108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Scene.hh,v 1.7 1999/12/15 14:54:17 gunter Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//
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// Scene John Allison 19th July 1996.
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//
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// Class Description:
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//
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// Defines the viewable scene.
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#ifndef G4SCENE_HH
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#define G4SCENE_HH
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#include "globals.hh"
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#include "G4ios.hh"
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class G4VPhysicalVolume;
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#include "G4VisExtent.hh"
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#include "G4Point3D.hh"
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#include "G4VModel.hh"
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#include "g4rw/tpordvec.h"
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class G4Scene {
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public: // With description
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friend G4std::ostream& operator << (G4std::ostream& os, const G4Scene& d);
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enum {UNLIMITED = -1};
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G4Scene (const G4String& name = "scene-with-unspecified-name");
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~G4Scene ();
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// Makes use of default (compiler generated) copy constructor and
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// assignment operator.
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G4bool operator == (const G4Scene&) const;
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G4bool operator != (const G4Scene&) const;
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//////////////////////////////////////////////////////
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// Get functions...
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const G4String& GetName () const;
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G4bool IsEmpty () const;
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const G4RWTPtrOrderedVector <G4VModel>& GetRunDurationModelList () const;
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// Contains models which are expected to last for the duration of
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// the run, for example geometry volumes.
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const G4RWTPtrOrderedVector <G4VModel>& GetEndOfEventModelList () const;
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// Contains models which are described at the end of event when the
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// scene is current.
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const G4VisExtent& GetExtent () const;
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// Overall extent of all objects in the scene.
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const G4Point3D& GetStandardTargetPoint () const;
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// Usually centre of extent. See G4ViewParameters for definition.
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//////////////////////////////////////////////
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// Add, Set, Clear functions...
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G4bool AddRunDurationModel (G4VModel*);
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// Adds models of type which are expected to last for the duration
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// of the run, for example geometry volumes.
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// Returns false if model is already in the list.
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G4bool AddWorldIfEmpty ();
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// In some situations, if the user asks for a drawing and has not
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// yet set any run duration models it makes sense to put the "world"
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// in there by default.
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// Returns false if model is already in the list.
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G4bool AddEndOfEventModel (G4VModel*);
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// Adds models of type which are described at the end of event when
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// the scene is current.
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// Returns false if model is already in the list.
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G4RWTPtrOrderedVector <G4VModel>& SetRunDurationModelList ();
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// Allows you to change the model list - do with care!
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G4RWTPtrOrderedVector <G4VModel>& SetEndOfEventModelList ();
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// Allows you to change the model list - do with care!
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void Clear ();
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// Clears and destroys models in all lists.
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private:
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G4String fName;
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G4RWTPtrOrderedVector <G4VModel> fRunDurationModelList;
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G4RWTPtrOrderedVector <G4VModel> fEndOfEventModelList;
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G4VisExtent fExtent;
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G4Point3D fStandardTargetPoint;
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};
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#include "G4Scene.icc"
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#endif
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