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geant4/source/particles/management/include/G4IonTable.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4IonTable.hh,v 1.17 2000/10/20 11:34:45 kurasige Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// For information related to this code contact:
// CERN, IT Division, ASD group
// History: first implementation,
// based on object model of June 27, 98 H.Kurashige
// ------------------------------------------------------------
// modified GetIon 02 Aug., 98 H.Kurashige
// added Remove() 06 Nov.,98 H.Kurashige
// add GetNucleusMass 15 Mar. 99 H.Kurashige
// -----
// Modified GetIon methods 17 Aug. 99 H.Kurashige
// New design using G4VIsotopeTable 5 Oct. 99 H.Kurashige
#ifndef G4IonTable_h
#define G4IonTable_h 1
#include "G4ios.hh"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "g4std/vector"
class G4ParticleTable;
class G4VIsotopeTable;
class G4IsotopeProperty;
class G4IonTable
{
// Class Description
// G4IonTable is the table of pointer to G4ParticleDefinition
// In G4IonTable, each G4ParticleDefinition pointer is stored
//
public:
// Use STL Vector as list of ions
typedef G4std::vector<G4ParticleDefinition*> G4IonList;
public:
// constructor
G4IonTable();
protected:
// hide copy construictor as protected
G4IonTable(const G4IonTable &right);
G4IonTable & operator = (const G4IonTable &) {return *this;}
public:
// destructor
virtual ~G4IonTable();
public: // With Description
G4int GetNumberOfElements() const;
// Get number of elements defined in the IonTable
// Register Isotope table
void RegisterIsotopeTable(G4VIsotopeTable* table);
G4VIsotopeTable* GetIsotopeTable() const;
// G4IonTable asks properties of isotopes to this G4VIsotopeTable
// by using FindIsotope(G4IsotopeProperty* property) method.
// ---------------------------
// FindIon/GetIon
// FindIon methods return pointer of ion if it exists
// GetIon methods also return pointer of ion. In GetIon
// methods the designated ion will be created if it does not exist.
//
// !! PDGCharge inG4ParticleDefinition of ions is !!
// !! electric charge of nucleus (i.e. fully ionized ions) !!
// -----------------------------
// Find/Get "ground state"
G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J=0);
// The ion is assumed to be ground state (i.e Excited energy = 0)
// Z: Atomic Number
// A: Atomic Mass
// J: Total Angular momentum (in unit of 1/2)
// Find/Get "excited state"
G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0);
G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0);
// Z: Atomic Number
// A: Atomic Mass
// J: Total Angular momentum (in unit of 1/2)
// E: Excitaion energy
G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J, G4int Q);
// This method is provided for compatibilties
// The third and last arguments gives no effect
static G4bool IsIon(G4ParticleDefinition*);
// return true if the particle is ion
G4String GetIonName(G4int Z, G4int A, G4double E) const;
// get ion name
G4double GetIonMass(G4int Z, G4int A) const;
G4double GetNucleusMass(G4int Z, G4int A) const;
// These two methods returns Nucleus (i.e. full ionized atom) mass
// ,where Z is Atomic Number (number of protons) and
// A is Atomic Number (number of nucleons)
G4int Entries() const;
// Return number of ions in the table
G4ParticleDefinition* GetParticle(G4int index) const;
// Return the pointer of index-th ion in the table
G4bool Contains(const G4ParticleDefinition *particle) const;
// Return 'true' if the ion exists
void Insert(G4ParticleDefinition* particle);
void Remove(G4ParticleDefinition* particle);
// Insert/Remove an ion in the table
void DumpTable(const G4String &particle_name = "ALL") const;
// dump information of particles specified by name
protected:
G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4int J);
// Create Ion
G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4int J);
// Ask properties of isotopes to this G4VIsotopeTable
G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const;
G4bool IsLightIon(G4ParticleDefinition*) const;
// return true if the particle is pre-defined ion
void AddProcessManager(const G4String& ionName);
// Add process manager to ions with name of 'ionName'
void SetCuts(G4ParticleDefinition* ion);
// Set cut value same as "GenericIon" and build physics tables
G4int GetVerboseLevel() const;
// get Verbose Level defined in G4ParticleTable
private:
G4IonList* fIonList;
G4VIsotopeTable* fIsotopeTable;
enum { numberOfElements = 110};
static const G4String elementName[numberOfElements];
};
inline G4int G4IonTable::GetNumberOfElements() const
{
return numberOfElements;
}
inline G4bool G4IonTable::Contains(const G4ParticleDefinition* particle) const
{
G4IonList::iterator i;
for (i = fIonList->begin(); i!= fIonList->end(); ++i) {
if (**i==*particle) return true;
}
return false;
}
inline G4int G4IonTable::Entries() const
{
return fIonList->size();
}
inline G4ParticleDefinition* G4IonTable::GetParticle(G4int index) const
{
if ( (index >=0 ) && (index < Entries()) ){
return (*fIonList)[index];
} else {
return 0;
}
}
#endif