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geant4/source/visualization/OPACS/include/G4GoSceneHandler.hh
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2016-06-08 15:28:20 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4GoSceneHandler.hh,v 1.3.8.1 1999/12/07 20:53:12 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// Guy Barrand 04 November 1996
// Wo scene handler - creates Wo Display lists.
#ifndef G4GOSCENEHANDLER_HH
#define G4GOSCENEHANDLER_HH
#if defined(G4VIS_BUILD_OPACS_DRIVER) || defined(G4VIS_USE_OPACS)
//Go
#include <ONode.h>
#include <OColormap.h>
//G4
#include "globals.hh"
#include "G4VGraphicsSystem.hh"
#include "G4VSceneHandler.hh"
class G4GoSceneHandler: public G4VSceneHandler {
public:
G4GoSceneHandler (G4VGraphicsSystem& system,
const G4String& name = "");
virtual ~G4GoSceneHandler ();
void AddPrimitive (const G4Polyline&);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polymarker&);
void AddPrimitive (const G4Polyhedron&);
void AddPrimitive (const G4NURBS&);
void AddThis (const G4Box&);
void AddThis (const G4Cons&);
void AddThis (const G4Tubs&);
void AddThis (const G4Trd&);
void AddThis (const G4Trap&);
void AddThis (const G4Sphere&);
void AddThis (const G4Para&);
void AddThis (const G4Torus&);
void AddThis (const G4VSolid&);
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
void PreAddThis (const G4Transform3D& objectTransformation,
const G4VisAttributes& visAttribs);
void PostAddThis ();
static G4int GetSceneCount ();
ONode GetRootNode ();
private:
void ClearStore ();
void ClearTransientStore();
void RequestPrimitives (const G4VSolid& solid);
G4VGraphicsSystem& fSystem; // Graphics system for this scene.
ONode fRootGoNode; // Root ONode for this scene.
ONode fStaticRootGoNode; // For detector.
ONode fTransientRootGoNode; // For event.
static G4int fSceneIdCount; // static counter for Wo scenes.
static G4int fSceneCount; // No. of extanct scenes.
static ONode fGoNode; // Current ONode.
static OColormap fOColormap;
void SetColour (const G4Colour&);
char* nodeName;
};
inline G4int G4GoSceneHandler::GetSceneCount () {
return fSceneCount;
}
#endif
#endif