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geant4/source/run/include/G4VModularPhysicsList.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VModularPhysicsList.hh 72043 2013-07-04 12:10:30Z gcosmo $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// Class Description:
// This class is a subclass of G4VUserPhysicsList.
// The user should register his/her physics constructors
// by using
// G4VModularPhysicsList::RegsiterPhysics()
// to construt particles and processes.
//
// Only one physics constructor can be registered for each "physics_type".
// Physics constructors with same "physics_type" can be replaced by
// G4VModularPhysicsList::ReplacePhysics() method
//
// ------------------------------------------------------------
// History
// - first version 12 Nov 2000 by H.Kurashige
// - Add ReplacePhysics 14 Mar 2011 by H.Kurashige
//
// ------------------------------------------------------------
#ifndef G4VModularPhysicsList_h
#define G4VModularPhysicsList_h 1
#include <vector>
#include "globals.hh"
#include "rundefs.hh"
#include "G4ios.hh"
#include "G4VUserPhysicsList.hh"
#include "G4VPhysicsConstructor.hh"
#include "G4VUPLSplitter.hh"
class G4VMPLData {
//Encapsulate the fields of class G4VModularPhysicsList
//that are per-thread.
public:
void initialize();
typedef std::vector<G4VPhysicsConstructor*> G4PhysConstVectorData;
G4PhysConstVectorData* physicsVector;
};
// The type G4VMPLManager is introduced to encapsulate the methods used by
// both the master thread and worker threads to allocate memory space for
// the fields encapsulated by the class G4VMPLData. When each thread
// changes the value for these fields, it refers to them using a macro
// definition defined below. For every G4VUserPhysicsList instance,
// there is a corresponding G4VMPLData instance. All G4VMPLData instances
// are organized by the class G4VMPLManager as an array.
// The field "int G4VMPLInstanceID" is added to the class G4VUserPhysicsList.
// The value of this field in each G4VUserPhysicsList instance is the
// subscript of the corresponding G44VUPLData instance.
// In order to use the class G44VUPLManager, we add a static member in the class
// G4VUserPhysicsList as follows: "static G4VMPLManager subInstanceManager".
// Both the master thread and worker threads change the length of the array
// for G44VUPLData instances mutually along with G4VUserPhysicsList
// instances are created.
typedef G4VUPLSplitter<G4VMPLData> G4VMPLManager;
typedef G4VMPLManager G4VModularPhysicsListSubInstanceManager;
class G4VModularPhysicsList: public virtual G4VUserPhysicsList
{
public:
G4VModularPhysicsList();
virtual ~G4VModularPhysicsList();
protected:
// hide copy constructor and assignment operator
G4VModularPhysicsList(const G4VModularPhysicsList&);
G4VModularPhysicsList & operator=(const G4VModularPhysicsList&);
public: // with description
// This method will be invoked in the Construct() method.
// each particle type will be instantiated
virtual void ConstructParticle();
// This method will be invoked in the Construct() method.
// each physics process will be instantiated and
// registered to the process manager of each particle type
virtual void ConstructProcess();
public: // with description
// Register Physics Constructor
void RegisterPhysics(G4VPhysicsConstructor* );
const G4VPhysicsConstructor* GetPhysics(G4int index) const;
const G4VPhysicsConstructor* GetPhysics(const G4String& name) const;
const G4VPhysicsConstructor* GetPhysicsWithType(G4int physics_type) const;
// Replace Physics Constructor
// The existing physics constructor with same physics_type as one of
// the given physics constructor is replaced
// (existing physics will be deleted)
// If a corresponding physics constructor is NOT found,
// the given physics constructor is just added
void ReplacePhysics(G4VPhysicsConstructor* );
// Remove Physics Constructor from the list
void RemovePhysics(G4VPhysicsConstructor* );
void RemovePhysics(G4int type);
void RemovePhysics(const G4String& name);
/////////////////////////////////////
public: // with description
void SetVerboseLevel(G4int value);
G4int GetVerboseLevel() const;
// set/get controle flag for output message
// 0: Silent
// 1: Warning message
// 2: More
// given verbose level is set to all physics constructors
protected: // with description
// vector of pointers to G4VPhysicsConstructor
//typedef std::vector<G4VPhysicsConstructor*> G4PhysConstVector;
//static G4ThreadLocal G4PhysConstVector* physicsVector;
G4int verboseLevel;
typedef G4VMPLData::G4PhysConstVectorData G4PhysConstVector;
G4int g4vmplInstanceID;
G4RUN_DLL static G4VMPLManager G4VMPLsubInstanceManager;
public:
inline G4int GetInstanceID() const;
static const G4VMPLManager& GetSubInstanceManager();
};
inline
G4int G4VModularPhysicsList::GetVerboseLevel() const
{
return verboseLevel;
}
inline
G4int G4VModularPhysicsList::GetInstanceID() const
{
return g4vmplInstanceID;
}
inline
const G4VMPLManager& G4VModularPhysicsList::GetSubInstanceManager()
{
return G4VMPLsubInstanceManager;
}
#endif