96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// This code implementation is the intellectual property of
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// neutron_hp -- header file
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// J.P. Wellisch, Nov-1996
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// A prototype of the low energy neutron transport model.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4NeutronHPDeExGammas.hh,v 1.4 1999/12/15 14:53:11 gunter Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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#ifndef G4NeutronHPDeExGammas_h
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#define G4NeutronHPDeExGammas_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "g4std/fstream"
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#include "G4ReactionProductVector.hh"
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#include "G4Gamma.hh"
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#include "G4NeutronHPLevel.hh"
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#include "G4NeutronHPGamma.hh"
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#include "G4ReactionProduct.hh"
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class G4NeutronHPDeExGammas
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{
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public:
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G4NeutronHPDeExGammas()
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{
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levelStart = NULL;
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levelSize = NULL;
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nLevels = 0;
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theLevels = NULL;
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}
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~G4NeutronHPDeExGammas()
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{
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if(levelStart!=NULL) delete [] levelStart;
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if(levelSize!=NULL) delete [] levelSize;
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if(theLevels!=NULL) delete [] theLevels;
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}
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void Init(G4std::ifstream & aDataFile);
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inline G4ReactionProductVector * GetDecayGammas(G4int aLevel)
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{
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if(aLevel>nLevels-1 || aLevel<0) return NULL;
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if(nLevels==0) return new G4ReactionProductVector();
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G4ReactionProductVector * result = new G4ReactionProductVector;
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G4DynamicParticleVector * theResult;
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theResult = theLevels[aLevel]. GetDecayGammas();
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G4ReactionProduct * theCurrent;
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G4int i;
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for(i=0; i<theResult->length(); i++)
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{
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theCurrent = new G4ReactionProduct;
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*theCurrent = *(theResult->at(i));
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delete theResult->at(i);
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G4double costheta = 2.*G4UniformRand()-1;
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G4double theta = acos(costheta);
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G4double phi = twopi*G4UniformRand();
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G4double sinth = sin(theta);
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G4double en = theCurrent->GetTotalMomentum();
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G4ThreeVector temp(en*sinth*cos(phi), en*sinth*sin(phi), en*costheta );
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theCurrent->SetMomentum( temp ) ;
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result->insert(theCurrent);
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}
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delete theResult;
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return result;
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}
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inline G4NeutronHPLevel * GetLevel(G4int i)
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{
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if(i>nLevels-1) return NULL;
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return theLevels+i;
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}
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inline G4int GetNumberOfLevels() { return nLevels; }
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inline G4double GetLevelEnergy(G4int aLevel)
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{
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if(aLevel>nLevels-1 || aLevel<0) return 0;
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G4double result = theLevels[aLevel].GetLevelEnergy();
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return result;
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}
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private:
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G4int * levelStart;
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G4int * levelSize;
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G4int nLevels;
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G4NeutronHPLevel * theLevels;
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};
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#endif
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