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geant4/source/visualization/RayTracer/include/G4RayTrajectory.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RayTrajectory.hh,v 1.5 2000/03/09 17:38:33 asaim Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// class description:
//
// This is a concrete class of G4VTrajectory which represents a trajectory of a ray.
// This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction.
// This class does not have concrete implementations of draw and print methods but
// information stored in this class is used by determining a colour of a pixel of the picture.
//
///////////////////
//G4RayTrajectory.hh
///////////////////
#ifndef G4RayTrajectory_h
#define G4RayTrajectory_h 1
class G4Step;
#include "G4VTrajectory.hh"
#include "G4Allocator.hh"
#include <stdlib.h>
#include <g4rw/tpordvec.h>
#include "globals.hh"
#include "G4Track.hh"
#include "G4RayTrajectoryPoint.hh"
class G4RayTrajectory : public G4VTrajectory
{
public:
G4RayTrajectory();
G4RayTrajectory(G4RayTrajectory & right);
virtual ~G4RayTrajectory();
inline void* operator new(size_t);
inline void operator delete(void*);
inline int operator == (const G4RayTrajectory& right){return (this==&right);}
virtual void AppendStep(const G4Step*);
virtual void ShowTrajectory() const;
virtual void DrawTrajectory(G4int i_mode=0) const {;}
virtual int GetPointEntries() const {return positionRecord->entries();}
virtual G4VTrajectoryPoint* GetPoint(G4int i) const
{ return (*positionRecord)[i]; }
G4RayTrajectoryPoint* GetPointC(G4int i) const
{ return (*positionRecord)[i]; }
virtual void MergeTrajectory(G4VTrajectory* secondTrajectory);
private:
G4RWTPtrOrderedVector<G4RayTrajectoryPoint>* positionRecord;
};
extern G4Allocator<G4RayTrajectory> G4RayTrajectoryAllocator;
inline void* G4RayTrajectory::operator new(size_t)
{
void* aTrajectory;
aTrajectory = (void*)G4RayTrajectoryAllocator.MallocSingle();
return aTrajectory;
}
inline void G4RayTrajectory::operator delete(void* aTrajectory)
{
G4RayTrajectoryAllocator.FreeSingle((G4RayTrajectory*)aTrajectory);
}
#endif