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geant4/source/geometry/volumes/include/G4ReplicaNavigation.hh
T
2016-06-08 15:28:20 +02:00

115 lines
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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ReplicaNavigation.hh,v 1.1.10.1 1999/12/07 20:48:41 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// class G4ReplicaNavigation: Utility for navigation in volumes
// containing a single G4PVParameterised volume for which voxels for
// the replicated volumes have been constructed.
// [Voxels MUST be along one axis only: NOT refined] Paul Kent Aug 96
#ifndef G4REPLICANAVIGATION_HH
#define G4REPLICANAVIGATION_HH
#include "globals.hh"
#include "G4NavigationHistory.hh"
#include "G4AffineTransform.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VPVParameterisation.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
#include "G4BlockingList.hh"
// Required for voxel handling
#include "G4SmartVoxelProxy.hh"
#include "G4SmartVoxelNode.hh"
#include "G4SmartVoxelHeader.hh"
class G4ReplicaNavigation
{
friend class G4ReplicaNavigationTester;
public:
G4ReplicaNavigation();
G4bool LevelLocate(G4NavigationHistory& history,
const G4VPhysicalVolume *blockedVol,
const G4int blockedNum,
const G4ThreeVector &globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector &localPoint);
G4double ComputeStep(const G4ThreeVector &globalPoint,
const G4ThreeVector &globalDirection,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double currentProposedStepLength,
G4double &newSafety,
G4NavigationHistory &history,
G4bool &validExitNormal,
G4ThreeVector &exitNormal,
G4bool &exiting,
G4bool &entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int &blockedReplicaNo);
G4double ComputeSafety(const G4ThreeVector &globalPoint,
const G4ThreeVector &localPoint,
G4NavigationHistory &history, // -> NON-CONST
// const G4NavigationHistory &history, // -> NON-CONST
const G4double pProposedMaxLength=DBL_MAX );
EInside BackLocate(G4NavigationHistory &history,
const G4ThreeVector &globalPoint,
G4ThreeVector &localPoint,
const G4bool &exiting,
G4bool &notKnownInside) const;
void ComputeTransformation(const G4int replicaNo,
G4VPhysicalVolume *pVol,
G4ThreeVector &point) const;
void ComputeTransformation(const G4int replicaNo,
G4VPhysicalVolume *pVol) const;
EInside Inside(const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint) const;
G4double DistanceToOut(const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint) const;
G4double DistanceToOut(const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection) const;
private:
G4int VoxelLocate(const G4SmartVoxelHeader *pHead,
const G4ThreeVector &localPoint,
const G4int blocked=-1) const;
G4double DistanceToOutPhi(const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width) const;
G4double DistanceToOutRad(const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width,
const G4double offset,
const G4int replicaNo) const;
void SetPhiTransformation(const G4double ang,
G4VPhysicalVolume *pVol=0) const;
};
#include "G4ReplicaNavigation.icc"
#endif