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geant4/source/geometry/solids/BREPS/include/G4FCylindricalSurface.hh
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2016-06-08 15:28:20 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FCylindricalSurface.hh,v 1.4.8.1 1999/12/07 20:48:18 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
#ifndef __FCYLINDER_H
#define __FCYLINDER_H
#include "G4PointRat.hh"
#include "G4Axis2Placement3D.hh"
#include "G4Surface.hh"
// Position.axis| radius
// >|---|<---------
// |
// -- +---|---+
// l | | | |
// e | | | |
// n | | | |
// g | | | |
// t | | | |
// h | | | |
// -- +---|---+
// Position
class G4FCylindricalSurface: public G4Surface
{
protected:
G4Axis2Placement3D Position;
G4double radius;
G4double length;
public:
// default constructor
G4FCylindricalSurface()
{
length = 1.0;
}
// Constructor utilized by the G4BREPSolidPCone
// first argument is the origin
// second argument is the axis
// third argument is the radius
// fourth argument is the length
G4FCylindricalSurface( const G4Point3D& o,
const G4Vector3D& a,
const G4double r,
const G4double l );
// destructor
~G4FCylindricalSurface() {}
// copy constructor
G4FCylindricalSurface(const G4FCylindricalSurface& c);
virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
virtual int Inside( const G4Vector3D& x ) const;
//
G4String GetEntityType()
{
return G4String("Cylindrical_Surface");
}
// This function count the number of intersections of a
// bounded cylindrical surface by a ray.
// At first, calculates the intersections with the infinite
// cylindrical surfsace. After, count the intersections within the
// finite cylindrical surface boundaries, and set "distance" to the
// closest distance from the start point to the nearest intersection
// If the point is on the surface it returns or the intersection with
// the opposite surface or kInfinity
// If no intersection is founded, set distance = kInfinity and
// return 0
int Intersect(const G4Ray&);
// Shortest distance from the point x to the G4FCylindricalSurface.
// The distance will be always positive.
virtual G4double HowNear( const G4Vector3D& x ) const;
//
void CalcBBox();
// function to return class name
virtual char *NameOf() const
{
return "G4FCylindricalSurface";
}
// printing function
virtual void PrintOn( ostream& os = G4cout ) const;
// equality operator
int operator==( const G4FCylindricalSurface& c );
// function which returns true (1) if the point x is within the boundary
// returns false (0) otherwise
virtual int WithinBoundary( const G4Vector3D& x ) const;
// function to return the radius of a G4FCylindricalSurface.
// Used for Scale-invariant tests of surface thickness.
// If the radius is zero, returns the length.
virtual G4double Scale() const;
// function to calculate the Area of a G4FCylindricalSurface
virtual G4double Area() const
{
return ( 2.0 * M_PI * radius * length );
}
// function to change the radius and length of the G4FCylindricalSurface
// the first (input) argument is the new radius
// the second (input) argument is the new length
virtual void resize( G4double r, G4double l );
// function to return the length of the G4FCylindricalSurface
G4double GetLength() const
{
return length;
}
G4Vector3D GetAxis() const { return Position.GetAxis(); }
G4double GetRadius() const { return radius; }
void SetRadius( G4double r );
// Re-calculates the private values of the G4FCylindrical surface
// before the Intersect and HowNear function if the G4FCylindrical
// was created by the STEP interface
void InitValues();
};
#endif