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geant4/source/geometry/solids/BREPS/include/G4Axis2Placement3D.hh
T
2016-06-01 15:25:35 +02:00

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1.7 KiB
C++

#ifndef __G4Placement3D_h
#define __G4Placement3D_h 1
#include "G4Point3D.hh"
#include "G4Vector3D.hh"
#include "G4Transform3D.hh"
#include "G4PointRat.hh"
#include "G4Ray.hh"
class G4Axis2Placement3D
{
public:
G4Axis2Placement3D();
~G4Axis2Placement3D();
G4Axis2Placement3D(const G4Axis2Placement3D& place);
//inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2,
// const G4Plane& Pl1, const G4Plane& Pl2)
// {
// Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d);
// Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d);
// Coord.Z(0);
// }
// Get/Set for geometric data
void Init( const G4Vector3D& refDirection0 ,
const G4Vector3D& axis0 ,
const G4Point3D& location0 );
G4Axis2Placement3D( const G4Vector3D& refDirection0 ,
const G4Vector3D& axis0 ,
const G4Point3D& location0 );
G4Point3D GetLocation() const;
G4Vector3D GetAxis() const;
G4Vector3D GetRefDirection() const;
// placement coordinate axes
G4Vector3D GetPX() const;
G4Vector3D GetPY() const;
G4Vector3D GetPZ() const;
// transformation from/to the placement coordinate system
const G4Transform3D& GetToPlacementCoordinates() const;
const G4Transform3D& GetFromPlacementCoordinates() const;
virtual G4bool operator==(const G4Axis2Placement3D& other) const
{
return (this==&other) ? true : false;
}
private:
// geometric data
G4Point3D location;
G4Vector3D axis;
G4Vector3D refDirection;
// placement coordinate axes
G4Vector3D pX, pY, pZ;
G4Transform3D toPlacementCoordinates;
G4Transform3D fromPlacementCoordinates;
};
#include "G4Axis2Placement3D.icc"
#endif