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geant4/source/processes/electromagnetic/muons/include/G4IMuIonisation.hh
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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4IMuIonisation.hh,v 1.3 2000/04/25 14:18:58 maire Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// For information related to this code contact:
// CERN, CN Division, ASD group
// History: first implementation, based on object model of
// 2nd December 1995, G.Cosmo
// ------------ G4IMuIonisation physics process ------------
// by Laszlo Urban, September 1997
// ------------------------------------------------------------
// It is the implementation of the NEW IONISATION
// PROCESS. ( delta rays + continuous energy loss)
// It calculates the ionisation for muons.
// ************************************************************
//
// ------------------------------------------------------------
#ifndef G4IMuIonisation_h
#define G4IMuIonisation_h 1
#include "G4ios.hh"
#include "globals.hh"
#include "Randomize.hh"
#include "G4VIMuEnergyLoss.hh"
#include "globals.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4Electron.hh"
#include "G4PhysicsLogVector.hh"
#include "G4PhysicsLinearVector.hh"
class G4IMuIonisation : public G4VIMuEnergyLoss
{
public:
G4IMuIonisation(const G4String& processName = "IMuIonisation");
~G4IMuIonisation();
G4bool IsApplicable(const G4ParticleDefinition&);
private:
// hide assignment operator
G4IMuIonisation & operator=(const G4IMuIonisation &right);
G4IMuIonisation(const G4IMuIonisation&);
public:
// post Step functions .......................................
G4double PostStepGetPhysicalInteractionLength(
const G4Track& track,
G4double previousStepSize,
G4ForceCondition* condition
) ;
G4VParticleChange *PostStepDoIt(
const G4Track& track,
const G4Step& Step ) ;
void BuildLossTable(const G4ParticleDefinition& aParticleType);
void BuildLambdaTable(const G4ParticleDefinition& aParticleType);
void BuildPhysicsTable(const G4ParticleDefinition& aParticleType);
virtual G4double ComputeMicroscopicCrossSection(
const G4ParticleDefinition& aParticleType,
G4double KineticEnergy,
G4double AtomicNumber);
private:
void BuildNlambdaTable(const G4ParticleDefinition& aParticleType) ;
void BuildNlambdaVector(const G4ParticleDefinition& aParticleType,
G4int materialIndex,
G4PhysicsLogVector* nlambdaVector) ;
void BuildInverseNlambdaTable(
const G4ParticleDefinition& aParticleType) ;
void InvertNlambdaVector(const G4ParticleDefinition& aParticleType,
G4int materialIndex,
G4PhysicsLogVector* nlambdaVector) ;
void BuildCoeffATable(const G4ParticleDefinition& aParticleType) ;
void BuildCoeffBTable(const G4ParticleDefinition& aParticleType) ;
void BuildCoeffCTable(const G4ParticleDefinition& aParticleType) ;
void TestOfInversion(const G4ParticleDefinition& aParticleType,
G4int printflag) ;
// private data members ...............................
G4PhysicsTable* theMeanFreePathTable;
G4PhysicsTable* theNlambdaTable;
G4PhysicsTable* theInverseNlambdaTable;
G4PhysicsTable* theCoeffATable;
G4PhysicsTable* theCoeffBTable;
G4PhysicsTable* theCoeffCTable;
// LowestKineticEnergy = lower limit of particle kinetic energy
// HighestKineticEnergy = upper limit of particle kinetic energy
// TotBin = number of bins
// ---------in the energy ionisation loss table-------------------
const G4double LowestKineticEnergy;
const G4double HighestKineticEnergy;
G4int TotBin;
// cut in range
G4double CutInRange ;
G4double lastCutInRange ;
// particles , cuts in kinetic energy ........
const G4Electron* theElectron;
const G4MuonPlus* theMuonPlus;
const G4MuonMinus* theMuonMinus;
const G4double* ParticleCutInKineticEnergy;
const G4double* DeltaCutInKineticEnergy ;
G4double ParticleCutInKineticEnergyNow ;
G4double DeltaCutInKineticEnergyNow ;
G4int NumberOfBuildPhysicsTableCalls ;
};
#include "G4IMuIonisation.icc"
#endif