179 lines
4.4 KiB
C++
179 lines
4.4 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Curve.hh,v 1.2.8.1 1999/12/07 20:48:18 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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#ifndef __CURVE_H
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#define __CURVE_H
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#include "geomdefs.hh"
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#include "G4Point3D.hh"
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#include "G4Vector3D.hh"
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#include "G4BoundingBox3D.hh"
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#include "G4Transform3D.hh"
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#include "G4Ray.hh"
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class G4Ray;
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class G4CurveRayIntersection;
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class G4CurvePoint;
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class G4Surface;
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class G4Curve
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{
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public:
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// The right way to Initialize objects derived from G4Curve is:
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// . Construct (the constructor takes no parameters)
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// . call Init()
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// . call one of the SetBounds(), if the curve is bounded (most are)
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G4Curve();
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virtual ~G4Curve();
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virtual G4String GetEntityType() const { return "G4Curve"; }
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private:
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G4Curve(const G4Curve&);
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G4Curve& operator=(const G4Curve&);
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public:
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// transformation of the curve
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// virtual void Transform(const G4Transform3D& tr);
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// projection onto the xy plane after transformation tr
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// the returned object is allocated dynamically;
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// it is the caller's responsibility to delete it
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// in case the projection maps two distinct points into one,
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// 0 is returned
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// NOTE: this should not occur when using projection
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// with G4SurfaceOfRevolution.
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// For other uses this might be too restrictive...
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virtual G4Curve* Project(const G4Transform3D& tr=G4Transform3D::Identity)= 0;
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// tangent vector to a curve at the point with parameter u
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// true if exists
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// vector comes into v
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virtual G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v)= 0;
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// intersect a 2D curve (probably obtained with Project) with a ray.
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// the ray is projected onto the xy plane.
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// no intersection: return false
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// intersection: return true, and set intersection0
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// the intersection point is ray.start+ray.dir*intersection0
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// virtual void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is)= 0;
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virtual G4int IntersectRay2D(const G4Ray& ray)= 0;
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// start and endpoints
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// in 3D space
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const G4Point3D& GetStart() const;
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const G4Point3D& GetEnd() const;
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// in parameter space
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G4double GetPStart() const;
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G4double GetPEnd() const;
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// set start and endpoints
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// four versions, as both points can be given as parameter values
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// or 3D points
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void SetBounds(G4double p1, G4double p2);
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void SetBounds(G4double p1, const G4Point3D& p2);
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void SetBounds(const G4Point3D& p1, G4double p2);
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void SetBounds(const G4Point3D& p1, const G4Point3D& p2);
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// returns if the curve is bounded
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G4bool IsBounded() const;
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// returns if the parameter is on the curve
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G4bool IsPOn(G4double param);
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// the sameSense flag can be used to reverse the orientation
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// of the curve (value false).
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// the curves themselves never use the value of this flag;
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// this is just a convenient means of storing
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// this piece of topological information.
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void SetSameSense(G4int sameSense0);
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G4int GetSameSense() const;
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// if the parameter space is closed, return the max value
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// if not, return <=0
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virtual G4double GetPMax()= 0;
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// parameter -> point
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virtual G4Point3D GetPoint(G4double param)= 0;
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// point -> parameter
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// result is undefined
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// if the point is further off the curve than some tolerance
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virtual G4double GetPPoint(const G4Point3D& p)= 0;
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// get the bounding box for the curve
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// this function only works when the curve is bounded!
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// otherwise, the result is undefined.
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const G4BoundingBox3D* BBox() const;
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// To be moved to a derived class
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// really needed?
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virtual void SetParentSrfPtr(const G4Surface* srf){}
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virtual const char* Name(){return "G4Curve";}
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G4bool operator==(const G4Curve& right) const
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{
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return this == &right;
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}
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protected:
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G4BoundingBox3D bBox;
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// This function will be called after the bounds are set:
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virtual void InitBounded()= 0;
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private:
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void SetStart(const G4Point3D& pt);
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void SetStart(G4double p);
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void SetEnd(const G4Point3D& p);
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void SetEnd(G4double p);
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void SetBoundsRest();
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G4Point3D start;
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G4Point3D end;
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G4double pStart;
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G4double pEnd;
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G4double pRange;
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G4bool bounded;
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G4int sameSense;
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};
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#include "G4Curve.icc"
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#endif
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