128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4PrimaryVertex.hh,v 1.2.4.1 1999/12/07 20:47:51 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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#ifndef G4PrimaryVertex_h
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#define G4PrimaryVertex_h 1
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#include "globals.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4PrimaryParticle.hh"
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// class description:
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//
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// This is the class which represents a primary vertex. The ofject of this
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// class is set to G4Event objct by G4VPrimaryGenerator concrete class.
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// This class object has one or more G4PrimaryParticle objects as primary
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// particles.
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class G4PrimaryVertex
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{
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public:
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inline void *operator new(size_t);
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inline void operator delete(void *aStackedTrack);
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G4PrimaryVertex();
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G4PrimaryVertex(G4double x0,G4double y0,G4double z0,G4double t0);
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G4PrimaryVertex(G4ThreeVector xyz0,G4double t0);
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~G4PrimaryVertex();
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const G4PrimaryVertex & operator=(const G4PrimaryVertex &right);
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int operator==(const G4PrimaryVertex &right) const;
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int operator!=(const G4PrimaryVertex &right) const;
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void Print() const;
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private:
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G4double X0;
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G4double Y0;
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G4double Z0;
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G4double T0;
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G4PrimaryParticle * theParticle;
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G4PrimaryParticle * theTail;
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G4PrimaryVertex* nextVertex;
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G4int numberOfParticle;
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public:
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inline G4ThreeVector GetPosition() const
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{ return G4ThreeVector(X0,Y0,Z0); }
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inline G4double GetX0() const
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{ return X0; }
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inline G4double GetY0() const
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{ return Y0; }
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inline G4double GetZ0() const
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{ return Z0; }
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inline G4double GetT0() const
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{ return T0; }
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inline G4int GetNumberOfParticle() const
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{ return numberOfParticle; }
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inline void SetPrimary(G4PrimaryParticle * pp)
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{
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if(theParticle == NULL)
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{
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theParticle = pp;
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theTail = pp;
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}
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else
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{
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theTail->SetNext(pp);
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theTail = pp;
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}
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numberOfParticle++;
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}
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inline G4PrimaryParticle* GetPrimary(G4int i=0) const
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{
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if( i == 0 )
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{ return theParticle; }
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else if( i > 0 && i < numberOfParticle )
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{
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G4PrimaryParticle* particle = theParticle;
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for( int j=0; j<i; j++ )
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{
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if( particle == NULL ) return NULL;
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particle = particle->GetNext();
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}
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return particle;
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}
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else
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{ return NULL; }
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}
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inline void SetNext(G4PrimaryVertex* nv)
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{
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if(nextVertex == NULL)
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{ nextVertex = nv; }
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else
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{ nextVertex->SetNext(nv); }
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}
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inline G4PrimaryVertex* GetNext() const
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{ return nextVertex; }
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};
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extern G4Allocator<G4PrimaryVertex> aPrimaryVertexAllocator;
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inline void * G4PrimaryVertex::operator new(size_t)
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{
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void * aPrimaryVertex;
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aPrimaryVertex = (void *) aPrimaryVertexAllocator.MallocSingle();
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return aPrimaryVertex;
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}
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inline void G4PrimaryVertex::operator delete(void * aPrimaryVertex)
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{
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aPrimaryVertexAllocator.FreeSingle((G4PrimaryVertex *) aPrimaryVertex);
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}
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#endif
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