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geant4/source/processes/hadronic/models/generator/util/include/G4Fragment.hh
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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Fragment.hh,v 1.7 1999/12/15 14:52:50 gunter Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Hadronic Process: Nuclear De-excitations
// by V. Lara (May 1998)
#ifndef G4Fragment_h
#define G4Fragment_h 1
#include "G4ios.hh"
#include "g4std/iomanip"
#include "g4rw/tpordvec.h"
#include "globals.hh"
#include "G4LorentzVector.hh"
#include "G4ParticleMomentum.hh"
#include "G4ThreeVector.hh"
#include "G4NucleiProperties.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
#include "Randomize.hh"
#include "G4Proton.hh"
#include "G4Neutron.hh"
class G4ParticleDefinition;
class G4Fragment; // Forward deckaration
typedef G4RWTPtrOrderedVector<G4Fragment> G4FragmentVector;
class G4Fragment
{
public:
// Default constructor
G4Fragment();
// Destructor
~G4Fragment();
// Copy constructor
G4Fragment(const G4Fragment &right);
// Several constructors
// A,Z and 4-momentum
G4Fragment(const G4int A, const G4int Z, const G4LorentzVector aMomentum);
// 4-momentum and pointer to G4particleDefinition (for gammas)
G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * aParticleDefinition);
// G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy, const G4LorentzVector aMomentum,
// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons, const G4int aNumberOfHoles,
// const G4int aNumberOfCharged);
// G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy,
// const G4LorentzVector aMomentum,
// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons,
// const G4int aNumberOfHoles, const G4int aNumberOfCharged,
// G4ParticleDefinition * aParticleDefinition);
const G4Fragment & operator=(const G4Fragment &right);
G4bool operator==(const G4Fragment &right) const;
G4bool operator!=(const G4Fragment &right) const;
friend G4std::ostream& operator<<(G4std::ostream&, const G4Fragment*);
friend G4std::ostream& operator<<(G4std::ostream&, const G4Fragment&);
inline G4double GetA(void) const;
void SetA(const G4double value);
G4double GetZ(void) const;
void SetZ(const G4double value);
G4double GetExcitationEnergy(void) const;
void SetExcitationEnergy(const G4double value);
const G4LorentzVector GetMomentum(void) const;
void SetMomentum(const G4LorentzVector value);
const G4ThreeVector GetAngularMomentum(void) const;
void SetAngularMomentum(const G4ThreeVector value);
G4int GetNumberOfExcitons(void) const;
void SetNumberOfExcitons(const G4int value);
G4int GetNumberOfHoles(void) const;
void SetNumberOfHoles(const G4int value);
G4int GetNumberOfCharged(void) const;
void SetNumberOfCharged(const G4int value);
G4int GetNumberOfParticles(void) const;
inline G4ParticleDefinition * GetParticleDefinition(void) const;
void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
G4double GetCreationTime(void) const;
void SetCreationTime(const G4double time);
// Some utility methods
inline G4double GetGroundStateMass(void) const;
inline G4double GetBindingEnergy(void) const;
private:
G4double CalculateExcitationEnergy(const G4LorentzVector value) const;
G4ThreeVector IsotropicRandom3Vector(const G4double Magnitude = 1.0) const;
G4double theA;
G4double theZ;
G4double theExcitationEnergy;
G4LorentzVector theMomentum;
G4ThreeVector theAngularMomentum;
G4int numberOfExcitons;
G4int numberOfHoles;
G4int numberOfCharged;
// Gamma evaporation requeriments
G4ParticleDefinition * theParticleDefinition;
G4double theCreationTime;
};
// Class G4Fragment
inline G4double G4Fragment::GetA() const
{
return theA;
}
inline void G4Fragment::SetA(const G4double value)
{
theA = value;
}
inline G4double G4Fragment::GetZ() const
{
return theZ;
}
inline void G4Fragment::SetZ(const G4double value)
{
theZ = value;
}
inline G4double G4Fragment::GetExcitationEnergy() const
{
// temporary fix for what seems to be
// a problem with rounding errors for on-shell lorentz-vectors in CLHEP.
// HPW Apr 1999 @@@@@@@
if(abs(theExcitationEnergy)<10*eV) return 0;
return theExcitationEnergy;
}
inline void G4Fragment::SetExcitationEnergy(const G4double value)
{
// theExcitationEnergy = value;
G4cout << "Warning: G4Fragment::SetExcitationEnergy() is a dummy method. Please, avoid to use it." << G4endl;
}
inline const G4LorentzVector G4Fragment::GetMomentum() const
{
return theMomentum;
}
inline void G4Fragment::SetMomentum(const G4LorentzVector value)
{
theMomentum = value;
theExcitationEnergy = CalculateExcitationEnergy(value);
}
inline const G4ThreeVector G4Fragment::GetAngularMomentum() const
{
return theAngularMomentum;
}
inline void G4Fragment::SetAngularMomentum(const G4ThreeVector value)
{
theAngularMomentum = value;
}
inline G4int G4Fragment::GetNumberOfExcitons() const
{
return numberOfExcitons;
}
inline void G4Fragment::SetNumberOfExcitons(const G4int value)
{
numberOfExcitons = value;
}
inline G4int G4Fragment::GetNumberOfHoles() const
{
return numberOfHoles;
}
inline void G4Fragment::SetNumberOfHoles(const G4int value)
{
numberOfHoles = value;
}
inline G4int G4Fragment::GetNumberOfCharged() const
{
return numberOfCharged;
}
inline void G4Fragment::SetNumberOfCharged(const G4int value)
{
numberOfCharged = value;
}
inline G4int G4Fragment::GetNumberOfParticles() const
{
return numberOfExcitons - numberOfHoles;
}
inline G4ParticleDefinition * G4Fragment::GetParticleDefinition(void) const
{
return theParticleDefinition;
}
inline void G4Fragment::SetParticleDefinition(G4ParticleDefinition * aParticleDefinition)
{
theParticleDefinition = aParticleDefinition;
}
inline G4double G4Fragment::GetCreationTime(void) const
{
return theCreationTime;
}
inline void G4Fragment::SetCreationTime(const G4double time)
{
theCreationTime = time;
}
inline G4double G4Fragment::GetGroundStateMass(void) const
{
if (theA == 0) return 0.0; // photon
else return G4ParticleTable::GetParticleTable()->
GetIonTable()->GetIonMass(theZ,theA);
}
inline G4double G4Fragment::GetBindingEnergy(void) const
{
return -GetGroundStateMass()+(theA-theZ)*G4Neutron::Neutron()->GetPDGMass()
+ theZ*G4Proton::Proton()->GetPDGMass();
}
#endif