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geant4/source/particles/management/include/G4DecayTable.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DecayTable.hh,v 1.5 2000/02/25 07:36:14 kurasige Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// For information related to this code contact:
// CERN, CN Division, ASD group
// History: first implementation, based on object model of
// 7 July 1996 H.Kurashige
//
// ----------------------------------------
// implementation for STL 14 Feb. 2000 H.Kurashige
//
// ------------------------------------------------------------
#ifndef G4DecayTable_h
#define G4DecayTable_h 1
#include "G4ios.hh"
#include "g4std/vector"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "G4VDecayChannel.hh"
class G4DecayTable
{
// Class Description
// G4DecayTable is the table of pointer to G4VDecayChannel.
// Decay channels inside is sorted by using decay branching ratio
//
public:
typedef G4std::vector<G4VDecayChannel*> G4VDecayChannelVector;
//constructors
public:
G4DecayTable();
~G4DecayTable();
private:
// hide copy constructor and assignment operator by declaring "private"
// (Implementation does not make sense )
G4DecayTable(const G4DecayTable &){};
G4DecayTable & operator=(const G4DecayTable &){return *this;};
public:
// equality operators
G4int operator==(const G4DecayTable &right) const {return (this == &right);};
G4int operator!=(const G4DecayTable &right) const {return (this != &right);};
public: // With Description
void Insert( G4VDecayChannel* aChannel);
// Insert a decay channel at proper position
// (i.e. sorted by using branching ratio )
G4int entries() const;
// Returns number of decay channels inside
public: // With Description
G4VDecayChannel* SelectADecayChannel();
// A decay channel is selected at random according to the branching ratio
G4VDecayChannel* GetDecayChannel(G4int index) const;
G4VDecayChannel* operator[](G4int index);
// Get index-th Decay channel
void DumpInfo() const;
private:
G4ParticleDefinition *parent;
G4VDecayChannelVector *channels;
};
inline
G4int G4DecayTable::entries() const
{
return channels->size();
}
inline
G4VDecayChannel* G4DecayTable::operator[](G4int index)
{
return (*channels)[index];
}
inline
G4VDecayChannel* G4DecayTable::GetDecayChannel(G4int index) const
{
G4VDecayChannel* selectedChannel = 0;
if ( (index>=0) && (index<channels->size()) ){
selectedChannel = (*channels)[index];
}
return selectedChannel;
}
#endif