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geant4/source/particles/shortlived/include/G4ExcitedDeltaConstructor.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ExcitedDeltaConstructor.hh,v 1.4 2000/02/27 07:48:50 kurasige Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// --------------------------------------------------------------
// GEANT 4 class implementation file
//
// For information related to this code contact:
// CERN, IT Division, ASD Group
// History: first implementation, based on object model of
// 10 oct 1998 H.Kurashige
// ---------------------------------------------------------------
#ifndef G4ExcitedDeltaConstructor_h
#define G4ExcitedDeltaConstructor_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4ExcitedBaryonConstructor.hh"
class G4ExcitedDeltaConstructor: public G4ExcitedBaryonConstructor
{
//This class is a utility class for construction
//short lived particles
public:
G4ExcitedDeltaConstructor();
virtual ~G4ExcitedDeltaConstructor();
protected:
virtual G4int GetEncoding(G4int iIsoSpin3, G4int idxState);
protected:
virtual G4bool Exist( G4int ){return true;}
virtual G4int GetQuarkContents(G4int, G4int);
virtual G4String GetName(G4int iIso3, G4int iState);
virtual G4String GetMultipletName(G4int iState);
virtual G4double GetMass(G4int iState);
virtual G4double GetWidth(G4int iState);
virtual G4int GetiSpin(G4int iState);
virtual G4int GetiParity(G4int iState);
virtual G4int GetEncodingOffset(G4int iState);
virtual G4DecayTable* CreateDecayTable(const G4String& name,
G4int iIso3, G4int iState,
G4bool fAnti = false);
private:
G4DecayTable* AddNGammaMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddNPiMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddNRhoMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddDeltaPiMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddNStarPiMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
public:
enum { NStates = 9 };
private:
enum { DeltaIsoSpin = 3 };
private:
static const char* name[ NStates ];
static const G4double mass[ NStates ];
static const G4double width[ NStates ];
static const G4int iSpin[ NStates ];
static const G4int iParity[ NStates ];
static const G4int encodingOffset[ NStates ];
public:
enum { NumberOfDecayModes = 5};
private:
enum { NGamma=0, NPi=1, NRho=2, DeltaPi=3, NStarPi=4 };
private:
static const G4double bRatio[ NStates ][ NumberOfDecayModes];
};
inline
G4double G4ExcitedDeltaConstructor::GetMass(G4int iState)
{
return mass[iState];
}
inline
G4double G4ExcitedDeltaConstructor::GetWidth(G4int iState)
{
return width[iState];
}
inline
G4int G4ExcitedDeltaConstructor::GetiSpin(G4int iState)
{
return iSpin[iState];
}
inline
G4int G4ExcitedDeltaConstructor::GetiParity(G4int iState)
{
return iParity[iState];
}
inline
G4int G4ExcitedDeltaConstructor::GetEncodingOffset(G4int iState)
{
return encodingOffset[iState];
}
inline
G4int G4ExcitedDeltaConstructor::GetQuarkContents(G4int iQ, G4int iIso3)
{
// Quark contents
// iIso3 = +3 : uuu
// iIso3 = +1 : uud
// iIso3 = -1 : udd
// iIso3 = -3 : ddd
G4int quark=0;
if ( iQ == 0 ){
if ( iIso3 == -3 ){
// d-quark
quark = 1;
} else {
// u-quark
quark = 2;
}
} else if ( iQ == 2 ){
if ( iIso3 == +3 ){
// u-quark
quark = 2;
} else {
// d-quark
quark = 1;
}
} else {
if (( iIso3 == -1 )||( iIso3 == -3 )) {
// d-quark
quark = 1;
} else {
// u-quark
quark = 2;
}
}
return quark;
}
inline
G4String G4ExcitedDeltaConstructor::GetMultipletName(G4int iState)
{
return name[iState];
}
inline
G4String G4ExcitedDeltaConstructor::GetName(G4int iIso3, G4int iState)
{
G4String particle = name[iState];
if ( iIso3 == -3 ){
particle += "-";
} else if ( iIso3 == -1 ){
particle += "0";
} else if ( iIso3 == +1 ){
particle += "+";
} else {
particle += "++";
}
return particle;
}
#endif