204 lines
5.9 KiB
C++
204 lines
5.9 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4IonTable.hh,v 1.17 2000/10/20 11:34:45 kurasige Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// For information related to this code contact:
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// CERN, IT Division, ASD group
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// History: first implementation,
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// based on object model of June 27, 98 H.Kurashige
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// ------------------------------------------------------------
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// modified GetIon 02 Aug., 98 H.Kurashige
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// added Remove() 06 Nov.,98 H.Kurashige
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// add GetNucleusMass 15 Mar. 99 H.Kurashige
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// -----
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// Modified GetIon methods 17 Aug. 99 H.Kurashige
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// New design using G4VIsotopeTable 5 Oct. 99 H.Kurashige
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#ifndef G4IonTable_h
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#define G4IonTable_h 1
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#include "G4ios.hh"
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#include "globals.hh"
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#include "G4ParticleDefinition.hh"
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#include "g4std/vector"
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class G4ParticleTable;
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class G4VIsotopeTable;
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class G4IsotopeProperty;
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class G4IonTable
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{
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// Class Description
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// G4IonTable is the table of pointer to G4ParticleDefinition
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// In G4IonTable, each G4ParticleDefinition pointer is stored
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//
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public:
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// Use STL Vector as list of ions
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typedef G4std::vector<G4ParticleDefinition*> G4IonList;
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public:
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// constructor
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G4IonTable();
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protected:
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// hide copy construictor as protected
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G4IonTable(const G4IonTable &right);
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G4IonTable & operator = (const G4IonTable &) {return *this;}
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public:
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// destructor
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virtual ~G4IonTable();
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public: // With Description
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G4int GetNumberOfElements() const;
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// Get number of elements defined in the IonTable
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// Register Isotope table
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void RegisterIsotopeTable(G4VIsotopeTable* table);
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G4VIsotopeTable* GetIsotopeTable() const;
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// G4IonTable asks properties of isotopes to this G4VIsotopeTable
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// by using FindIsotope(G4IsotopeProperty* property) method.
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// ---------------------------
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// FindIon/GetIon
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// FindIon methods return pointer of ion if it exists
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// GetIon methods also return pointer of ion. In GetIon
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// methods the designated ion will be created if it does not exist.
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//
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// !! PDGCharge inG4ParticleDefinition of ions is !!
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// !! electric charge of nucleus (i.e. fully ionized ions) !!
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// -----------------------------
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// Find/Get "ground state"
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J=0);
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// The ion is assumed to be ground state (i.e Excited energy = 0)
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// Z: Atomic Number
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// A: Atomic Mass
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// J: Total Angular momentum (in unit of 1/2)
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// Find/Get "excited state"
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0);
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// Z: Atomic Number
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// A: Atomic Mass
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// J: Total Angular momentum (in unit of 1/2)
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// E: Excitaion energy
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J, G4int Q);
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// This method is provided for compatibilties
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// The third and last arguments gives no effect
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static G4bool IsIon(G4ParticleDefinition*);
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// return true if the particle is ion
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G4String GetIonName(G4int Z, G4int A, G4double E) const;
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// get ion name
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G4double GetIonMass(G4int Z, G4int A) const;
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G4double GetNucleusMass(G4int Z, G4int A) const;
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// These two methods returns Nucleus (i.e. full ionized atom) mass
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// ,where Z is Atomic Number (number of protons) and
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// A is Atomic Number (number of nucleons)
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G4int Entries() const;
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// Return number of ions in the table
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G4ParticleDefinition* GetParticle(G4int index) const;
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// Return the pointer of index-th ion in the table
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G4bool Contains(const G4ParticleDefinition *particle) const;
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// Return 'true' if the ion exists
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void Insert(G4ParticleDefinition* particle);
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void Remove(G4ParticleDefinition* particle);
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// Insert/Remove an ion in the table
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void DumpTable(const G4String &particle_name = "ALL") const;
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// dump information of particles specified by name
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protected:
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G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4int J);
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// Create Ion
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G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4int J);
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// Ask properties of isotopes to this G4VIsotopeTable
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G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const;
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G4bool IsLightIon(G4ParticleDefinition*) const;
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// return true if the particle is pre-defined ion
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void AddProcessManager(const G4String& ionName);
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// Add process manager to ions with name of 'ionName'
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void SetCuts(G4ParticleDefinition* ion);
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// Set cut value same as "GenericIon" and build physics tables
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G4int GetVerboseLevel() const;
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// get Verbose Level defined in G4ParticleTable
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private:
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G4IonList* fIonList;
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G4VIsotopeTable* fIsotopeTable;
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enum { numberOfElements = 110};
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static const G4String elementName[numberOfElements];
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};
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inline G4int G4IonTable::GetNumberOfElements() const
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{
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return numberOfElements;
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}
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inline G4bool G4IonTable::Contains(const G4ParticleDefinition* particle) const
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{
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G4IonList::iterator i;
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for (i = fIonList->begin(); i!= fIonList->end(); ++i) {
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if (**i==*particle) return true;
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}
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return false;
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}
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inline G4int G4IonTable::Entries() const
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{
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return fIonList->size();
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}
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inline G4ParticleDefinition* G4IonTable::GetParticle(G4int index) const
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{
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if ( (index >=0 ) && (index < Entries()) ){
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return (*fIonList)[index];
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} else {
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return 0;
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}
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}
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#endif
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