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geant4/source/geometry/solids/BREPS/include/G4ThreeMat.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ThreeMat.hh,v 1.7 2000/11/08 14:22:05 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// ----------------------------------------------------------------------
// Class G4ThreeMat
//
// Class description:
//
// Defines the class G4ThreeMat for three by three matrices.
// Author: Alan Breakstone
// Adaptation by: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __THREEMAT_H
#define __THREEMAT_H
#include "G4Vector3D.hh"
class G4ThreeMat
{
public: // with description
G4ThreeMat();
// Default constructor.
G4ThreeMat( G4double a[3][3] );
// Normal constructors with a 3 x 3 array argument.
virtual ~G4ThreeMat();
// Destructor.
G4ThreeMat( const G4ThreeMat& m );
G4ThreeMat& operator=( const G4ThreeMat& m );
// Copy constructor and assignment operator.
G4int operator==( const G4ThreeMat& m ) const;
// Equality operator.
friend G4std::ostream& operator<<( G4std::ostream& os, const G4ThreeMat& m );
virtual const char* NameOf() const;
// Returns the class name.
virtual void PrintOn( G4std::ostream& os = G4cout ) const;
// Printing functions (derived classes do not need to overwrite operator <<).
G4double Determinant() const;
// Determinant of matrix.
private:
G4double element[3][3];
G4Vector3D row[3], column[3];
// The elements exist individually and are also aggregated into rows and
// columns to use operations already written for the G4Vector3Dc class.
};
#endif