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geant4/source/geometry/solids/CSG/include/G4ReduciblePolygon.hh
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2016-06-08 15:28:20 +02:00

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//
// G4ReduciblePolygon.hh
//
// Declaration of a utility class used to specify, test, reduce,
// and/or otherwise manipulate a 2D polygon.
//
// For this class, a polygon consists of n > 2 points in 2D
// space (a,b). The polygon is always closed by connecting the
// last point to the first. A G4ReduciblePolygon is guaranteed
// to fulfill this definition in all instances.
//
// Illegal manipulations (such that a valid polygon would be
// produced) result in an error return if possible and
// otherwise a G4Exception.
//
// The set of manipulations is limited currently to what
// is needed for G4Polycone and G4Polyhedra.
//
// ----------------------------------------------------------
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
#ifndef G4ReduciblePolygon_hh
#define G4ReduciblePolygon_hh
#include "globals.hh"
class G4ReduciblePolygon {
friend class G4ReduciblePolygonIterator;
public:
//
// Creator: via simple a/b arrays
//
G4ReduciblePolygon( const G4double a[], const G4double b[], const G4int n );
//
// Creator: a special version for G4Polygon and G4Polycone
// that takes two a points at planes of b
// (where a==r and b==z for the GEANT3 classic PCON and PGON)
//
G4ReduciblePolygon( const G4double rmin[], const G4double rmax[], const G4double z[], const G4int n );
virtual ~G4ReduciblePolygon();
//
// Queries
//
inline G4int NumVertices() const { return numVertices; }
inline G4double Amin() const { return aMin; }
inline G4double Amax() const { return aMax; }
inline G4double Bmin() const { return bMin; }
inline G4double Bmax() const { return bMax; }
void CopyVertices( G4double a[], G4double b[] ) const;
//
// Manipulations
//
void ScaleA( const G4double scale );
void ScaleB( const G4double scale );
G4bool RemoveDuplicateVertices( const G4double tolerance );
G4bool RemoveRedundantVertices( const G4double tolerance );
void ReverseOrder();
//
// Tests
//
G4double Area();
G4bool CrossesItself( const G4double tolerance );
G4bool BisectedBy( const G4double a1, const G4double b1,
const G4double a2, const G4double b2, const G4double tolerance );
void Print(); // Debugging only
protected:
void Create( const G4double a[], const G4double b[], const G4int n );
void CalculateMaxMin();
//
// Below are member values that are *always* kept up to date (please!)
//
G4double aMin, aMax, bMin, bMax;
G4int numVertices;
//
// A subclass which holds the vertices in a single-linked list
//
// Yeah, call me an old-fashioned c hacker, but I cannot make
// myself use the rogue tools for this trivial list.
//
struct ABVertex;
friend struct ABVertex;
struct ABVertex {
G4double a, b;
ABVertex *next;
};
ABVertex *vertexHead;
};
//
// A companion class for iterating over the vertices of our polygon.
// It is simple enough that all routines are declared inline here.
//
class G4ReduciblePolygonIterator {
public:
G4ReduciblePolygonIterator( const G4ReduciblePolygon *theSubject ) { subject = theSubject; current=0; }
inline void Begin() { current = subject->vertexHead; }
inline G4bool Next() { if (current) current = current->next; return Valid(); }
inline G4bool Valid() const { return current!=0; }
inline G4double GetA() const { return current->a; }
inline G4double GetB() const { return current->b; }
protected:
const G4ReduciblePolygon *subject; // Who are we iterating over
G4ReduciblePolygon::ABVertex *current; // Current vertex
};
#endif