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geant4/source/processes/electromagnetic/xrays/include/G4Scintillation.hh
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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Scintillation.hh,v 1.4 1999/12/15 14:52:05 gunter Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
////////////////////////////////////////////////////////////////////////
// Scintillation Light Class Definition
////////////////////////////////////////////////////////////////////////
//
// File: G4Scintillation.hh
// Description: Discrete Process - Generation of Scintillation Photons
// Version: 1.0
// Created: 1998-11-07
// Author: Peter Gumplinger
// Updated: 1999-10-29 add method and class descriptors
//
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#ifndef G4Scintillation_h
#define G4Scintillation_h 1
/////////////
// Includes
/////////////
#include "globals.hh"
#include "templates.hh"
#include "Randomize.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleMomentum.hh"
#include "G4Step.hh"
#include "G4VDiscreteProcess.hh"
#include "G4OpticalPhoton.hh"
#include "G4DynamicParticle.hh"
#include "G4Material.hh"
#include "G4PhysicsTable.hh"
#include "G4MaterialPropertiesTable.hh"
#include "G4PhysicsOrderedFreeVector.hh"
// Class Description:
// Discrete Process - Generation of Scintillation Photons.
// Class inherits publicly from G4VDiscreteProcess.
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
class G4Scintillation : public G4VDiscreteProcess
{
private:
//////////////
// Operators
//////////////
// G4Scintillation& operator=(const G4Scintillation &right);
public: // Without description
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
G4Scintillation(const G4String& processName = "Scintillation");
// G4Scintillation(const G4Scintillation &right);
~G4Scintillation();
////////////
// Methods
////////////
public: // With description
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
// Returns true -> 'is applicable', for any particle type.
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* );
// Returns infinity; i. e. the process does not limit the step,
// but sets the 'Forced' condition for the DoIt to be invoked at
// every step.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
// This is the method implementing the scintillation process.
void SetTrackSecondariesFirst(const G4bool state);
// If set, the primary particle tracking is interrupted and any
// produced scintillation photons are tracked next. When all
// have been tracked, the tracking of the primary resumes.
G4bool GetTrackSecondariesFirst() const;
// Returns the boolean flag for tracking secondaries first.
void SetScintillationYield(const G4double yield);
// Called to set the scintillation photon yield per unit of
// energy deposition. IMPORTANT: 'yield' has units of 1/energy
// and is not a simple number!
G4double GetScintillationYield() const;
// Returns the photon yield per energy unit.
void SetResolutionScale(const G4double scale);
// Called to set sigma of the Gaussian photon yield distribution.
G4double GetResolutionScale() const;
// Returns the sigma of the Gaussian photon yield distribution.
void SetScintillationTime(const G4double time);
// Called to set the exponential time constant for the delayed
// scintillation photon emission.
G4double GetScintillationTime() const;
// Returns the exponential time constant for the delayed
// scintillation photon emission.
G4PhysicsTable* GetPhysicsTable() const;
// Returns the address of the physics table.
void DumpPhysicsTable() const;
// Prints the physics table.
private:
void BuildThePhysicsTable();
///////////////////////
// Class Data Members
///////////////////////
protected:
G4PhysicsTable* thePhysicsTable;
// A Physics Table can be either a cross-sections table or
// an energy table (or can be used for other specific
// purposes).
private:
G4bool fTrackSecondariesFirst;
G4double ScintillationYield;
G4double ScintillationTime;
G4double ResolutionScale;
};
////////////////////
// Inline methods
////////////////////
inline
G4bool G4Scintillation::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return true;
}
inline
void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
}
inline
G4bool G4Scintillation::GetTrackSecondariesFirst() const
{
return fTrackSecondariesFirst;
}
inline
void G4Scintillation::SetScintillationYield(const G4double yield)
{
ScintillationYield = yield;
}
inline
G4double G4Scintillation::GetScintillationYield() const
{
return ScintillationYield;
}
inline
void G4Scintillation::SetResolutionScale(const G4double scale)
{
ResolutionScale = scale;
}
inline
G4double G4Scintillation::GetResolutionScale() const
{
return ResolutionScale;
}
inline
void G4Scintillation::SetScintillationTime(const G4double time)
{
ScintillationTime = time;
}
inline
G4double G4Scintillation::GetScintillationTime() const
{
return ScintillationTime;
}
inline
G4PhysicsTable* G4Scintillation::GetPhysicsTable() const
{
return thePhysicsTable;
}
inline
void G4Scintillation::DumpPhysicsTable() const
{
G4int PhysicsTableSize = thePhysicsTable->entries();
G4PhysicsOrderedFreeVector *v;
for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
{
v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
v->DumpValues();
}
}
#endif /* G4Scintillation_h */