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geant4/source/geometry/solids/specific/include/G4EllipticalTube.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4EllipticalTube.hh,v 1.8 2000/11/02 16:54:48 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
// G4EllipticalTube
//
// Class description:
//
// Declaration of a CSG volume representing a tube with elliptical
// cross section (geant3 solid 'ELTU'):
//
// G4EllipticalTube( const G4String& name,
// G4double Dx,
// G4double Dy,
// G4double Dz )
//
// The equation of the surface in x/y is 1.0 = (x/dx)**2 + (y/dy)**2
// Author:
// David C. Williams (davidw@scipp.ucsc.edu)
// --------------------------------------------------------------------
#ifndef G4EllipticalTube_hh
#define G4EllipticalTube_hh
#include "G4VSolid.hh"
class G4EllipticalTube : public G4VSolid
{
public:
G4EllipticalTube( const G4String &name,
G4double theDx, G4double theDy, G4double theDz );
virtual ~G4EllipticalTube();
//
// Standard CSG methods
//
virtual G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pmin, G4double& pmax) const;
virtual EInside Inside( const G4ThreeVector& p) const;
virtual G4ThreeVector SurfaceNormal( const G4ThreeVector& p) const;
virtual G4double DistanceToIn( const G4ThreeVector& p,const G4ThreeVector& v ) const;
virtual G4double DistanceToIn( const G4ThreeVector& p ) const;
virtual G4double DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,G4ThreeVector *n=0 ) const;
virtual G4double DistanceToOut( const G4ThreeVector& p ) const;
G4GeometryType GetEntityType() const { return G4String("G4EllipticalTube"); }
//
// Visualisation methods
//
virtual G4Polyhedron* CreatePolyhedron() const;
virtual void DescribeYourselfTo( G4VGraphicsScene& scene ) const;
virtual G4VisExtent GetExtent() const;
//
// Parameter access
//
G4double GetDx() const { return dx; }
G4double GetDy() const { return dy; }
G4double GetDz() const { return dz; }
void SetDx( const G4double newDx ) { dx = newDx; }
void SetDy( const G4double newDy ) { dy = newDy; }
void SetDz( const G4double newDz ) { dz = newDz; }
protected:
G4double dx, dy, dz;
//
// Utility
//
inline G4double CheckXY( const G4double x, const G4double y, const G4double toler ) const {
G4double rx = x/(dx+toler), ry = y/(dy+toler);
return rx*rx + ry*ry;
}
inline G4double CheckXY( const G4double x, const G4double y ) const {
G4double rx = x/dx, ry = y/dy;
return rx*rx + ry*ry;
}
G4int IntersectXY( const G4ThreeVector &p,
const G4ThreeVector &v, G4double s[2] ) const;
};
#endif