125 lines
4.1 KiB
C++
125 lines
4.1 KiB
C++
//
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// G4PolyhedraSide
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//
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// Declaration of a face that represents one segmented side of a polyhedra
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//
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// ----------------------------------------------------------
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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#ifndef G4PolyhedraSide_hh
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#define G4PolyhedraSide_hh
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#include "G4VCSGface.hh"
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class G4IntersectingCone;
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typedef struct {
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G4double r, z; // start of vector
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} G4PolyhedraSideRZ;
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class G4PolyhedraSide : public G4VCSGface {
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public:
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G4PolyhedraSide( const G4PolyhedraSideRZ *prevRZ,
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const G4PolyhedraSideRZ *tail,
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const G4PolyhedraSideRZ *head,
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const G4PolyhedraSideRZ *nextRZ,
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const G4int numSide,
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const G4double phiStart, const G4double phiTotal,
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const G4bool phiIsOpen, const G4bool isAllBehind=false );
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virtual ~G4PolyhedraSide();
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G4PolyhedraSide( const G4PolyhedraSide &source );
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G4PolyhedraSide *operator=( const G4PolyhedraSide &source );
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G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
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const G4bool outgoing, const G4double surfTolerance,
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G4double &distance, G4double &distFromSurface,
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G4ThreeVector &normal, G4bool &allBehind );
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G4double Distance( const G4ThreeVector &p, const G4bool outgoing );
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EInside Inside( const G4ThreeVector &p, const G4double tolerance,
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G4double *bestDistance );
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G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance );
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G4double Extent( const G4ThreeVector axis );
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void CalculateExtent( const EAxis axis,
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const G4VoxelLimits &voxelLimit,
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const G4AffineTransform &tranform,
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G4SolidExtentList &extentList );
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G4VCSGface *Clone() { return new G4PolyhedraSide( *this ); }
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protected:
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//
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// A couple internal data structures
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//
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struct sG4PolyhedraSideVec; // Secret recipe for allowing
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friend struct sG4PolyhedraSideVec; // protected nested structures
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typedef struct sG4PolyhedraSideEdge {
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G4ThreeVector normal; // Unit normal to this edge
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G4ThreeVector corner[2]; // The two corners of this phi edge
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G4ThreeVector cornNorm[2]; // The normals of these corners
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} G4PolyhedraSideEdge;
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typedef struct sG4PolyhedraSideVec {
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G4ThreeVector normal, // Normal (point out of the shape)
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center, // Point in center of side
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surfPhi, // Unit vector on surface pointing along phi
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surfRZ; // Unit vector on surface pointing along R/Z
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G4PolyhedraSideEdge *edges[2]; // The phi boundary edges to this side
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// [0]=low phi [1]=high phi
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G4ThreeVector edgeNorm[2]; // RZ edge normals [i] at {r[i],z[i]}
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} G4PolyhedraSideVec;
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G4int numSide; // Number sides
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G4double r[2], z[2]; // r, z parameters, in specified order
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G4double startPhi, // Start phi (0 to 2pi), if phiIsOpen
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deltaPhi, // Delta phi (0 to 2pi), if phiIsOpen
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endPhi; // End phi (>startPhi), if phiIsOpen
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G4bool phiIsOpen; // True if there is a phi slice
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G4bool allBehind; // True if the entire solid is "behind" this face
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G4IntersectingCone *cone; // Our intersecting cone
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G4PolyhedraSideVec *vecs; // Vector set for each facet of our face
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G4PolyhedraSideEdge *edges; // The edges belong to vecs
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G4double lenRZ, // RZ length of each side
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lenPhi[2]; // Phi dimensions of each side
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G4double edgeNorm; // Normal in RZ/Phi space to each side
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G4bool IntersectSidePlane( const G4ThreeVector &p, const G4ThreeVector &v,
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const G4PolyhedraSideVec vec,
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const G4double normSign,
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const G4double surfTolerance,
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G4double &distance, G4double &distFromSurface );
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G4int LineHitsSegments( const G4ThreeVector &p, const G4ThreeVector &v,
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G4int *i1, G4int *i2 );
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G4int ClosestPhiSegment( const G4double phi );
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G4int PhiSegment( const G4double phi );
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G4double DistanceToOneSide( const G4ThreeVector &p,
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const G4PolyhedraSideVec &vec,
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G4double *normDist );
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G4double DistanceAway( const G4ThreeVector &p,
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const G4PolyhedraSideVec &vec,
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G4double *normDist );
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void CopyStuff( const G4PolyhedraSide &source );
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};
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#endif
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