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geant4/source/g3tog4/src/G3toG4RotationMatrix.cc
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2016-06-08 15:55:53 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G3toG4RotationMatrix.cc,v 1.2 1999/12/05 17:50:11 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
#include "G3toG4RotationMatrix.hh"
G3toG4RotationMatrix::G3toG4RotationMatrix()
{
rxx = 1;
ryx = 0;
rzx = 0;
rxy = 0;
ryy = 1;
rzy = 0;
rxz = 0;
ryz = 0;
rzz = 1;
}
G3toG4RotationMatrix::~G3toG4RotationMatrix()
{
;
}
void
G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& col1,
const G4ThreeVector& col2,
const G4ThreeVector& col3)
{
rxx = col1.x();
ryx = col1.y();
rzx = col1.z();
rxy = col2.x();
ryy = col2.y();
rzy = col2.z();
rxz = col3.x();
ryz = col3.y();
rzz = col3.z();
}
void
G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& row1,
const G4ThreeVector& row2,
const G4ThreeVector& row3)
{
rxx = row1.x();
rxy = row1.y();
rxz = row1.z();
ryx = row2.x();
ryy = row2.y();
ryz = row2.z();
rzx = row3.x();
rzy = row3.y();
rzz = row3.z();
}