67 lines
1.6 KiB
Plaintext
67 lines
1.6 KiB
Plaintext
inline void G4Axis2Placement3D::Init( const G4Vector3D& refDirection0 ,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 )
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{
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refDirection = refDirection0;
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axis = axis0;
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location = location0;
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// get the axes of the placement coordinate system
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// (p[] of the STEP standard)
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pZ = axis.unit();
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pX = (refDirection-(refDirection*pZ)*pZ).unit();
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pY = pZ.cross(pX); // normalized
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// basis transformation
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fromPlacementCoordinates= HepTranslate3D(location)
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* G4Transform3D(HepXHat, HepYHat, HepZHat,
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pX, pY, pZ);
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toPlacementCoordinates= fromPlacementCoordinates.inverse();
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}
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inline G4Axis2Placement3D::G4Axis2Placement3D(const G4Vector3D& refDirection0,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 )
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{
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Init( refDirection0, axis0, location0);
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}
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inline G4Point3D G4Axis2Placement3D::GetLocation() const { return location; }
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inline G4Vector3D G4Axis2Placement3D::GetAxis() const { return axis; }
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inline G4Vector3D G4Axis2Placement3D::GetRefDirection() const
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{
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return refDirection;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline const G4Transform3D&
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G4Axis2Placement3D::GetToPlacementCoordinates() const
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{
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return toPlacementCoordinates;
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}
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inline const G4Transform3D&
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G4Axis2Placement3D::GetFromPlacementCoordinates() const
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{
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return fromPlacementCoordinates;
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}
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inline G4Vector3D G4Axis2Placement3D::GetPX() const { return pX; }
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inline G4Vector3D G4Axis2Placement3D::GetPY() const { return pY; }
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inline G4Vector3D G4Axis2Placement3D::GetPZ() const { return pZ; }
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