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geant4/source/geometry/volumes/include/G4VoxelNavigation.hh
T
2016-06-08 15:55:53 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VoxelNavigation.hh,v 1.7 2000/11/01 16:51:08 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// class G4VoxelNavigation
//
// Class description:
//
// Utility for navigation in volumes containing only G4PVPlacement
// daughter volumes for which voxels have been constructed.
// History:
// - Created. Paul Kent, Aug 96
#ifndef G4VOXELNAVIGATION_HH
#define G4VOXELNAVIGATION_HH
#include "geomdefs.hh"
#include "G4NavigationHistory.hh"
#include "G4AffineTransform.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
#include "G4BlockingList.hh"
// Required for voxel handling & voxel stack
#include "G4SmartVoxelProxy.hh"
#include "G4SmartVoxelNode.hh"
#include "G4SmartVoxelHeader.hh"
#include "g4rw/tvvector.h"
#include "g4rw/tpvector.h"
class G4VoxelNavigation
{
public: // with description
G4VoxelNavigation();
~G4VoxelNavigation();
G4SmartVoxelNode* VoxelLocate(G4SmartVoxelHeader *pHead,
const G4ThreeVector &localPoint);
G4bool LevelLocate(G4NavigationHistory& history,
const G4VPhysicalVolume *blockedVol,
const G4int blockedNum,
const G4ThreeVector &globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector &localPoint);
G4double ComputeStep(const G4ThreeVector &globalPoint,
const G4ThreeVector &globalDirection,
const G4double currentProposedStepLength,
G4double &newSafety,
G4NavigationHistory &history,
G4bool &validExitNormal,
G4ThreeVector &exitNormal,
G4bool &exiting,
G4bool &entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int &blockedReplicaNo);
G4double ComputeSafety(const G4ThreeVector &globalpoint,
const G4NavigationHistory &history,
const G4double pMaxLength=DBL_MAX );
private:
G4double ComputeVoxelSafety(const G4ThreeVector &localPoint) const;
G4bool LocateNextVoxel(const G4ThreeVector &localPoint,
const G4ThreeVector& localDirection,
const G4double currentStep);
G4bool VoxelSubLevelSetup(const G4ThreeVector& pLoc,
G4SmartVoxelHeader *pHeader,
G4int pDepth);
G4BlockingList fBList; // Blocked volumes
//
// BEGIN Voxel Stack information
//
G4int fVoxelDepth;
// Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
// fVoxelDepth==-1 -> not in voxel
G4RWTValVector<EAxis> fVoxelAxisStack;
// Voxel axes
G4RWTValVector<G4int> fVoxelNoSlicesStack;
// No slices per voxel at each level
G4RWTValVector<G4double> fVoxelSliceWidthStack;
// Width of voxels at each level
G4RWTValVector<G4int> fVoxelNodeNoStack;
// Node no point is inside at each level
G4RWTPtrVector<G4SmartVoxelHeader> fVoxelHeaderStack;
// Voxel headers at each level
G4SmartVoxelNode* fVoxelNode;
// Node containing last located point
//
// END Voxel Stack information
//
};
#include "G4AuxiliaryNavServices.hh" // Needed for inline implementation
#include "G4VoxelNavigation.icc"
#endif