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geant4/source/geometry/solids/BREPS/include/G4CircularCurve.hh
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2016-06-08 15:28:20 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4CircularCurve.hh,v 1.2.8.1 1999/12/07 20:48:17 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
#ifndef __CIRCULARCURVE_H
#define __CIRCULARCURVE_H
// should be G4Circle, but there is one in graphics_reps already
#include "G4Conic.hh"
class G4CircularCurve : public G4Conic
{
public:
G4CircularCurve();
~G4CircularCurve();
virtual G4Curve* Project(const G4Transform3D& tr=
G4Transform3D::Identity);
virtual G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v);
//virtual void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
virtual G4int IntersectRay2D(const G4Ray& ray);
virtual G4double GetPMax();
virtual G4Point3D GetPoint(G4double param);
virtual G4double GetPPoint(const G4Point3D& p);
// Get/Set for the geometric data
void Init(const G4Axis2Placement3D& position0, G4double radius0);
G4double GetRadius() const;
protected:
virtual void InitBounded();
private:
// geometric data
G4double radius;
};
#include "G4CircularCurve.icc"
#endif