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geant4/source/geometry/solids/BREPS/include/G4BREPSolid.icc
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4BREPSolid.icc,v 1.3 2000/11/08 14:21:58 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4BREPSolid.icc
//
// Implementation of inline methods of G4BREPSolid
// --------------------------------------------------------------------
inline G4double G4BREPSolid::IntersectionDistance() const
{
return intersectionDistance;
}
inline void G4BREPSolid::IntersectionDistance(G4double d) const
{
((G4BREPSolid*)this)->intersectionDistance=d;
}
inline G4Surface* G4BREPSolid::GetSurface(G4int nr) const
{
return SurfaceVec[nr];
}
inline void G4BREPSolid::Active(G4int x) const
{
((G4BREPSolid*)this)->active=x;
}
inline G4int G4BREPSolid::Active() const
{
return active;
}
inline G4double G4BREPSolid::GetShortestDistance() const
{
return ShortestDistance;
}
inline G4int G4BREPSolid::GetId() const
{
return Id;
}
inline void G4BREPSolid::SetId(G4int n)
{
Id = n;
}
inline const G4String& G4BREPSolid::GetName() const
{
return solidname;
}
inline void G4BREPSolid::SetName(const G4String& name)
{
solidname = name;
}
inline G4int G4BREPSolid::GetNumberOfSolids() const
{
return NumberOfSolids;
}
inline G4int G4BREPSolid::GetNumberOfFaces() const
{
return nb_of_surfaces;
}
inline const G4Axis2Placement3D* G4BREPSolid::GetPlace() const
{
return place;
}
inline const G4BoundingBox3D* G4BREPSolid::GetBBox() const
{
return bbox;
}
inline G4int G4BREPSolid::StartInside() const
{
return startInside;
}
inline void G4BREPSolid::StartInside(G4int si) const
{
((G4BREPSolid*)this)->startInside=si;
}
inline void G4BREPSolid::QuickSort( register G4Surface** SrfVec,
register G4int left,
register G4int right) const
{
register G4int i=left;
register G4int j=right;
register G4Surface* elem1;
register G4Surface* elem2 = SrfVec[(left+right)/2];
register G4double tmpdistance;
do
{
tmpdistance = elem2->GetDistance();
while ( SrfVec[i]->GetDistance() < tmpdistance && i < right ) i++;
while (tmpdistance < SrfVec[j]->GetDistance() && j > left ) j--;
if(i<=j)
{
elem1 = SrfVec[i];
SrfVec[i] = SrfVec[j];
SrfVec[j] = elem1;
i++;j--;
}
} while (i<=j);
if( left < j ) QuickSort(SrfVec,left, j );
if( i < right ) QuickSort(SrfVec,i, right);
}