158 lines
4.0 KiB
C++
158 lines
4.0 KiB
C++
// This code implementation is the intellectual property of
|
|
// the GEANT4 collaboration.
|
|
//
|
|
// By copying, distributing or modifying the Program (or any work
|
|
// based on the Program) you indicate your acceptance of this statement,
|
|
// and all its terms.
|
|
//
|
|
// $Id: G4ReduciblePolygon.hh,v 1.3 2000/11/02 16:54:49 gcosmo Exp $
|
|
// GEANT4 tag $Name: geant4-03-00 $
|
|
//
|
|
//
|
|
// --------------------------------------------------------------------
|
|
// GEANT 4 class header file
|
|
//
|
|
//
|
|
// G4ReduciblePolygon.hh
|
|
//
|
|
// Class description:
|
|
//
|
|
// Utility class used to specify, test, reduce, and/or otherwise
|
|
// manipulate a 2D polygon.
|
|
//
|
|
// For this class, a polygon consists of n > 2 points in 2D
|
|
// space (a,b). The polygon is always closed by connecting the
|
|
// last point to the first. A G4ReduciblePolygon is guaranteed
|
|
// to fulfill this definition in all instances.
|
|
//
|
|
// Illegal manipulations (such that a valid polygon would be
|
|
// produced) result in an error return if possible and
|
|
// otherwise a G4Exception.
|
|
//
|
|
// The set of manipulations is limited currently to what
|
|
// is needed for G4Polycone and G4Polyhedra.
|
|
|
|
// Author:
|
|
// David C. Williams (davidw@scipp.ucsc.edu)
|
|
// --------------------------------------------------------------------
|
|
|
|
#ifndef G4ReduciblePolygon_hh
|
|
#define G4ReduciblePolygon_hh
|
|
|
|
#include "globals.hh"
|
|
|
|
class G4ReduciblePolygon
|
|
{
|
|
friend class G4ReduciblePolygonIterator;
|
|
|
|
public:
|
|
//
|
|
// Creator: via simple a/b arrays
|
|
//
|
|
G4ReduciblePolygon( const G4double a[], const G4double b[], G4int n );
|
|
|
|
//
|
|
// Creator: a special version for G4Polygon and G4Polycone
|
|
// that takes two a points at planes of b
|
|
// (where a==r and b==z for the GEANT3 classic PCON and PGON)
|
|
//
|
|
G4ReduciblePolygon( const G4double rmin[], const G4double rmax[],
|
|
const G4double z[], G4int n );
|
|
|
|
virtual ~G4ReduciblePolygon();
|
|
|
|
//
|
|
// Queries
|
|
//
|
|
inline G4int NumVertices() const { return numVertices; }
|
|
|
|
inline G4double Amin() const { return aMin; }
|
|
inline G4double Amax() const { return aMax; }
|
|
inline G4double Bmin() const { return bMin; }
|
|
inline G4double Bmax() const { return bMax; }
|
|
|
|
void CopyVertices( G4double a[], G4double b[] ) const;
|
|
|
|
//
|
|
// Manipulations
|
|
//
|
|
void ScaleA( G4double scale );
|
|
void ScaleB( G4double scale );
|
|
|
|
G4bool RemoveDuplicateVertices( G4double tolerance );
|
|
G4bool RemoveRedundantVertices( G4double tolerance );
|
|
|
|
void ReverseOrder();
|
|
|
|
//
|
|
// Tests
|
|
//
|
|
G4double Area();
|
|
G4bool CrossesItself( G4double tolerance );
|
|
G4bool BisectedBy( G4double a1, G4double b1,
|
|
G4double a2, G4double b2, G4double tolerance );
|
|
|
|
void Print(); // Debugging only
|
|
|
|
protected:
|
|
|
|
void Create( const G4double a[], const G4double b[], G4int n );
|
|
|
|
void CalculateMaxMin();
|
|
|
|
//
|
|
// Below are member values that are *always* kept up to date (please!)
|
|
//
|
|
G4double aMin, aMax, bMin, bMax;
|
|
G4int numVertices;
|
|
|
|
//
|
|
// A subclass which holds the vertices in a single-linked list
|
|
//
|
|
// Yeah, call me an old-fashioned c hacker, but I cannot make
|
|
// myself use the rogue tools for this trivial list.
|
|
//
|
|
struct ABVertex;
|
|
friend struct ABVertex;
|
|
struct ABVertex {
|
|
G4double a, b;
|
|
ABVertex *next;
|
|
};
|
|
|
|
ABVertex *vertexHead;
|
|
|
|
private:
|
|
|
|
G4ReduciblePolygon(const G4ReduciblePolygon&);
|
|
G4ReduciblePolygon& operator=(const G4ReduciblePolygon&);
|
|
// Private copy constructor and assignment operator.
|
|
};
|
|
|
|
|
|
//
|
|
// A companion class for iterating over the vertices of our polygon.
|
|
// It is simple enough that all routines are declared inline here.
|
|
//
|
|
class G4ReduciblePolygonIterator
|
|
{
|
|
public:
|
|
|
|
G4ReduciblePolygonIterator( const G4ReduciblePolygon *theSubject )
|
|
{ subject = theSubject; current=0; }
|
|
|
|
void Begin() { current = subject->vertexHead; }
|
|
G4bool Next() { if (current) current=current->next; return Valid(); }
|
|
|
|
G4bool Valid() const { return current!=0; }
|
|
|
|
G4double GetA() const { return current->a; }
|
|
G4double GetB() const { return current->b; }
|
|
|
|
protected:
|
|
|
|
const G4ReduciblePolygon *subject; // Who are we iterating over
|
|
G4ReduciblePolygon::ABVertex *current; // Current vertex
|
|
};
|
|
|
|
#endif
|