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geant4/source/geometry/solids/BREPS/include/G4CurveRayIntersection.icc
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2016-06-01 15:25:35 +02:00

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inline void G4CurveRayIntersection::Init(G4Curve& c0, const G4Ray& r0)
{
c= &c0;
r= &r0;
d= kInfinity;
notComputed= allFlags;
}
inline G4CurveRayIntersection::G4CurveRayIntersection(G4Curve& c0, const G4Ray& r0)
{
Init(c0, r0);
}
inline G4CurveRayIntersection::G4CurveRayIntersection()
{
d= kInfinity;
}
//////////////////////////////////////////////////////////////////////////////
inline const G4Ray& G4CurveRayIntersection::GetRay() const
{
return *r;
}
//////////////////////////////////////////////////////////////////////////////
inline void G4CurveRayIntersection::Reset()
{
d= +kInfinity;
notComputed= uFlag|pFlag;
}
inline void G4CurveRayIntersection::ResetPPoint(G4double u0)
{
d= 0;
u= u0;
notComputed= pFlag|dFlag;
}
inline void G4CurveRayIntersection::Reset(const G4Point3D& p0)
{
d= 0;
p= p0;
notComputed= uFlag|dFlag;
}
inline void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0)
{
d= 0;
u= u0;
p= p0;
notComputed= dFlag;
}
inline void G4CurveRayIntersection::ResetDistance(G4double d0)
{
d= d0;
notComputed= uFlag|pFlag;
}
inline void G4CurveRayIntersection::Reset(G4double u0, G4double d0)
{
d= d0;
u= u0;
notComputed= pFlag;
}
inline void G4CurveRayIntersection::Reset(const G4Point3D& p0, G4double d0)
{
d= d0;
p= p0;
notComputed= uFlag;
}
inline void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0, G4double d0)
{
d= d0;
u= u0;
p= p0;
notComputed= 0;
}
//////////////////////////////////////////////////////////////////////////////
inline G4double G4CurveRayIntersection::GetPPoint()
{
if (notComputed & uFlag) {
if (notComputed & pFlag) {
p= r->GetPoint(d);
notComputed &= ~pFlag;
}
u= c->GetPPoint(p);
notComputed &= ~uFlag;
}
return u;
}
inline const G4Point3D& G4CurveRayIntersection::GetPoint()
{
if (notComputed & pFlag) {
if (notComputed & dFlag) {
p= c->GetPoint(u);
} else {
p= r->GetPoint(d);
}
notComputed &= ~pFlag;
}
return p;
}
inline G4double G4CurveRayIntersection::GetDistance()
{
if (notComputed & dFlag) {
if (notComputed & pFlag) {
p= c->GetPoint(u);
notComputed &= ~pFlag;
}
d= r->GetPPoint(p);
notComputed &= ~dFlag;
}
return d;
}
//////////////////////////////////////////////////////////////////////////////
inline void G4CurveRayIntersection::UpdateWithPointOnCurve(
G4CurveRayIntersection& is)
{
if (d!=kInfinity) {
// not the first intersection
G4double dTmp= is.GetDistance();
if (dTmp < kCarTolerance || GetDistance() <= dTmp) {
// not on ray or not the closest intersection
return;
}
}
// accepted
*this= is;
}
inline void G4CurveRayIntersection::Update(G4CurveRayIntersection& is)
{
if (c->IsBounded()) {
if (!c->IsPOn(is.GetPPoint())) {
return;
}
}
UpdateWithPointOnCurve(is);
}