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geant4/source/geometry/solids/BREPS/include/G4KnotVector.hh
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2016-06-08 15:28:20 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4KnotVector.hh,v 1.2.4.1 1999/12/07 20:48:19 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
#ifndef __KNOTVECTOR_H
#define __KNOTVECTOR_H
#include <math.h>
//#include "STEPaggregate.h"
#include "geomdefs.hh"
class G4KnotVector
{
public:
G4KnotVector();
// G4KnotVector(const int Size, const int* MultiList, STEPaggregate& Aggr);
// G4KnotVector(const int Size, STEPaggregate& Aggr);
G4KnotVector(const int sz);
G4KnotVector(const G4KnotVector& old_kv);
~G4KnotVector();
// Gets number of knots
inline int GetSize()const {return k_size;};
// Retrieves knot from knot vector index knot_number
inline G4double GetKnot(const int knot_number){return knots[knot_number];}
// Sets knot vector index knot_number to value
inline void PutKnot(const int knot_number, const G4double value)
{
knots[knot_number]=value;
}
// Adds the internal knots to the new knot vector
G4KnotVector* MultiplyKnotVector( const int num, const G4double value);
// Creates the new vector by merging the old vector with the
// knots in the vector knots_to_add
G4double* MergeKnotVector( const G4double *knots_to_add, const int add_size);
// Finds out how many Times val occurs in the knot vector
int CheckKnotVector(const G4double val);
// Copies either the first half or the second half of
// the new knot vector values to the knot vectors of the
// new surfaces created by splitting
void ExtractKnotVector( G4KnotVector* kv, const int upper, const int lower);
// Searches the knot vector for the value and returns the index
// This is used in the Evaluation of the intersection to find
// out between which knots the intersection point is on the b-spline
// surface
int GetKnotIndex(G4double k_value, const int order);
private:
// Number of knots
int k_size;
// Knot vector
G4double *knots;
inline G4double ApxEq(const G4double x,const G4double y)
{
return (fabs(x - y) < kCarTolerance);
}
};
#endif