99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: TestEm4.cc,v 1.5 2000/12/06 17:22:24 maire Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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#include "G4RunManager.hh"
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#include "G4UImanager.hh"
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#include "G4UIterminal.hh"
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#include "G4UItcsh.hh"
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#include "Randomize.hh"
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#ifdef G4VIS_USE
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#include "Em4VisManager.hh"
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#endif
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#include "Em4DetectorConstruction.hh"
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#include "Em4PhysicsList.hh"
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#include "Em4PrimaryGeneratorAction.hh"
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#include "Em4RunAction.hh"
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#include "Em4EventAction.hh"
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#include "Em4SteppingAction.hh"
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#include "Em4SteppingVerbose.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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int main(int argc,char** argv) {
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//choose the Random engine
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HepRandom::setTheEngine(new RanecuEngine);
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//my Verbose output class
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G4VSteppingVerbose::SetInstance(new Em4SteppingVerbose);
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// Construct the default run manager
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G4RunManager * runManager = new G4RunManager;
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// set mandatory initialization classes
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runManager->SetUserInitialization(new Em4DetectorConstruction);
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runManager->SetUserInitialization(new Em4PhysicsList);
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#ifdef G4VIS_USE
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// visualization manager
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G4VisManager* visManager = new Em4VisManager;
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visManager->Initialize();
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#endif
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// set user action classes
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runManager->SetUserAction(new Em4PrimaryGeneratorAction);
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Em4RunAction* RunAct = new Em4RunAction;
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runManager->SetUserAction(RunAct);
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Em4EventAction* EvAct = new Em4EventAction(RunAct);
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runManager->SetUserAction(EvAct);
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runManager->SetUserAction(new Em4SteppingAction(EvAct));
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//Initialize G4 kernel
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runManager->Initialize();
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// get the pointer to the User Interface manager
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G4UImanager* UI = G4UImanager::GetUIpointer();
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if (argc==1) // Define UI terminal for interactive mode
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{
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G4UIsession * session = 0;
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#ifdef G4UI_USE_TCSH
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session = new G4UIterminal(new G4UItcsh);
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#else
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session = new G4UIterminal();
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#endif
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UI->ApplyCommand("/control/execute init.mac");
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session->SessionStart();
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delete session;
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}
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else // Batch mode
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{
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UI->ApplyCommand(command+fileName);
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}
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// job termination
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#ifdef G4VIS_USE
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delete visManager;
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#endif
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delete runManager;
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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