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geant4/examples/novice/N03/visTutor/exN03Vis1.mac
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#######################################################################
# MACRO FILE NAME: exN03Vis1.mac #
# #
# AUTHOR(S): Satoshi Tanaka #
# #
# DATE: November 10, 1999 #
# May 20, 2000 #
# June 06, 2000 #
# October 17, 2000 #
# November 26, 2000 #
# #
# CONTENTS: A basic macro for visualization of detector geometry #
# #
# USAGE: % gmake visclean #
# % $G4BINDIR/exampleN03 #
# Idle> /control/execute visTutor/exN03Vis1.mac #
# #
# REQUIRED PLATFORMS & SOFTWARES: Unix, X-window, OpenGL, #
# DAWN (version 3.85 or after) #
# gv (Ghostview), Tcl/Tk #
# #
# ENVIRONMENTAL VARIABLES (C-MACROS) FOR INSTALLATION: #
# (See geant4/source/visualization/README for details.) #
# #
# % setenv OGLHOME ... (e.g. /usr/X11R6) #
# % setenv G4VIS_BUILD_OPENGLX_DRIVER 1 #
# % setenv G4VIS_BUILD_DAWNFILE_DRIVER 1 #
# #
# ENVIRONMENTAL VARIABLES (C-MACROS) FOR COMPILATION: #
# (See geant4/source/visualization/README for details.) #
# #
# % setenv G4VIS_USE_OPENGLX 1 #
# % setenv G4VIS_USE_DAWNFILE 1 #
# #
# ADDITIONAL NOTES: #
# The compound command "/vis/open <graphics-system-name>" #
# is equivalent to the following set of commands: #
# #
# /vis/sceneHandler/create $1 #
# /vis/viewer/create #
# #
# The compound command "/vis/drawVolume <physical-volume-name>" #
# is equivalent to the following set of commands: #
# #
# /vis/scene/create #
# /vis/scene/add/volume $1 #
# /vis/sceneHandler/attach #
# /vis/viewer/refresh #
# #
# WARNING: You need one more command "/vis/viewer/update" for #
# flushing in using post-processin visualization drivers #
# such as the DAWNFILE, VRMLFILE, OpenGL Motif drivers. #
# You can execute, e.g. "/vis/draw/axes" before executing #
# "/vis/viewer/update" to visualize coordinate axes. #
# #
#######################################################################
###########################################
# Visualization of detector geometry
# with the OGLSX (OpenGL Stored X) driver
###########################################
# Invoke the OGLSX driver
/vis/open OGLSX
# Visualize the detector geometry
# with the defalut camera parameters
/vis/camera/reset
/vis/drawVolume
/vis/viewer/update
# Slide show (spinning) of the view visualized above.
# Draw 60 frames with steps of 3 degrees.
/vis/camera/reset
/vis/camera/viewpoint 20 20
/vis/camera/zoom 0.8
/vis/camera/spin 60 3
# Bird's-eye view of the detector geometry
#
# viewpoint : (theta,phi) = (20*deg, 70*deg),
# zoom factor: 0.8 of the full screen size
# coordinate axes:
# x-axis:red, y-axis:green, z-axis:blue
# origin: (0,0,0), length: 500
#
/vis/camera/reset
/vis/camera/viewpoint 20 70
/vis/camera/zoom 0.8
/vis/drawVolume
/vis/draw/axes 0 0 0 500
/vis/viewer/update
##########################################################
# Visualization with DAWNFILE driver
#
# * Each visualized view is saved to a file "g4_XX.eps"
# with the "vectorized" PostScript format.
#
# * In order to make the file "g4_XX.eps" printable,
# append the "showpage" PostScript command to the file.
# You can do it with the 4th page of the DAWN GUI panel
# or by editing the file by hand.
#
# * Set an environmental variable if you wish to
# skip DAWN GUI:
# % setenv G4DAWNFILE_VIEWER "dawn -d"
##########################################################
# Invoke the DAWNFILE driver
/vis/open DAWNFILE
# Bird's-eye view of a detector component (Absorber)
# viewpoint : (theta,phi) = (35*deg, 35*deg),
# zoom factor: 0.9 of the full screen size
# coordinate axes:
# x-axis:red, y-axis:green, z-axis:blue
# origin: (0,0,0), length: 500
#
/vis/camera/reset
/vis/camera/zoom 0.9
/vis/camera/viewpoint 35 35
/vis/drawVolume Absorber
/vis/draw/axes 0 0 0 500
/vis/draw/text 0 0 0 mm 50 -100 -200 Absorber
/vis/viewer/update
# Bird's-eye view of a detector component (Gap)
/vis/camera/reset
/vis/camera/zoom 0.9
/vis/camera/viewpoint 35 35
/vis/drawVolume Gap
/vis/draw/axes 0 0 0 500
/vis/draw/text 0 0 0 mm 50 -100 -200 Gap
/vis/viewer/update
# Bird's-eye view of the whole detector components
# * The argument "world" of the command
# "/vis/scene/add/volume" is omittable.
# * "/vis/set/culling off" makes the invisible
# world volume visible.
# (The invisibility of the world volume is set
# in ExN03DetectorConstruction.cc.)
/vis/camera/reset
/vis/camera/zoom 0.9
/vis/camera/viewpoint 35 35
/vis/set/culling off
/vis/drawVolume
/vis/draw/axes 0 0 0 500
/vis/draw/text 0 0 0 mm 50 -50 -200 world
/vis/viewer/update
# Make the culling on for next visualization
/vis/set/culling on