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geant4/source/geometry/solids/BREPS/include/G4CompositeCurve.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4CompositeCurve.hh,v 1.5 2000/11/08 14:22:00 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// ----------------------------------------------------------------------
// Class G4CompositeCurve
//
// Class description:
//
// Definition of a generic composition of curves.
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __G4COMPOSITCURVE_H
#define __G4COMPOSITCURVE_H
#include "G4Curve.hh"
#include "G4CurveVector.hh"
#include "G4CurveRayIntersection.hh"
#include "G4Point3DVector.hh"
class G4CompositeCurve : public G4Curve
{
public: // with description
G4CompositeCurve();
virtual ~G4CompositeCurve();
// Default constructor & destructor
G4CompositeCurve(const G4Point3DVector& vertices);
// Constructor creating closed polygons, given the vertices.
// No call to Init and SetBounds is needed after calling this
// constructor.
virtual G4String GetEntityType() const;
// Returns entity type identifier.
virtual G4Curve* Project(const G4Transform3D& tr = G4Transform3D::Identity);
// Project along trasformation tr.
virtual G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v);
// Tangent computed from the 3D point representation.
virtual G4double GetPMax() const;
virtual G4Point3D GetPoint(G4double param) const;
virtual G4double GetPPoint(const G4Point3D& p) const;
const G4CurveVector& GetSegments() const;
// Acccessors for the geometric data
void Init(const G4CurveVector& segments0);
// Initialises geometric data.
// The object is not responsible for deleting the curves;
// only a shallow copy of the CurveVector is made.
public: // without description
// virtual void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
virtual G4int IntersectRay2D(const G4Ray& ray);
protected: // with description
virtual void InitBounded();
// Compute bounding box.
private:
G4CompositeCurve(const G4CompositeCurve&);
G4CompositeCurve& operator=(const G4CompositeCurve&);
// Private copy-constructor and assignment operator.
private:
G4CurveVector segments;
G4CurveRayIntersection lastIntersection;
// geometric data
};
#include "G4CompositeCurve.icc"
#endif