85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4GoSceneHandler.hh,v 1.3.8.1 1999/12/07 20:53:12 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// Guy Barrand 04 November 1996
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// Wo scene handler - creates Wo Display lists.
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#ifndef G4GOSCENEHANDLER_HH
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#define G4GOSCENEHANDLER_HH
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#if defined(G4VIS_BUILD_OPACS_DRIVER) || defined(G4VIS_USE_OPACS)
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//Go
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#include <ONode.h>
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#include <OColormap.h>
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//G4
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#include "globals.hh"
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#include "G4VGraphicsSystem.hh"
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#include "G4VSceneHandler.hh"
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class G4GoSceneHandler: public G4VSceneHandler {
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public:
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G4GoSceneHandler (G4VGraphicsSystem& system,
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const G4String& name = "");
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virtual ~G4GoSceneHandler ();
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void AddPrimitive (const G4Polyline&);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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void AddPrimitive (const G4Polymarker&);
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void AddPrimitive (const G4Polyhedron&);
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void AddPrimitive (const G4NURBS&);
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void AddThis (const G4Box&);
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void AddThis (const G4Cons&);
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void AddThis (const G4Tubs&);
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void AddThis (const G4Trd&);
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void AddThis (const G4Trap&);
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void AddThis (const G4Sphere&);
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void AddThis (const G4Para&);
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void AddThis (const G4Torus&);
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void AddThis (const G4VSolid&);
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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void PreAddThis (const G4Transform3D& objectTransformation,
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const G4VisAttributes& visAttribs);
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void PostAddThis ();
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static G4int GetSceneCount ();
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ONode GetRootNode ();
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private:
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void ClearStore ();
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void ClearTransientStore();
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void RequestPrimitives (const G4VSolid& solid);
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G4VGraphicsSystem& fSystem; // Graphics system for this scene.
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ONode fRootGoNode; // Root ONode for this scene.
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ONode fStaticRootGoNode; // For detector.
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ONode fTransientRootGoNode; // For event.
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static G4int fSceneIdCount; // static counter for Wo scenes.
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static G4int fSceneCount; // No. of extanct scenes.
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static ONode fGoNode; // Current ONode.
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static OColormap fOColormap;
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void SetColour (const G4Colour&);
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char* nodeName;
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};
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inline G4int G4GoSceneHandler::GetSceneCount () {
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return fSceneCount;
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}
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#endif
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#endif
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