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geant4/source/persistency/geometry/solids/Boolean/include/G4PDisplacedSolid.ddl
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2016-06-08 15:28:20 +02:00

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// Persistent class describing solid placements for boolean operations
//
// History:
// 10.11.99 Y.Morita, Initial creation
#ifndef G4PDisplacedSolid_DDL
#define G4PDisplacedSolid_DDL
#include "G4PersistentSchema.hh"
#include "G4PVSolid.hh"
#include "G4PAffineTransform.hh"
class G4VSolid;
class G4PDisplacedSolid
: public G4PVSolid
{
public:
G4PDisplacedSolid ( HepRef(G4PVSolid) persCostituentSolid,
HepRef(G4PAffineTransform) pDirectTransform );
virtual ~G4PDisplacedSolid();
G4VSolid* MakeTransientObject() const;
G4VSolid* MakeTransientDisplacedSolid(G4VSolid* aSolid) const;
virtual G4GeometryType GetEntityType() const
{ return G4String("G4DisplacedSolid"); }
HepRef(G4PVSolid) GetConstituentMovedSolid();
protected:
d_Ref<G4PVSolid> fPtrSolid;
// fPtrTransform can be created by fDirectTransform.Inverse()
d_Ref<G4PAffineTransform> fDirectTransform;
private:
};
#endif