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geant4/source/processes/hadronic/management/include/G4HadronicInteraction.hh
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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4HadronicInteraction.hh,v 1.4 2000/12/14 08:40:43 hpw Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Hadronic Interaction abstract base class
// This class is the base class for the model classes.
// It sorts out the energy-range for the models and provides
// class utilities.
// original by H.P. Wellisch
// Modified by J.L.Chuma, TRIUMF, 21-Mar-1997
// Last modified: 3-Apr-1997
// Added units to energy initialization: J.L. Chuma 04-Apr-97
// Modified by J.L.Chuma, 05-May-97 to Initialize theBlockedCounter
// Modified by J.L.Chuma, 08-Jul-97 to implement the Nucleus changes
// Adding a registry for memory management of hadronic models, HPW 22-Mar-99
// Class Description
// This is the base class for all hadronic interaction models in geant4.
// If you want to implement a new way of producing a final state, please inherit
// from here.
// Class Description - End
#ifndef G4HadronicInteraction_h
#define G4HadronicInteraction_h 1
#include "G4ParticleChange.hh"
#include "G4DynamicParticle.hh"
#include "G4ReactionDynamics.hh"
#include "G4Material.hh"
#include "G4Nucleus.hh"
#include "G4Track.hh"
#include "G4HadronicInteractionRegistry.hh"
class G4HadronicInteraction
{
public:
G4HadronicInteraction() :
verboseLevel(0), theMinEnergy(0.0*GeV), theMaxEnergy(25.0*GeV),
theBlockedCounter(0), theMinCounter(0), theMaxCounter(0),
theMinCounterElements(0), theMaxCounterElements(0),
theBlockedCounterElements(0)
{
G4HadronicInteractionRegistry::RegisterMe(this);
}
virtual ~G4HadronicInteraction()
{ }
private:
inline G4HadronicInteraction(
const G4HadronicInteraction &right )
{ *this = right; }
inline const G4HadronicInteraction & operator=(
const G4HadronicInteraction &right )
{
if(this!=&right) G4Exception("unintended use of G4HadronicInteraction::operator=");
return right;
}
public:
inline G4bool operator==(
const G4HadronicInteraction &right ) const
{ return ( this == (G4HadronicInteraction *) &right ); }
inline G4bool operator!=(
const G4HadronicInteraction &right ) const
{ return ( this != (G4HadronicInteraction *) &right ); }
inline G4double GetMinEnergy() const
{ return theMinEnergy; }
G4double GetMinEnergy( const G4Material *aMaterial,
const G4Element *anElement ) const;
inline void SetMinEnergy( const G4double anEnergy )
{ theMinEnergy = anEnergy; }
void SetMinEnergy( G4double anEnergy,
G4Element *anElement );
void SetMinEnergy( G4double anEnergy,
G4Material *aMaterial );
inline G4double GetMaxEnergy() const
{ return theMaxEnergy; }
G4double GetMaxEnergy( const G4Material *aMaterial,
const G4Element *anElement ) const;
inline void SetMaxEnergy( const G4double anEnergy )
{ theMaxEnergy = anEnergy; }
void SetMaxEnergy( G4double anEnergy,
G4Element *anElement );
void SetMaxEnergy( G4double anEnergy,
G4Material *aMaterial );
inline const G4HadronicInteraction *GetMyPointer() const
{ return this; }
inline G4int GetVerboseLevel() const
{ return verboseLevel; }
inline void SetVerboseLevel( G4int value )
{ verboseLevel = value; }
public: // With description
// This is the interface to implement for final state production code.
virtual G4VParticleChange *ApplyYourself(
const G4Track &aTrack, G4Nucleus & targetNucleus ) = 0;
public: // Without description
void DeActivateFor( G4Material *aMaterial );
void DeActivateFor( G4Element *anElement );
G4bool IsBlocked( const G4Material *aMaterial ) const;
G4bool IsBlocked( const G4Element *anElement) const;
protected:
G4ParticleChange theParticleChange;
// the G4VParticleChange object which is modified and returned
// by address by the ApplyYourself method,
// (instead of aParticleChange as found in G4VProcess)
G4int verboseLevel;
// control flag for output messages
// 0: silent
// 1: warning messages
// 2: more
// (instead of verboseLevel as found in G4VProcess)
G4ReactionDynamics theReactionDynamics;
// these two have global validity
// units are assumed to be MeV
G4double theMinEnergy;
G4double theMaxEnergy;
private:
enum { MAX_LIST_SIZE = 500 };
// the following allow for restrictions/additions for specific materials
G4double theMinEnergyList[ MAX_LIST_SIZE ];
G4Material *theMinMaterials[ MAX_LIST_SIZE ];
G4int theMinCounter;
G4double theMaxEnergyList[ MAX_LIST_SIZE ];
G4Material *theMaxMaterials[ MAX_LIST_SIZE ];
G4int theMaxCounter;
G4Material *theBlockedList[ MAX_LIST_SIZE ];
G4int theBlockedCounter;
// the following allow for restrictions/additions for specific elements
G4double theMinEnergyListElements[ MAX_LIST_SIZE ];
G4Element *theMinElements[ MAX_LIST_SIZE ];
G4int theMinCounterElements;
G4double theMaxEnergyListElements[ MAX_LIST_SIZE ];
G4Element *theMaxElements[ MAX_LIST_SIZE ];
G4int theMaxCounterElements;
G4Element *theBlockedListElements[ MAX_LIST_SIZE ];
G4int theBlockedCounterElements;
};
#endif