253 lines
6.3 KiB
C++
253 lines
6.3 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VoxelLimits.hh,v 1.1.12.1 1999/12/07 20:48:12 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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// class G4VoxelLimits
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//
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// Represents limitation/restrictions of space , where restrictions
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// are only made perpendicular to the cartesian axes.
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//
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//
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// Member functions:
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//
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// G4VoxelLimits()
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// Construct, with volume unrestricted
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// ~G4VoxelLimits()
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// No actions.
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// AddLimit(const EAxis pAxis, const G4double pMin,const G4double pMax)
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// Restict the volume to between specified min and max along the given axis.
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// Cartesian axes only, pMin<=pMax.
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// G4double GetMaxXExtent() const
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// Return maximum x extent
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// G4double GetMaxYExtent() const
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// Return maximum y extent
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// G4double GetMaxZExtent() const
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// Return maximum z extent
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// G4double GetMinXExtent() const
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// Return minimum x extent
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// G4double GetMinYExtent() const
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// Return minimum y extent
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// G4double GetMinZExtent() const
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// Return minimum z extent
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// G4double GetMaxExtent(const EAxis pAxis) const
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// Return maximum extent of volume along specified axis.
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// G4double GetMinExtent(const EAxis pAxis) const
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// Return maximum extent of volume along specified axis.
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// G4bool IsLimited() const
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// Return true if limited along any axis
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// G4bool IsLimited(const EAxis pAxis) const
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// Return true if the specified axis is resticted/limited.
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// G4bool IsXLimited() const
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// Return true if the x axis is limited
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// G4bool IsYLimited() const
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// Return true if the y axis is limited
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// G4bool IsZLimited() const
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// Return true if the z axis is limited
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//
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// G4bool ClipToLimits(G4ThreeVector& pStart,G4ThreeVector& pEnd)
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// Clip the line segment pStart->pEnd to the volume described by the
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// current limits. Return true if the line remains after clipping,
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// else false, and leave the vectors in an undefined state.
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//
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// G4bool Inside(const G4ThreeVector& pVec) const
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// Return true if the specified vector is inside/on boundaries
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// of limits
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//
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// G4int OutCode(const G4ThreeVector& pVec) const
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// Calculate the `outcode' for the specified vector.
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// Intended for use during clipping against the limits
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// The bits are set given following conditions:
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// 0 pVec.x()<fxAxisMin && IsXLimited()
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// 1 pVec.x()>fxAxisMax && IsXLimited()
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// 2 pVec.y()<fyAxisMin && IsYLimited()
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// 3 pVec.y()>fyAxisMax && IsYLimited()
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// 4 pVec.z()<fzAxisMin && IsZLimited()
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// 5 pVec.z()>fzAxisMax && IsZLimited()
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//
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// Member data:
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//
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// G4double fxAxisMin,fxAxisMax
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// G4double fyAxisMin,fyAxisMax
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// G4double fzAxisMin,fzAxisMax
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// The min and max values along each axis. +-kInfinity if not restricted
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//
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//
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// operators:
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//
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// ostream& operator << (ostream& os, const G4VoxelLimits& pLim);
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//
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// Print the limits to the stream in the form:
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// "{(xmin,xmax) (ymin,ymax) (zmin,zmax)}" Replace (xmin,xmax) by (-,-)
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// when not limited.
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//
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// Notes:
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//
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// Beware no break statements after returns in switch(pAxis)s
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//
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// History:
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// 13.07.95 P.Kent Initial version.
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#ifndef G4VOXELLIMITS_HH
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#define G4VOXELLIMITS_HH
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#include "globals.hh"
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#include "geomdefs.hh"
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#include "G4ThreeVector.hh"
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#include <assert.h>
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class ostream;
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class G4VoxelLimits
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{
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public:
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// Constructor - initialise to be unlimited
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G4VoxelLimits() : fxAxisMin(-kInfinity),fxAxisMax(kInfinity),
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fyAxisMin(-kInfinity),fyAxisMax(kInfinity),
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fzAxisMin(-kInfinity),fzAxisMax(kInfinity)
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{;}
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// G4VoxelLimits(const G4VoxelLimits& v);
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// Destructor
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~G4VoxelLimits() {;}
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// Further restict limits
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void AddLimit(const EAxis pAxis, const G4double pMin,const G4double pMax);
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// Return appropriate max limit
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G4double GetMaxXExtent() const
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{
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return fxAxisMax;
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}
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G4double GetMaxYExtent() const
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{
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return fyAxisMax;
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}
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G4double GetMaxZExtent() const
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{
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return fzAxisMax;
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}
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// Return appropriate min limit
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G4double GetMinXExtent() const
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{
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return fxAxisMin;
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}
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G4double GetMinYExtent() const
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{
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return fyAxisMin;
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}
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G4double GetMinZExtent() const
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{
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return fzAxisMin;
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}
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// Return specified max limit
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G4double GetMaxExtent(const EAxis pAxis) const
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{
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if (pAxis==kXAxis)
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{
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return GetMaxXExtent();
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}
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else if (pAxis==kYAxis)
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{
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return GetMaxYExtent();
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}
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else
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{
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assert(pAxis==kZAxis);
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return GetMaxZExtent();
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}
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}
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//Return min limit
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G4double GetMinExtent(const EAxis pAxis) const
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{
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if (pAxis==kXAxis)
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{
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return GetMinXExtent();
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}
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else if (pAxis==kYAxis)
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{
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return GetMinYExtent();
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}
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else
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{
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assert(pAxis==kZAxis);
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return GetMinZExtent();
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}
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}
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// Return true if x axis is limited
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G4bool IsXLimited() const
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{
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return (fxAxisMin==-kInfinity&&fxAxisMax==kInfinity) ? false : true;
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}
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// Return true if y axis is limited
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G4bool IsYLimited() const
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{
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return (fyAxisMin==-kInfinity&&fyAxisMax==kInfinity) ? false : true;
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}
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// Return true if z axis is limited
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G4bool IsZLimited() const
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{
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return (fzAxisMin==-kInfinity&&fzAxisMax==kInfinity) ? false : true;
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}
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// Return true if limited along any axis
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G4bool IsLimited() const
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{
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return (IsXLimited()||IsYLimited()||IsZLimited());
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}
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// Return true if specified axis is limited
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G4bool IsLimited(const EAxis pAxis) const
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{
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if (pAxis==kXAxis)
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{
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return IsXLimited();
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}
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else if (pAxis==kYAxis)
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{
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return IsYLimited();
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}
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else
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{
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assert(pAxis==kZAxis);
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return IsZLimited();
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}
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}
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G4bool ClipToLimits(G4ThreeVector& pStart,G4ThreeVector& pEnd) const;
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// Return true if specified vector is inside/on boundaries of limits
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G4bool Inside(const G4ThreeVector& pVec) const
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{
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return ((GetMinXExtent()<=pVec.x()) &&
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(GetMaxXExtent()>=pVec.x()) &&
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(GetMinYExtent()<=pVec.y()) &&
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(GetMaxYExtent()>=pVec.y()) &&
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(GetMinZExtent()<=pVec.z()) &&
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(GetMaxZExtent()>=pVec.z()) ) ? true : false;
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}
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G4int OutCode(const G4ThreeVector& pVec) const;
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private:
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G4double fxAxisMin,fxAxisMax;
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G4double fyAxisMin,fyAxisMax;
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G4double fzAxisMin,fzAxisMax;
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};
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ostream& operator << (ostream& os, const G4VoxelLimits& pLim);
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#endif
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