83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4InelasticInteraction.hh,v 1.2 1999/12/15 14:52:07 gunter Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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// Hadronic Process: Inelastic Interaction
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// This class is an abstract base class, since the pure virtual
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// function ApplyYourself has not been defined yet.
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// original by H.P. Wellisch
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// Modified by J.L. Chuma, TRIUMF, 22-Nov-1996
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// Modified by J.L. Chuma 27-Mar-1997
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// Modified by J.L. Chuma 30-Apr-1997
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// Modified by J.L. Chuma 05-Aug-1997 to pass the original incident particle to
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// CalculateMomenta
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// Modified by J.L. Chuma 05-Jun-1998 to include quasiElastic flag to allow for
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// TwoBody to be called directly, bypassing
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// TwoCluster, and allowing TwoCluster to be
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// called with no secondaries
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#ifndef G4InelasticInteraction_h
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#define G4InelasticInteraction_h 1
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#include "globals.hh"
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#include "G4FastVector.hh"
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#include "G4HadronicInteraction.hh"
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#include "G4ReactionProduct.hh"
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#include "G4ParticleTypes.hh"
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#include "Randomize.hh"
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class G4InelasticInteraction : public G4HadronicInteraction
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{
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public:
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G4InelasticInteraction() : G4HadronicInteraction()
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{ }
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virtual ~G4InelasticInteraction()
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{ }
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protected:
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G4double Pmltpc( G4int np, G4int nm, G4int nz, G4int n,
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G4double b, G4double c );
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G4bool MarkLeadingStrangeParticle( const G4ReactionProduct ¤tParticle,
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const G4ReactionProduct &targetParticle,
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G4ReactionProduct &leadParticle );
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void SetUpPions( const G4int np, const G4int nm, const G4int nz,
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G4FastVector<G4ReactionProduct,128> &vec,
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G4int &vecLen );
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void GetNormalizationConstant( const G4double availableEnergy,
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G4double &n,
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G4double &anpn );
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void CalculateMomenta( G4FastVector<G4ReactionProduct,128> &vec,
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G4int &vecLen,
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const G4DynamicParticle *originalIncident,
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const G4DynamicParticle *originalTarget,
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G4ReactionProduct &modifiedOriginal,
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G4Nucleus &targetNucleus,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4bool &incidentHasChanged,
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G4bool &targetHasChanged,
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G4bool quasiElastic );
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void SetUpChange( G4FastVector<G4ReactionProduct,128> &vec,
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G4int &vecLen,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4bool &incidentHasChanged );
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};
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#endif
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