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geant4/source/processes/hadronic/util/include/G4ReactionProduct.hh
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2016-06-08 15:28:20 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ReactionProduct.hh,v 1.1.10.1 1999/12/07 20:52:43 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// J.L. Chuma, TRIUMF, 31-Oct-1996
// last modified: 19-Dec-1996
// modified by J.L.Chuma, 24-Jul-1997 to include total momentum
// inluded operator *, and some minor modifications.
// modified by H.P.Wellisch to add functionality needed by string models,
// cascade and Nucleus. (Mon Mar 16 1998)
#ifndef G4ReactionProduct_h
#define G4ReactionProduct_h 1
#include "globals.hh"
#include "G4DynamicParticle.hh"
class G4ReactionProduct
{
friend G4ReactionProduct operator+(
const G4ReactionProduct & p1, const G4ReactionProduct &p2 );
friend G4ReactionProduct operator-(
const G4ReactionProduct & p1, const G4ReactionProduct &p2 );
friend G4ReactionProduct operator*(
const G4double aDouble, const G4ReactionProduct &p2 )
{
G4ReactionProduct result;
result.SetMomentum(aDouble*p2.GetMomentum());
result.SetMass(p2.GetMass());
result.SetTotalEnergy(sqrt(result.GetMass()*result.GetMass()+
result.GetMomentum()*result.GetMomentum()));
return result;
}
public:
G4ReactionProduct();
G4ReactionProduct( G4ParticleDefinition *aParticleDefinition );
~G4ReactionProduct() {}
G4ReactionProduct( const G4ReactionProduct &right );
G4ReactionProduct &operator= ( const G4ReactionProduct &right );
G4ReactionProduct &operator= ( const G4DynamicParticle &right );
inline G4bool operator== ( const G4ReactionProduct &right ) const
{ return ( this == (G4ReactionProduct*) &right ); }
inline G4bool operator!= ( const G4ReactionProduct &right ) const
{ return ( this != (G4ReactionProduct*) &right ); }
inline G4ParticleDefinition *GetDefinition() const
{ return theParticleDefinition; }
void SetDefinition( G4ParticleDefinition *aParticleDefinition );
void SetDefinitionAndUpdateE( G4ParticleDefinition *aParticleDefinition );
void SetMomentum( const G4double x, const G4double y, const G4double z );
void SetMomentum( const G4double x, const G4double y );
void SetMomentum( const G4double z );
inline void SetMomentum( const G4ThreeVector &m )
{ momentum = m; }
inline G4ThreeVector GetMomentum() const
{ return momentum; }
inline G4double GetTotalMomentum() const
{ return sqrt(abs(kineticEnergy*(totalEnergy+mass))); }
inline G4double GetTotalEnergy() const
{ return totalEnergy; }
inline void SetKineticEnergy( const G4double e )
{
kineticEnergy = e;
totalEnergy = kineticEnergy + mass;
}
inline G4double GetKineticEnergy() const
{ return kineticEnergy; }
inline void SetTotalEnergy( const G4double e )
{
totalEnergy = e;
kineticEnergy = totalEnergy - mass;
}
inline void SetMass( const G4double m )
{ mass = m; }
inline G4double GetMass() const
{ return mass; }
inline void SetTOF( const G4double t )
{ timeOfFlight = t; }
inline G4double GetTOF() const
{ return timeOfFlight; }
inline void SetSide( const G4int s )
{ side = s; }
inline G4int GetSide() const
{ return side; }
inline void SetNewlyAdded( const G4bool f )
{ NewlyAdded = f; }
inline G4bool GetNewlyAdded() const
{ return NewlyAdded; }
void SetZero();
void Lorentz( const G4ReactionProduct &p1, const G4ReactionProduct &p2 );
G4double Angle( const G4ReactionProduct &p ) const;
inline void SetPositionInNucleus(G4double x, G4double y, G4double z)
{
positionInNucleus.setX(x);
positionInNucleus.setY(y);
positionInNucleus.setZ(z);
}
inline void SetPositionInNucleus( G4ThreeVector & aPosition )
{
positionInNucleus = aPosition;
}
inline G4ThreeVector GetPositionInNucleus() const {return positionInNucleus; }
inline G4double GetXPositionInNucleus() const { return positionInNucleus.x(); }
inline G4double GetYPositionInNucleus() const { return positionInNucleus.y(); }
inline G4double GetZPositionInNucleus() const { return positionInNucleus.z(); }
inline void SetFormationTime(G4double aTime) { formationTime = aTime; }
inline G4double GetFormationTime() const { return formationTime; }
inline void HasInitialStateParton(G4bool aFlag) { hasInitialStateParton = aFlag; }
inline G4bool HasInitialStateParton() const { return hasInitialStateParton; }
private:
G4ParticleDefinition *theParticleDefinition;
// for use with string models and cascade.
G4ThreeVector positionInNucleus;
G4double formationTime;
G4bool hasInitialStateParton;
// mass is included here, since pseudo-particles are created with masses different
// than the standard particle masses, and we are not allowed to create particles
G4double mass;
G4ThreeVector momentum;
G4double totalEnergy;
G4double kineticEnergy;
G4double timeOfFlight;
// side refers to how the particles are distributed in the
// forward (+) and backward (-) hemispheres in the center of mass system
G4int side;
// NewlyAdded refers to particles added by "nuclear excitation", or as
// "black track" particles, or as deuterons, tritons, and alphas
G4bool NewlyAdded;
};
#endif