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geant4/source/geometry/solids/specific/include/G4VCSGfaceted.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VCSGfaceted.hh,v 1.5 2000/11/02 16:54:49 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4VCSGfaceted
//
// Class description:
//
// Virtual class defining CSG type shape that is built entire
// of G4CSGface faces.
// Author:
// David C. Williams (davidw@scipp.ucsc.edu)
// --------------------------------------------------------------------
#ifndef G4VCSGfaceted_hh
#define G4VCSGfaceted_hh
#include "G4VSolid.hh"
class G4VCSGface;
class G4VisExtent;
class G4VCSGfaceted : public G4VSolid
{
public:
G4VCSGfaceted( G4String name) : G4VSolid(name) {;}
virtual ~G4VCSGfaceted();
G4VCSGfaceted( const G4VCSGfaceted &source );
const G4VCSGfaceted &operator=( const G4VCSGfaceted &source );
virtual G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pmin, G4double& pmax) const;
virtual EInside Inside( const G4ThreeVector& p) const;
virtual G4ThreeVector SurfaceNormal( const G4ThreeVector& p) const;
virtual G4double DistanceToIn( const G4ThreeVector& p,const G4ThreeVector& v ) const;
virtual G4double DistanceToIn( const G4ThreeVector& p ) const;
virtual G4double DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,G4ThreeVector *n=0 ) const;
virtual G4double DistanceToOut( const G4ThreeVector& p ) const;
G4GeometryType GetEntityType() const { return G4String("G4CSGfaceted"); }
virtual G4Polyhedron* CreatePolyhedron() const = 0;
virtual void DescribeYourselfTo( G4VGraphicsScene& scene ) const;
virtual G4VisExtent GetExtent() const;
protected:
G4int numFace;
G4VCSGface **faces;
virtual G4double DistanceTo( const G4ThreeVector &p, const G4bool outgoing ) const;
void CopyStuff( const G4VCSGfaceted &source );
void DeleteStuff();
};
#endif