475 lines
16 KiB
C++
475 lines
16 KiB
C++
// neutron_hp -- source file
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// J.P. Wellisch, Nov-1996
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// A prototype of the low energy neutron transport model.
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//
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#include "G4NeutronHPInelasticCompFS.hh"
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#include "G4Nucleus.hh"
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#include "G4NucleiPropertiesTable.hh"
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#include "G4He3.hh"
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#include "G4Alpha.hh"
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#include "G4Electron.hh"
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#include "G4NeutronHPDataUsed.hh"
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#include "G4ParticleTable.hh"
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void G4NeutronHPInelasticCompFS::InitGammas(G4double AR, G4double ZR)
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{
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char the[100] = {""};
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G4std::ostrstream ost(the, 100, G4std::ios::out);
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ost <<gammaPath<<"z"<<ZR<<".a"<<AR;
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G4String * aName = new G4String(the);
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#ifdef G4USE_STD_NAMESPACE
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G4std::ifstream from(*aName, G4std::ios::in);
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#else
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ifstream from(*aName, ios::in|ios::nocreate);
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#endif
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if(!from) return; // no data found for this isotope
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G4std::ifstream theGammaData(*aName, G4std::ios::in);
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theGammas.Init(theGammaData);
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delete aName;
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}
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void G4NeutronHPInelasticCompFS::Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType)
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{
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gammaPath = "/Inelastic/Gammas/";
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if(!getenv("NeutronHPCrossSections"))
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G4Exception("Please setenv NeutronHPCrossSections to point to the neutron cross-section files.");
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G4String tBase = getenv("NeutronHPCrossSections");
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gammaPath = tBase+gammaPath;
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G4String tString = dirName;
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G4bool dbool;
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G4NeutronHPDataUsed aFile = theNames.GetName(A, Z, tString, aFSType, dbool);
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G4String filename = aFile.GetName();
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theBaseA = aFile.GetA();
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theBaseZ = aFile.GetZ();
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if(!dbool)
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{
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hasAnyData = false;
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hasFSData = false;
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hasXsec = false;
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return;
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}
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#ifdef G4USE_STD_NAMESPACE
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G4std::ifstream theData(filename, G4std::ios::in);
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#else
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ifstream theData(filename, ios::in|ios::nocreate);
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#endif
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if(!theData)
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{
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hasAnyData = false;
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hasFSData = false;
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hasXsec = false;
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return;
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}
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// here we go
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G4int infoType, dataType, dummy;
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G4int sfType, it;
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hasFSData = false;
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while (theData >> infoType)
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{
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hasFSData = true;
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theData >> dataType;
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theData >> sfType >> dummy;
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it = 50;
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if(sfType>=600||(sfType<100&&sfType>=50)) it = sfType%50;
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if(dataType==3)
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{
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theData >> dummy >> dummy;
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theXsection[it] = new G4NeutronHPVector;
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G4int total;
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theData >> total;
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theXsection[it]->Init(theData, total, eV);
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}
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else if(dataType==4)
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{
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theAngularDistribution[it] = new G4NeutronHPAngular;
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theAngularDistribution[it]->Init(theData);
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}
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else if(dataType==5)
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{
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theEnergyDistribution[it] = new G4NeutronHPEnergyDistribution;
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theEnergyDistribution[it]->Init(theData);
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}
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else if(dataType==6)
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{
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theEnergyAngData[it] = new G4NeutronHPEnAngCorrelation;
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theEnergyAngData[it]->Init(theData);
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}
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else if(dataType==12)
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{
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theFinalStatePhotons[it] = new G4NeutronHPPhotonDist;
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theFinalStatePhotons[it]->InitMean(theData);
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}
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else if(dataType==13)
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{
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theFinalStatePhotons[it] = new G4NeutronHPPhotonDist;
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theFinalStatePhotons[it]->InitPartials(theData);
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}
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else if(dataType==14)
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{
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theFinalStatePhotons[it]->InitAngular(theData);
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}
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else if(dataType==15)
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{
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theFinalStatePhotons[it]->InitEnergies(theData);
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}
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else
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{
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G4Exception("Data-type unknown to G4NeutronHPInelasticCompFS");
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}
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}
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}
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G4int G4NeutronHPInelasticCompFS::SelectExitChannel(G4double eKinetic)
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{
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G4double running[50];
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running[0] = 0;
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G4int i;
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for(i=0; i<50; i++)
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{
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if(i!=0) running[i]=running[i-1];
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if(theXsection[i] != NULL)
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{
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running[i] += G4std::max(0., theXsection[i]->GetXsec(eKinetic));
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}
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}
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G4double random = G4UniformRand();
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G4double sum = running[49];
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G4int it = 50;
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if(0!=sum)
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{
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for(i=0; i<50; i++)
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{
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it = i;
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if(random < running[i]/sum) break;
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}
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}
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//debug: it = 1;
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return it;
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}
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void G4NeutronHPInelasticCompFS::CompositeApply(const G4Track & theTrack, G4ParticleDefinition * aDefinition)
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{
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theResult.Initialize(theTrack);
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// prepare neutron
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G4double eKinetic = theTrack.GetKineticEnergy();
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const G4DynamicParticle *incidentParticle = theTrack.GetDynamicParticle();
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G4ReactionProduct theNeutron( incidentParticle->GetDefinition() );
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theNeutron.SetMomentum( incidentParticle->GetMomentum() );
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theNeutron.SetKineticEnergy( eKinetic );
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// prepare target
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G4int i;
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for(i=0; i<50; i++) if(theXsection[i] != NULL) break;
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G4double targetMass=0;
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G4double eps = 0.0001;
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targetMass = ( G4NucleiPropertiesTable::GetNuclearMass(theBaseZ+eps, theBaseA+eps)) /
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G4Neutron::Neutron()->GetPDGMass();
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// if(theEnergyAngData[i]!=NULL)
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// targetMass = theEnergyAngData[i]->GetTargetMass();
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// else if(theAngularDistribution[i]!=NULL)
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// targetMass = theAngularDistribution[i]->GetTargetMass();
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// else if(theFinalStatePhotons[50]!=NULL)
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// targetMass = theFinalStatePhotons[50]->GetTargetMass();
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G4Nucleus aNucleus;
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G4ReactionProduct theTarget;
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theTarget = aNucleus.GetThermalNucleus(targetMass);
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// prepare the residual mass
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G4double residualMass=0;
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G4double residualZ = theBaseZ - aDefinition->GetPDGCharge();
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G4double residualA = theBaseA - aDefinition->GetBaryonNumber()+1;
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residualMass = ( G4NucleiPropertiesTable::GetNuclearMass(residualZ+eps, residualA+eps) ) /
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G4Neutron::Neutron()->GetPDGMass();
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// prepare energy in target rest frame
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G4ReactionProduct boosted;
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boosted.Lorentz(theNeutron, theTarget);
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eKinetic = boosted.GetKineticEnergy();
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G4double momentumInCMS = boosted.GetTotalMomentum();
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// select exit channel for composite FS class.
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G4int it = SelectExitChannel(eKinetic);
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// set target and neutron in the relevant exit channel
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InitDistributionInitialState(theNeutron, theTarget, it);
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G4ReactionProductVector * thePhotons = NULL;
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G4ReactionProductVector * theParticles = NULL;
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G4ReactionProduct aHadron;
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aHadron.SetDefinition(aDefinition); // what if only cross-sections exist ==> Na 23 11 @@@@
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G4double availableEnergy = theNeutron.GetKineticEnergy() + theNeutron.GetMass() - aHadron.GetMass() +
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(targetMass - residualMass)*G4Neutron::Neutron()->GetPDGMass();
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G4int nothingWasKnownOnHadron = 0;
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G4int dummy;
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G4int nSecGamma = 0;
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G4double eGamm = 0;
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G4int iLevel=it-1;
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if(50==it)
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{
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iLevel=-1;
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aHadron.SetKineticEnergy(availableEnergy*residualMass*G4Neutron::Neutron()->GetPDGMass()/
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(aHadron.GetMass()+residualMass*G4Neutron::Neutron()->GetPDGMass()));
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aHadron.SetMomentum(theNeutron.GetMomentum()*(1./theNeutron.GetTotalMomentum())*
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sqrt(aHadron.GetTotalEnergy()*aHadron.GetTotalEnergy()-
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aHadron.GetMass()*aHadron.GetMass()));
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}
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else
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{
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while( iLevel!=-1 && theGammas.GetLevel(iLevel)==NULL ) iLevel--;
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}
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if(theAngularDistribution[it]!= NULL)
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{
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if(theEnergyDistribution[it]!=NULL)
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{
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aHadron.SetKineticEnergy(theEnergyDistribution[it]->Sample(eKinetic, dummy));
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G4double eSecN = aHadron.GetKineticEnergy();
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eGamm = eKinetic-eSecN;
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for(iLevel=theGammas.GetNumberOfLevels()-1; iLevel>=0; iLevel--)
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{
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if(theGammas.GetLevelEnergy(iLevel)<eGamm) break;
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}
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G4double random = 2*G4UniformRand();
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iLevel+=G4int(random);
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if(iLevel>theGammas.GetNumberOfLevels()-1)iLevel = theGammas.GetNumberOfLevels()-1;
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}
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else
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{
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G4double eExcitation = 0;
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if(iLevel>=0) eExcitation = theGammas.GetLevel(iLevel)->GetLevelEnergy();
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aHadron.SetKineticEnergy(aHadron.GetKineticEnergy() - eExcitation);
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// consistency of data assumed....@@@@@
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}
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theAngularDistribution[it]->SampleAndUpdate(aHadron);
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if(theFinalStatePhotons[it] == NULL)
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{
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thePhotons = theGammas.GetDecayGammas(iLevel);
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eGamm -= theGammas.GetLevelEnergy(iLevel);
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if(eGamm>0) // @ ok for now, but really needs an efficient way of correllated sampling @
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{
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G4ReactionProduct * theRestEnergy = new G4ReactionProduct;
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theRestEnergy->SetDefinition(G4Gamma::Gamma());
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theRestEnergy->SetKineticEnergy(eGamm);
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G4double costh = 2.*G4UniformRand()-1.;
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G4double phi = twopi*G4UniformRand();
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theRestEnergy->SetMomentum(eGamm*sin(acos(costh))*cos(phi),
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eGamm*sin(acos(costh))*sin(phi),
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eGamm*costh);
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if(thePhotons == NULL) thePhotons = new G4ReactionProductVector;
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thePhotons->insert(theRestEnergy);
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}
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}
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}
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else if(theEnergyAngData[it] != NULL)
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{
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theParticles = theEnergyAngData[it]->Sample(eKinetic);
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}
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else
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{
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// @@@ what to do, if we have photon data, but no info on the hadron itself
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nothingWasKnownOnHadron = 1;
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}
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if(theFinalStatePhotons[it]!=NULL)
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{
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// the photon distributions are in the Nucleus rest frame.
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G4ReactionProduct boosted;
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boosted.Lorentz(theNeutron, theTarget);
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G4double anEnergy = boosted.GetKineticEnergy();
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thePhotons = theFinalStatePhotons[it]->GetPhotons(anEnergy);
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G4double aBaseEnergy = theFinalStatePhotons[it]->GetLevelEnergy();
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G4double testEnergy = 0;
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if(thePhotons!=NULL && thePhotons->entries()!=0) aBaseEnergy-=thePhotons->at(0)->GetTotalEnergy();
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if(theFinalStatePhotons[it]->NeedsCascade())
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{
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while(aBaseEnergy>0.01*keV)
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{
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// cascade down the levels
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G4bool foundMatchingLevel = false;
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G4int closest;
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G4double deltaEold = -1;
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for(G4int i=1; i<it; i++)
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{
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if(theFinalStatePhotons[i]!=NULL)
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{
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testEnergy = theFinalStatePhotons[i]->GetLevelEnergy();
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}
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else
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{
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testEnergy = 0;
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}
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G4double deltaE = abs(testEnergy-aBaseEnergy);
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if(deltaE<0.1*keV)
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{
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G4ReactionProductVector * theNext =
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theFinalStatePhotons[i]->GetPhotons(anEnergy);
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thePhotons->insert(theNext->at(0));
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aBaseEnergy = testEnergy-theNext->at(0)->GetTotalEnergy();
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delete theNext;
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foundMatchingLevel = true;
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break; // ===>
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}
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if(deltaE<deltaEold||deltaEold<0.)
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{
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closest = i;
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deltaEold = deltaE;
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}
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} // <=== the break goes here.
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if(!foundMatchingLevel)
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{
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G4ReactionProductVector * theNext =
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theFinalStatePhotons[closest]->GetPhotons(anEnergy);
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thePhotons->insert(theNext->at(0));
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testEnergy = theFinalStatePhotons[closest]->GetLevelEnergy();
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aBaseEnergy = testEnergy-theNext->at(0)->GetTotalEnergy();
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delete theNext;
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}
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}
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}
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}
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if(thePhotons!=NULL)
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{
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for(i=0; i<thePhotons->length(); i++)
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{
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// back to lab
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thePhotons->at(i)->Lorentz(*(thePhotons->at(i)), -1.*theTarget);
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}
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}
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if(nothingWasKnownOnHadron)
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{
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G4double totalPhotonEnergy = 0;
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if(thePhotons!=NULL)
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{
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G4int nPhotons = thePhotons->length();
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for(i=0; i<nPhotons; i++)
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{
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totalPhotonEnergy += thePhotons->at(i)->GetTotalEnergy();
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}
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}
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availableEnergy -= totalPhotonEnergy;
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residualMass += totalPhotonEnergy/G4Neutron::Neutron()->GetPDGMass();
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aHadron.SetKineticEnergy(availableEnergy*residualMass*G4Neutron::Neutron()->GetPDGMass()/
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(aHadron.GetMass()+residualMass*G4Neutron::Neutron()->GetPDGMass()));
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G4double CosTheta = 1.0 - 2.0*G4UniformRand();
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G4double SinTheta = sqrt(1.0 - CosTheta*CosTheta);
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G4double Phi = twopi*G4UniformRand();
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G4ThreeVector Vector(cos(Phi)*SinTheta, sin(Phi)*SinTheta, CosTheta);
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aHadron.SetMomentum(Vector* sqrt(aHadron.GetTotalEnergy()*aHadron.GetTotalEnergy()-
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aHadron.GetMass()*aHadron.GetMass()));
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}
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// fill the result
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// Beware - the recoil is not necessarily in the particles...
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// Can be calculated from momentum conservation?
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// The idea is that the particles ar emitted forst, and the gammas only once the
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// recoil is on the residual; assumption is that gammas do not contribute to
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// the recoil.
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// This needs more design @@@
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G4int nSecondaries = 2; // the hadron and the recoil
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G4bool needsSeparateRecoil = false;
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G4int totalBaryonNumber = 0;
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G4int totalCharge = 0;
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G4ThreeVector totalMomentum(0);
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if(theParticles != NULL)
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{
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nSecondaries = theParticles->length();
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G4ParticleDefinition * aDef;
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for(i=0; i<theParticles->length(); i++)
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{
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aDef = theParticles->at(i)->GetDefinition();
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totalBaryonNumber+=aDef->GetBaryonNumber();
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totalCharge+=G4int(aDef->GetPDGCharge()+eps);
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totalMomentum += theParticles->at(i)->GetMomentum();
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}
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if(totalBaryonNumber!=G4int(theBaseA+eps+incidentParticle->GetDefinition()->GetBaryonNumber()))
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{
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needsSeparateRecoil = true;
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nSecondaries++;
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residualA = G4int(theBaseA+eps+incidentParticle->GetDefinition()->GetBaryonNumber()
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-totalBaryonNumber);
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residualZ = G4int(theBaseZ+eps+incidentParticle->GetDefinition()->GetPDGCharge()
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-totalCharge);
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}
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}
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G4int nPhotons = 0;
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if(thePhotons!=NULL) nPhotons = thePhotons->length();
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nSecondaries += nPhotons;
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theResult.SetNumberOfSecondaries(nSecondaries);
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G4DynamicParticle * theSec;
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if( theParticles==NULL )
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{
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theSec = new G4DynamicParticle;
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theSec->SetDefinition(aHadron.GetDefinition());
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theSec->SetMomentum(aHadron.GetMomentum());
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theResult.AddSecondary(theSec);
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aHadron.Lorentz(aHadron, theTarget);
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G4ReactionProduct theResidual;
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theResidual.SetDefinition(G4ParticleTable::GetParticleTable()->GetIon(residualZ, residualA, 0));
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theResidual.SetKineticEnergy(aHadron.GetKineticEnergy()*aHadron.GetMass()/theResidual.GetMass());
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theResidual.SetMomentum(-1.*aHadron.GetMomentum());
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theResidual.Lorentz(theResidual, -1.*theTarget);
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G4ThreeVector totalPhotonMomentum(0,0,0);
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if(thePhotons!=NULL)
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{
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for(i=0; i<nPhotons; i++)
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{
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totalPhotonMomentum += thePhotons->at(i)->GetMomentum();
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}
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}
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theSec = new G4DynamicParticle;
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theSec->SetDefinition(theResidual.GetDefinition());
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theSec->SetMomentum(theResidual.GetMomentum()-totalPhotonMomentum);
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theResult.AddSecondary(theSec);
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}
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else
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{
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for(i=0; i<theParticles->length(); i++)
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{
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theSec = new G4DynamicParticle;
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theSec->SetDefinition(theParticles->at(i)->GetDefinition());
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theSec->SetMomentum(theParticles->at(i)->GetMomentum());
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theResult.AddSecondary(theSec);
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delete theParticles->at(i);
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}
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delete theParticles;
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if(needsSeparateRecoil)
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{
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G4ReactionProduct theResidual;
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theResidual.SetDefinition(G4ParticleTable::GetParticleTable()->GetIon(residualZ, residualA, 0));
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G4double resiualKineticEnergy = theResidual.GetMass()*theResidual.GetMass();
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resiualKineticEnergy += totalMomentum*totalMomentum;
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resiualKineticEnergy = sqrt(resiualKineticEnergy) - theResidual.GetMass();
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// cout << "Kinetic energy of the residual = "<<resiualKineticEnergy<<endl;
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theResidual.SetKineticEnergy(resiualKineticEnergy);
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theResidual.SetMomentum(-1.*totalMomentum);
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theSec = new G4DynamicParticle;
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theSec->SetDefinition(theResidual.GetDefinition());
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theSec->SetMomentum(theResidual.GetMomentum());
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theResult.AddSecondary(theSec);
|
|
}
|
|
}
|
|
if(thePhotons!=NULL)
|
|
{
|
|
for(i=0; i<nPhotons; i++)
|
|
{
|
|
theSec = new G4DynamicParticle;
|
|
theSec->SetDefinition(G4Gamma::Gamma());
|
|
theSec->SetMomentum(thePhotons->at(i)->GetMomentum());
|
|
theResult.AddSecondary(theSec);
|
|
delete thePhotons->at(i);
|
|
}
|
|
// some garbage collection
|
|
delete thePhotons;
|
|
}
|
|
// clean up the primary neutron
|
|
theResult.SetStatusChange(fStopAndKill);
|
|
}
|