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geant4/source/track/src/G4ParticleChangeForTransport.cc
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2016-06-08 15:55:53 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ParticleChangeForTransport.cc,v 1.7 2000/05/16 00:34:27 kurasige Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// --------------------------------------------------------------
// GEANT 4 class implementation file
//
// For information related to this code contact:
// CERN, CN Division, ASD Group
//
//
// ------------------------------------------------------------
// Implemented for the new scheme 10 May. 1998 H.Kurahige
// Correct tratment of fpNextTouchable 12 May. 1998 H.Kurashige
// --------------------------------------------------------------
#include "G4ParticleChangeForTransport.hh"
#include "G4VTouchable.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4TrackFastVector.hh"
#include "G4DynamicParticle.hh"
G4ParticleChangeForTransport::G4ParticleChangeForTransport():G4ParticleChange()
{
if (verboseLevel>2) {
G4cout << "G4ParticleChangeForTransport::G4ParticleChangeForTransport() " << G4endl;
}
}
G4ParticleChangeForTransport::~G4ParticleChangeForTransport()
{
if (verboseLevel>2) {
G4cout << "G4ParticleChangeForTransport::~G4ParticleChangeForTransport() " << G4endl;
}
}
G4ParticleChangeForTransport::G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right):G4ParticleChange(right)
{
if (verboseLevel>0) {
G4cout << "G4ParticleChangeForTransport:: copy constructor is called " << G4endl;
}
theTouchableChange = right.theTouchableChange;
}
// assignemnt operator
G4ParticleChangeForTransport & G4ParticleChangeForTransport::operator=(const G4ParticleChangeForTransport &right)
{
if (verboseLevel>1) {
G4cout << "G4ParticleChangeForTransport:: assignment operator is called " << G4endl;
}
if (this != &right)
{
theListOfSecondaries = right.theListOfSecondaries;
theSizeOftheListOfSecondaries = right.theSizeOftheListOfSecondaries;
theNumberOfSecondaries = right.theNumberOfSecondaries;
theStatusChange = right.theStatusChange;
theTouchableChange = right.theTouchableChange;
theMaterialChange = right.theMaterialChange;
theMomentumDirectionChange = right.theMomentumDirectionChange;
thePolarizationChange = right.thePolarizationChange;
thePositionChange = right.thePositionChange;
theTimeChange = right.theTimeChange;
theEnergyChange = right.theEnergyChange;
theTrueStepLength = right.theTrueStepLength;
theLocalEnergyDeposit = right.theLocalEnergyDeposit;
theSteppingControlFlag = right.theSteppingControlFlag;
}
return *this;
}
//----------------------------------------------------------------
// methods for updating G4Step
//
G4Step* G4ParticleChangeForTransport::UpdateStepForAtRest(G4Step* pStep)
{
// Nothing happens for AtRestDoIt
if (verboseLevel>0) {
G4cout << "G4ParticleChangeForTransport::UpdateStepForAtRest() is called" << G4endl;
G4cout << " Nothing happens for this method " << G4endl;
}
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
G4Step* G4ParticleChangeForTransport::UpdateStepForAlongStep(G4Step* pStep)
{
// copy of G4ParticleChange::UpdateStepForAlongStep
// i.e. no effect for touchable
// A physics process always calculates the final state of the
// particle relative to the initial state at the beginning
// of the Step, i.e., based on information of G4Track (or
// equivalently the PreStepPoint).
// So, the differences (delta) between these two states have to be
// calculated and be accumulated in PostStepPoint.
// Take note that the return type of GetMomentumChange is a
// pointer to G4ThreeVector. Also it is a normalized
// momentum vector.
G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
G4double mass = aTrack->GetDynamicParticle()->GetMass();
// uodate kinetic energy
// now assume that no energy change in transportation
// However it is not true in electric fields
// Case for changing energy will be implemented in future
// update momentum direction and energy
if (isMomentumChanged) {
G4double energy;
energy= pPostStepPoint->GetKineticEnergy()
+ (theEnergyChange - pPreStepPoint->GetKineticEnergy());
// calculate new momentum
G4ThreeVector pMomentum = pPostStepPoint->GetMomentum()
+ ( CalcMomentum(theEnergyChange, theMomentumDirectionChange, mass)
- pPreStepPoint->GetMomentum());
G4double tMomentum_inv = 1.0 / pMomentum.mag();
pPostStepPoint->SetMomentumDirection(pMomentum*tMomentum_inv);
pPostStepPoint->SetKineticEnergy( energy );
}
// stop case should not occur
//pPostStepPoint->SetMomentumDirection(G4ThreeVector(1., 0., 0.));
// update polarization
pPostStepPoint->AddPolarization( thePolarizationChange
- pPreStepPoint->GetPolarization());
// update position and time
pPostStepPoint->AddPosition( thePositionChange
- pPreStepPoint->GetPosition() );
pPostStepPoint->AddGlobalTime( theTimeChange
- pPreStepPoint->GetGlobalTime());
pPostStepPoint->AddLocalTime( theTimeChange
- pPreStepPoint->GetGlobalTime());
pPostStepPoint->AddProperTime( theProperTimeChange
- pPreStepPoint->GetProperTime());
#ifdef G4VERBOSE
if (debugFlag) CheckIt(*aTrack);
#endif
// Update the G4Step specific attributes
//pStep->SetStepLength( theTrueStepLength );
// pStep->AddTotalEnergyDeposit( theLocalEnergyDeposit );
pStep->SetControlFlag( theSteppingControlFlag );
return pStep;
// return UpdateStepInfo(pStep);
}
G4Step* G4ParticleChangeForTransport::UpdateStepForPostStep(G4Step* pStep)
{
// A physics process always calculates the final state of the particle
G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// update next touchable
// (touchable can be changed only at PostStepDoIt)
pPostStepPoint->SetTouchable( theTouchableChange );
pPostStepPoint->SetMaterial( theMaterialChange );
// It used to call base class's method
// - but this would copy uninitialised data members
// return G4ParticleChange::UpdateStepForPostStep(pStep);
// Copying what the base class does would instead
// - also not useful
// return G4VParticleChange::UpdateStepInfo(pStep);
return pStep;
}
//----------------------------------------------------------------
// methods for printing messages
//
void G4ParticleChangeForTransport::DumpInfo() const
{
// use base-class DumpInfo
G4ParticleChange::DumpInfo();
G4cout.precision(3);
G4cout << " Touchable (pointer) : "
<< G4std::setw(20) << theTouchableChange
<< G4endl;
}