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geant4/source/geometry/solids/CSG/include/G4Trd.hh
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2016-06-08 15:28:20 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Trd.hh,v 1.2.2.1 1999/12/07 20:48:30 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// class G4Trd
//
// A Trd is a trapezoid with the x and y dimensions varying along z
// functions:
//
// As inherited from G4CSGSolid +
//
// G4Trd( const G4String& pName,
// G4double pdx1, G4double pdx2,
// G4double pdy1, G4double pdy2,
// G4double pdz )
// Construct a trapezoid with name, and half lengths dpx1,dpx2,dpy1,
// dpy2,dpz
//
// G4double GetXHalfLength1() const
// G4double GetXHalfLength2() const
// G4double GetYHalfLength1() const
// G4double GetYHalfLength2() const
// G4double GetZHalfLength() const
//
// Return the respective parameter
//
// void SetXHalfLength1(G4double)
// void SetXHalfLength2(G4double)
// void SetYHalfLength1(G4double)
// void SetYHalfLength2(G4double)
// void SetZHalfLength(G4double)
//
// Set the respective parameter
//
// Protected:
//
// G4ThreeVectorList*
// CreateRotatedVertices(const G4AffineTransform& pTransform) const
//
// Create the List of transformed vertices in the format required
// for G4CSGSolid:: ClipCrossSection and ClipBetweenSections.
//
// Member Data:
// fDx1 Half-length along x at the surface positioned at -dz
// fDx2 Half-length along x at the surface positioned at +dz
// fDy1 Half-length along y at the surface positioned at -dz
// fDy2 Half-length along y at the surface positioned at +dz
// fDz Half-length along z axis
//
// History:
// 19.11.99 V.Grichine, kUndefined was added to Eside enum
// 21.04.97 J. Apostolakis Added Set Methods.
// 19.08.96 P. Kent, V. Grichine ->Fs in accordance with G4Box
// 17.02.95 P.Kent Exiting normal return
// 12.01.95 P.Kent Old prototype code converted to thick geometry
#ifndef G4TRD_HH
#define G4TRD_HH
#include "G4CSGSolid.hh"
class G4Trd : public G4CSGSolid
{
public:
G4Trd( const G4String& pName,
G4double pdx1, G4double pdx2,
G4double pdy1, G4double pdy2,
G4double pdz);
virtual ~G4Trd();
// Access functions
G4double GetXHalfLength1() const
{
return fDx1;
}
G4double GetXHalfLength2() const
{
return fDx2;
}
G4double GetYHalfLength1() const
{
return fDy1;
}
G4double GetYHalfLength2() const
{
return fDy2;
}
G4double GetZHalfLength() const
{
return fDz;
}
void SetXHalfLength1(G4double val)
{
fDx1= val;
}
void SetXHalfLength2(G4double val)
{
fDx2= val;
}
void SetYHalfLength1(G4double val)
{
fDy1= val;
}
void SetYHalfLength2(G4double val)
{
fDy2= val;
}
void SetZHalfLength(G4double val)
{
fDz= val;
}
void ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep);
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const;
EInside Inside(const G4ThreeVector& p) const;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p) const;
G4double DistanceToIn(const G4ThreeVector& p,
const G4ThreeVector& v) const;
G4double DistanceToIn(const G4ThreeVector& p) const;
G4double DistanceToOut(const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0) const;
G4double DistanceToOut(const G4ThreeVector& p) const;
// Naming method (pseudo-RTTI : run-time type identification
virtual G4GeometryType GetEntityType() const { return G4String("G4Trd"); }
// Visualisation functions
void DescribeYourselfTo (G4VGraphicsScene& scene) const;
G4VisExtent GetExtent () const;
G4Polyhedron* CreatePolyhedron () const;
G4NURBS* CreateNURBS () const;
void CheckAndSetAllParameters (G4double pdx1, G4double pdx2,
G4double pdy1, G4double pdy2,
G4double pdz);
void SetAllParameters (G4double pdx1, G4double pdx2,
G4double pdy1, G4double pdy2,
G4double pdz);
protected:
G4ThreeVectorList*
CreateRotatedVertices(const G4AffineTransform& pTransform) const;
G4double fDx1,fDx2,fDy1,fDy2,fDz;
// Codes for faces (kPX=plus x face,kMY= minus y face etc)
enum ESide {kUndefined, kPX,kMX,kPY,kMY,kPZ,kMZ};
};
#endif