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geant4/source/processes/electromagnetic/standard/include/G4GammaConversion.icc
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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4GammaConversion.icc,v 1.1.10.1 1999/12/07 20:50:48 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// ---------------------------------------------------------------
// GEANT 4 class inlined methods file
//
// For information related to this code contact:
// CERN, CN Division, ASD group
// History: first implementation, based on object model of
// 2nd December 1995, G.Cosmo
// ------------ G4GammaConversion physics process ---------
// by Michel Maire, 24 May 1996
// ***************************************************************
// 11-06-96, in GetMeanFreePath() the partial sum is stored, by M.Maire
// 16-09-96, dynamical array PartialSumSigma, by M.Maire
// 13-12-96, Sign corrected in the ScreenFunctions, by L.Urban
// 14-01-97, crossection table + meanfreepath table.
// PartialSumSigma removed, by M.Maire
// 14-01-97, new physics scheme for geant4alpha, M.Maire
// ---------------------------------------------------------------
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4bool G4GammaConversion::IsApplicable(const G4ParticleDefinition& particle)
{
return ( &particle == G4Gamma::Gamma() );
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4GammaConversion::GetMicroscopicCrossSection(
const G4DynamicParticle* aDynamicGamma,
G4Element* anElement)
// gives the microscopic total cross section in GEANT4 internal units
{
G4double crossSection;
G4double GammaEnergy = aDynamicGamma->GetKineticEnergy();
G4bool isOutRange ;
if (GammaEnergy < LowestEnergyLimit)
crossSection = 0. ;
else {
if (GammaEnergy > HighestEnergyLimit) GammaEnergy = 0.99*HighestEnergyLimit ;
crossSection = (*theCrossSectionTable)(anElement->GetIndex())->
GetValue( GammaEnergy, isOutRange );
}
return crossSection;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4GammaConversion::GetMeanFreePath(const G4Track& aTrack,
G4double,
G4ForceCondition*)
// returns the photon mean free path in GEANT4 internal units
// (MeanFreePath is a private member of the class)
{
const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle();
G4double GammaEnergy = aDynamicGamma->GetKineticEnergy();
G4Material* aMaterial = aTrack.GetMaterial();
G4bool isOutRange ;
if (GammaEnergy < LowestEnergyLimit)
MeanFreePath = DBL_MAX;
else {
if (GammaEnergy > HighestEnergyLimit) GammaEnergy = 0.99*HighestEnergyLimit ;
MeanFreePath = (*theMeanFreePathTable)(aMaterial->GetIndex())->
GetValue( GammaEnergy, isOutRange );
}
return MeanFreePath;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4GammaConversion::ComputeMeanFreePath(G4double GammaEnergy,
G4Material* aMaterial)
// computes and returns the photon mean free path in GEANT4 internal units
{
const G4ElementVector* theElementVector = aMaterial->GetElementVector() ;
const G4double* theAtomNumDensityVector = aMaterial->GetAtomicNumDensityVector();
G4double SIGMA = 0 ;
for ( G4int i=0 ; i < aMaterial->GetNumberOfElements() ; i++ )
{
SIGMA += theAtomNumDensityVector[i] *
ComputeMicroscopicCrossSection(GammaEnergy,
(*theElementVector)(i)->GetZ() );
}
return SIGMA > DBL_MIN ? 1./SIGMA : DBL_MAX;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4GammaConversion::ScreenFunction1(G4double ScreenVariable)
// compute the value of the screening function 3*PHI1 - PHI2
{
G4double screenVal;
if (ScreenVariable > 1.)
screenVal = 42.24 - 8.368*log(ScreenVariable+0.952);
else
screenVal = 42.392 - ScreenVariable* (7.796 - 1.961*ScreenVariable);
return screenVal;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4GammaConversion::ScreenFunction2(G4double ScreenVariable)
// compute the value of the screening function 1.5*PHI1 - 0.5*PHI2
{
G4double screenVal;
if (ScreenVariable > 1.)
screenVal = 42.24 - 8.368*log(ScreenVariable+0.952);
else
screenVal = 41.405 - ScreenVariable* (5.828 - 0.8945*ScreenVariable);
return screenVal;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....