192 lines
4.7 KiB
Plaintext
192 lines
4.7 KiB
Plaintext
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4.cc.omit,v 1.2 1999/12/05 17:50:11 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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#include "G3toG4.hh"
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//G4GeometryManager::G4GeometryManager()
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//{
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// ofile << "G4GeometryManager: Open manager\n";
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//}
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//void G4GeometryManager::CloseGeometry()
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//{
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// ofile << "G4GeometryManager::CloseGeometry close geometry\n";
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//}
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G4VSolid::G4VSolid()
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{
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ofile << "G4VSolid: Making solid\n";
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}
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G4VSolid::G4VSolid(G4String shape, G4double* )
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{
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ofile << "G4VSolid: Making solid " << shape << '\n';
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}
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G4VSolid::G4VSolid(G4String shape, G4double* , G4Angles)
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{
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ofile << "G4VSolid: Making solid " << shape << '\n';
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}
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G4Material::G4Material(G4String name, G4double dens)
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{
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ofile << "G4Material: Making material '" << name << "' density " << dens << '\n';
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}
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void G4Material::add(G4double a, G4double z, G4double fraction)
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{
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ofile << " G4Material::add a,z,fraction " << a << " " << z << " " << fraction << '\n';
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}
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G4UserLimits::G4UserLimits(G4double stepmin, G4double stepmax)
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{
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ofile << "G4UserLimits: stepmin " << stepmin << " max " << stepmax << '\n';
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}
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G4LogicalVolume::G4LogicalVolume(G4String name, G4VSolid*, G4Material*,
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G4MagneticField*, G4UserLimits*)
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{
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myname = name;
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ofile << "G4LogicalVolume: Creating logical volume " << name << '\n';
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}
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void G4LogicalVolume::ApplyAttribute(G4String attribute, G4int ival)
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{
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ofile << "G4LogicalVolume::ApplyAttribute " << attribute << " to volume " << myname
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<< ", value " << ival << '\n';
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}
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G4VPhysicalVolume::G4VPhysicalVolume()
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{
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ofile << "G4VPhysicalVolume: Make physical vol\n";
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}
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G4VPhysicalVolume* G4PVPlacement(G4String name, G4LogicalVolume*,
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G4VPhysicalVolume* p, G4Transform*,
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G4int, G4Only)
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{
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ofile << "G4PVPLacement: Place phys vol " << name << '\n';
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return p;
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}
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G4VPhysicalVolume* G4PVIndex(G4String name, G4LogicalVolume*,
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G4VPhysicalVolume* p, G4Transform*,
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G4int, G4Only, G4double*,
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G4int npars)
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{
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ofile << "G4PVIndex: Place index vols " << name << " " << npars << '\n';
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return p;
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}
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void G4PVReplicas(G4String name, G4LogicalVolume*, G4VPhysicalVolume*,
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EAxis, G4int ndiv, G4double range, G4double offset)
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{
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ofile << "G4PVReplicas: Place replicas " << name << " " << ndiv << " " << range <<
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" " << offset << '\n';
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}
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void G4PVParametrized(G4String name, void* , G4LogicalVolume*,
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G4VPhysicalVolume*, EAxis, G4int ndiv,
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G4double range, G4double offset)
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{
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ofile << "G4PVParametrized: Place parametrized volumes " << name
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<< " " << ndiv << " " << range << " " << offset << '\n';
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}
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G4ProcessManager::G4ProcessManager(G4String name)
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{
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ofile << "G4ProcessManager: " << " manager for " << name << '\n';
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}
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G4Decay::G4Decay()
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{
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ofile << "G4Decay: Create decay object\n";
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}
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void G4Decay::AddMode(G4int mode, G4double br)
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{
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ofile << "G4Decay::AddMode: add mode ID " << mode << " BR " << br
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<< '\n';
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}
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G4ParticleDef::G4ParticleDef(G4String name, G4ProcessManager*,
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G4double m, G4double q,
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G4double life)
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{
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ofile << "G4ParticleDef: Create particle " << name << " mass " << m <<
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" chg " << q << " life " << life << '\n';
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}
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void G4ParticleDef::SetDecay(G4Decay*)
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{
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ofile << "G4ParticleDef::SetDecay: Set particle decay\n";
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}
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G4Box::G4Box(G4String, G4double*)
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{
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ofile << " G4Box: make BOX\n";
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}
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G4Trap::G4Trap(G4String, G4double*, G4Angles)
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{
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ofile << " G4Trap: make Trap\n";
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}
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G4Tubs::G4Tubs(G4String, G4double*, G4Angles)
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{
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ofile << " G4Tubs: make Tubs\n";
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}
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G4Cons::G4Cons(G4String, G4double*, G4Angles)
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{
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ofile << " G4Cons: make Cons\n";
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}
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G4Sphe::G4Sphe(G4String, G4double*, G4Angles)
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{
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ofile << " G4Sphe: make Sphe\n";
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}
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G4Para::G4Para(G4String, G4double*, G4Angles)
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{
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ofile << " G4Para: make Para\n";
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}
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G4Pgon::G4Pgon(G4String, G4double*)
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{
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ofile << " G4Pgon: make Pgon\n";
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}
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G4Pcon::G4Pcon(G4String, G4double*)
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{
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ofile << " G4Pcon: make Pcon\n";
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}
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G4Eltu::G4Eltu(G4String, G4double*)
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{
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ofile << " G4Eltu: make Eltu\n";
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}
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G4Hype::G4Hype(G4String, G4double*, G4Angles)
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{
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ofile << " G4Hype: make Hype\n";
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}
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G4Gtra::G4Gtra(G4String, G4double*, G4Angles)
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{
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ofile << " G4Gtra: make Gtra\n";
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}
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G4Ctub::G4Ctub(G4String, G4double*, G4Angles)
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{
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ofile << " G4Ctub: make Ctub\n";
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}
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