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geant4/source/processes/hadronic/models/generator/util/include/G4Nucleon.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Nucleon.hh,v 1.3 1999/12/15 14:52:50 gunter Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
#ifndef G4Nucleon_h
#define G4Nucleon_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// For information related to this code contact:
// CERN, CN Division, ASD group
// ---------------- G4Nucleon ----------------
// by Gunter Folger, May 1998.
// class for a nucleon (inside a 3D Nucleus)
// ------------------------------------------------------------
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "G4Proton.hh"
#include "G4Neutron.hh"
#include "G4VKineticNucleon.hh"
//#include "G4VSplitableHadron.hh"
class G4VSplitableHadron;
class G4Nucleon : public G4VKineticNucleon
{
public:
G4Nucleon();
~G4Nucleon();
inline int operator==(const G4Nucleon &right) const;
inline int operator!=(const G4Nucleon &right) const;
const G4Nucleon& operator=(const G4Nucleon& right);
public:
inline void SetPosition(G4ThreeVector & aPosition) {thePosition = aPosition;}
virtual inline const G4ThreeVector & GetPosition() const {return thePosition;}
inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
inline G4double GetBindingEnergy() const {return theBindingE;}
inline void SetParticleType(G4Proton * aProton) {theParticleType = aProton;}
inline void SetParticleType(G4Neutron *aNeutron){theParticleType = aNeutron;}
inline G4ParticleDefinition * GetParticleType() const {return theParticleType;}
virtual G4ParticleDefinition* GetDefinition() const {return theParticleType;}
inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
void Boost(const G4LorentzVector & aMomentum);
inline void Hit(G4VSplitableHadron * aHit) { theSplitableHadron=aHit;}
inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
inline G4bool AreYouHit() const
{
G4bool result = true;
if (theSplitableHadron==NULL) result = false;
return result;
}
private:
G4ThreeVector thePosition;
G4LorentzVector theMomentum;
G4double theBindingE;
G4ParticleDefinition * theParticleType;
G4VSplitableHadron * theSplitableHadron;
};
G4std::ostream & operator << (G4std::ostream &, const G4Nucleon&);
inline int G4Nucleon::operator==(const G4Nucleon &right) const
{
return this==&right;
}
inline int G4Nucleon::operator!=(const G4Nucleon &right) const
{
return this!=&right;
}
inline const G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right)
{
thePosition=right.GetPosition();
theMomentum=right.Get4Momentum();
theBindingE=right.GetBindingEnergy();
theParticleType=right.GetDefinition();
theSplitableHadron=right.GetSplitableHadron();
return *this;
}
#endif