151 lines
4.9 KiB
C++
151 lines
4.9 KiB
C++
// This code implementation is the intellectual property of
|
|
// the GEANT4 collaboration.
|
|
//
|
|
// By copying, distributing or modifying the Program (or any work
|
|
// based on the Program) you indicate your acceptance of this statement,
|
|
// and all its terms.
|
|
//
|
|
// $Id: G4Ray.hh,v 1.5 2000/11/20 17:54:37 gcosmo Exp $
|
|
// GEANT4 tag $Name: geant4-03-00 $
|
|
//
|
|
// ----------------------------------------------------------------------
|
|
// Class G4Ray
|
|
//
|
|
// Class description:
|
|
//
|
|
// Definition of a generic ray.
|
|
|
|
// Authors: J.Sulkimo, P.Urban.
|
|
// Revisions by: L.Broglia, G.Cosmo.
|
|
// ----------------------------------------------------------------------
|
|
#ifndef __G4Ray_h
|
|
#define __G4Ray_h 1
|
|
|
|
#include "G4Point3D.hh"
|
|
#include "G4PointRat.hh"
|
|
#include "G4Vector3D.hh"
|
|
#include "G4Plane.hh"
|
|
|
|
|
|
class G4Ray
|
|
{
|
|
|
|
public: // with description
|
|
|
|
G4Ray();
|
|
G4Ray(const G4Point3D& start0, const G4Vector3D& dir0);
|
|
~G4Ray();
|
|
// Contructors and destructor.
|
|
|
|
inline G4Point3D GetPoint(G4double i) const;
|
|
inline G4double GetPPoint(const G4Point3D& p) const;
|
|
inline const G4Vector3D& GetDir() const;
|
|
inline const G4Point3D& GetStart() const;
|
|
inline void SetDir(const G4Vector3D& dir0);
|
|
inline void SetStart(const G4Point3D& start0);
|
|
const G4Plane& GetPlane(G4int number_of_plane) const;
|
|
// Get/Set methods of geometrical data.
|
|
|
|
void RayCheck();
|
|
// Makes sure that the vector has unit length.
|
|
|
|
void CreatePlanes();
|
|
// Creates two orthogonal planes (plane1,plane2), the ray (rray)
|
|
// being situated in the intersection of the planes. The planes are
|
|
// used to project the surface (nurb) in two dimensions.
|
|
|
|
static G4int CalcPlane3Pts( G4Plane& plane, const G4Point3D& a,
|
|
const G4Point3D& b, const G4Point3D& c );
|
|
// Finds the equation of a G4Plane that contains three points.
|
|
// Note that Normal vector created is expected to point outside.
|
|
// This follows the outward-pointing Normal convention, and the
|
|
// right-hand rule for cross products.
|
|
/*
|
|
|
|
C
|
|
*
|
|
|\
|
|
| \
|
|
^ N | \
|
|
| \ | \
|
|
| \ | \
|
|
|C-A \ | \
|
|
| \ | \
|
|
| \ | \
|
|
\| \
|
|
*---------*
|
|
A B
|
|
----->
|
|
B-A
|
|
*/
|
|
// If the points are given in the order A B C (eg, *counter*-clockwise),
|
|
// then the outward pointing surface Normal N = (B-A) x (C-A).
|
|
//
|
|
// Explicit return value:
|
|
// 0 OK
|
|
// -1 Failure. At least two of the points were not distinct,
|
|
// or all three were colinear.
|
|
//
|
|
// Implicit return argument:
|
|
// plane The G4Plane equation coefficients are stored here.
|
|
|
|
inline G4double P2(G4double x) const;
|
|
inline G4int NearZero(G4double val, G4double epsilon) const;
|
|
void MatVecOrtho(register G4Vector3D &out, register const G4Vector3D in);
|
|
// Utility methods.
|
|
|
|
inline void Vsetall(G4Vector3D &a, G4double s);
|
|
// Sets all elements of vector to the same scalar value.
|
|
|
|
static inline void Vcross(G4Plane &a, const G4Vector3D &b,
|
|
const G4Vector3D &c);
|
|
// Cross product of 'b' and 'c'. Stores result in 'a' (G4Plane).
|
|
|
|
static inline void Vcross(G4Vector3D &a, const G4Vector3D &b,
|
|
const G4Vector3D &c);
|
|
// Cross product of 'b' and 'c'. Stores result in 'a' (G4Vector3D).
|
|
|
|
static inline void Vmove(G4Point3D &a, const G4Point3D &b);
|
|
// Sets 'a' equal to 'b'.
|
|
|
|
static inline void Vadd2(G4Point3D &a, const G4Point3D &b,
|
|
const G4Vector3D &c );
|
|
// Adds vector 'c' to 'b'. Stores result in 'a'.
|
|
|
|
static inline void Vsub2(G4Vector3D &a, const G4Point3D &b,
|
|
const G4Point3D &c);
|
|
// Subtracts vector 'c' from 'b'. Stores result in 'a'.
|
|
|
|
static inline void Vscale(G4Plane& a, const G4Plane& b, G4double c);
|
|
// Scales vector at `b' by scalar `c'. Stores result in `a'.
|
|
|
|
static inline G4double Vdot(const G4Plane &a, const G4Point3D &b);
|
|
// Computes dot product of vectors at `a' and `b'.
|
|
|
|
static inline G4double Magsq(const G4Plane &a);
|
|
// Returns scalar Magnitude squared of vector at `a'.
|
|
|
|
static inline G4double Magnitude(const G4Plane &a);
|
|
// Returns scalar Magnitude of vector at `a'.
|
|
|
|
public: // without description
|
|
|
|
void Init(const G4Point3D& start0, const G4Vector3D& dir0);
|
|
// Initialisation of a G4Ray (called by constructor).
|
|
|
|
private:
|
|
|
|
G4Point3D start;
|
|
G4Vector3D dir;
|
|
|
|
G4double r_min; // entry Dist to bounding sphere
|
|
G4double r_max; // exit Dist from bounding sphere
|
|
|
|
G4Plane plane1, plane2;
|
|
|
|
};
|
|
|
|
#include "G4Ray.icc"
|
|
|
|
#endif
|