63 lines
1005 B
Plaintext
63 lines
1005 B
Plaintext
inline void G4CurvePoint::Init(G4Curve& c0)
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{
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c= &c0;
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notComputed= allFlags;
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}
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inline G4CurvePoint::G4CurvePoint(G4Curve& c0)
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{
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Init(c0);
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}
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inline G4Curve& G4CurvePoint::GetCurve() const
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{
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return *c;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline void G4CurvePoint::Reset()
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{
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notComputed= allFlags;
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}
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inline void G4CurvePoint::Reset(G4double u0)
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{
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u= u0;
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notComputed= pFlag;
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}
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inline void G4CurvePoint::Reset(const G4Point3D& p0)
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{
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p= p0;
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notComputed= uFlag;
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}
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inline void G4CurvePoint::Reset(G4double u0, const G4Point3D& p0)
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{
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u= u0;
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p= p0;
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notComputed= 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline G4double G4CurvePoint::GetPPoint()
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{
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if (notComputed & uFlag) {
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u= c->GetPPoint(p);
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notComputed &= ~uFlag;
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}
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return u;
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}
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inline const G4Point3D& G4CurvePoint::GetPoint()
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{
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if (notComputed & pFlag) {
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p= c->GetPoint(u);
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notComputed &= ~pFlag;
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}
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return p;
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}
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