80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VCSGfaceted.hh,v 1.5 2000/11/02 16:54:49 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// G4VCSGfaceted
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//
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// Class description:
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//
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// Virtual class defining CSG type shape that is built entire
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// of G4CSGface faces.
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// Author:
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// David C. Williams (davidw@scipp.ucsc.edu)
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// --------------------------------------------------------------------
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#ifndef G4VCSGfaceted_hh
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#define G4VCSGfaceted_hh
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#include "G4VSolid.hh"
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class G4VCSGface;
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class G4VisExtent;
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class G4VCSGfaceted : public G4VSolid
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{
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public:
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G4VCSGfaceted( G4String name) : G4VSolid(name) {;}
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virtual ~G4VCSGfaceted();
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G4VCSGfaceted( const G4VCSGfaceted &source );
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const G4VCSGfaceted &operator=( const G4VCSGfaceted &source );
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virtual G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pmin, G4double& pmax) const;
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virtual EInside Inside( const G4ThreeVector& p) const;
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virtual G4ThreeVector SurfaceNormal( const G4ThreeVector& p) const;
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virtual G4double DistanceToIn( const G4ThreeVector& p,const G4ThreeVector& v ) const;
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virtual G4double DistanceToIn( const G4ThreeVector& p ) const;
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virtual G4double DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,G4ThreeVector *n=0 ) const;
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virtual G4double DistanceToOut( const G4ThreeVector& p ) const;
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G4GeometryType GetEntityType() const { return G4String("G4CSGfaceted"); }
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virtual G4Polyhedron* CreatePolyhedron() const = 0;
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virtual void DescribeYourselfTo( G4VGraphicsScene& scene ) const;
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virtual G4VisExtent GetExtent() const;
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protected:
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G4int numFace;
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G4VCSGface **faces;
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virtual G4double DistanceTo( const G4ThreeVector &p, const G4bool outgoing ) const;
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void CopyStuff( const G4VCSGfaceted &source );
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void DeleteStuff();
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};
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#endif
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