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geant4/source/processes/electromagnetic/xrays/src/G4Cerenkov.cc
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// $Id: G4Cerenkov.cc 85355 2014-10-28 09:58:59Z gcosmo $
//
////////////////////////////////////////////////////////////////////////
// Cerenkov Radiation Class Implementation
////////////////////////////////////////////////////////////////////////
//
// File: G4Cerenkov.cc
// Description: Discrete Process -- Generation of Cerenkov Photons
// Version: 2.1
// Created: 1996-02-21
// Author: Juliet Armstrong
// Updated: 2007-09-30 by Peter Gumplinger
// > change inheritance to G4VDiscreteProcess
// GetContinuousStepLimit -> GetMeanFreePath (StronglyForced)
// AlongStepDoIt -> PostStepDoIt
// 2005-08-17 by Peter Gumplinger
// > change variable name MeanNumPhotons -> MeanNumberOfPhotons
// 2005-07-28 by Peter Gumplinger
// > add G4ProcessType to constructor
// 2001-09-17, migration of Materials to pure STL (mma)
// 2000-11-12 by Peter Gumplinger
// > add check on CerenkovAngleIntegrals->IsFilledVectorExist()
// in method GetAverageNumberOfPhotons
// > and a test for MeanNumberOfPhotons <= 0.0 in DoIt
// 2000-09-18 by Peter Gumplinger
// > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition();
// aSecondaryTrack->SetTouchable(0);
// 1999-10-29 by Peter Gumplinger
// > change: == into <= in GetContinuousStepLimit
// 1997-08-08 by Peter Gumplinger
// > add protection against /0
// > G4MaterialPropertiesTable; new physics/tracking scheme
//
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#include "G4ios.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "G4Poisson.hh"
#include "G4EmProcessSubType.hh"
#include "G4LossTableManager.hh"
#include "G4MaterialCutsCouple.hh"
#include "G4ParticleDefinition.hh"
#include "G4Cerenkov.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////////////
// static data members
//////////////////////
//G4bool G4Cerenkov::fTrackSecondariesFirst = false;
//G4double G4Cerenkov::fMaxBetaChange = 0.;
//G4int G4Cerenkov::fMaxPhotons = 0;
//////////////
// Operators
//////////////
// G4Cerenkov::operator=(const G4Cerenkov &right)
// {
// }
/////////////////
// Constructors
/////////////////
G4Cerenkov::G4Cerenkov(const G4String& processName, G4ProcessType type)
: G4VProcess(processName, type) ,
fTrackSecondariesFirst(false),
fMaxBetaChange(0),
fMaxPhotons(0)
{
SetProcessSubType(fCerenkov);
thePhysicsTable = NULL;
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
}
// G4Cerenkov::G4Cerenkov(const G4Cerenkov &right)
// {
// }
////////////////
// Destructors
////////////////
G4Cerenkov::~G4Cerenkov()
{
if (thePhysicsTable != NULL) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
}
////////////
// Methods
////////////
G4bool G4Cerenkov::IsApplicable(const G4ParticleDefinition& aParticleType)
{
G4bool result = false;
if (aParticleType.GetPDGCharge() != 0.0 &&
aParticleType.GetPDGMass() != 0.0 &&
aParticleType.GetParticleName() != "chargedgeantino" &&
!aParticleType.IsShortLived() ) { result = true; }
return result;
}
void G4Cerenkov::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
}
void G4Cerenkov::SetMaxBetaChangePerStep(const G4double value)
{
fMaxBetaChange = value*CLHEP::perCent;
}
void G4Cerenkov::SetMaxNumPhotonsPerStep(const G4int NumPhotons)
{
fMaxPhotons = NumPhotons;
}
void G4Cerenkov::BuildPhysicsTable(const G4ParticleDefinition&)
{
if (!thePhysicsTable) BuildThePhysicsTable();
}
// PostStepDoIt
// -------------
//
G4VParticleChange*
G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
// This routine is called for each tracking Step of a charged particle
// in a radiator. A Poisson-distributed number of photons is generated
// according to the Cerenkov formula, distributed evenly along the track
// segment and uniformly azimuth w.r.t. the particle direction. The
// parameters are then transformed into the Master Reference System, and
// they are added to the particle change.
{
//////////////////////////////////////////////////////
// Should we ensure that the material is dispersive?
//////////////////////////////////////////////////////
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
G4ThreeVector x0 = pPreStepPoint->GetPosition();
G4ThreeVector p0 = aStep.GetDeltaPosition().unit();
G4double t0 = pPreStepPoint->GetGlobalTime();
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if (!aMaterialPropertiesTable) return pParticleChange;
G4MaterialPropertyVector* Rindex =
aMaterialPropertiesTable->GetProperty("RINDEX");
if (!Rindex) return pParticleChange;
// particle charge
const G4double charge = aParticle->GetDefinition()->GetPDGCharge();
// particle beta
const G4double beta = (pPreStepPoint ->GetBeta() +
pPostStepPoint->GetBeta())/2.;
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge,beta,aMaterial,Rindex);
if (MeanNumberOfPhotons <= 0.0) {
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
}
G4double step_length;
step_length = aStep.GetStepLength();
MeanNumberOfPhotons = MeanNumberOfPhotons * step_length;
G4int NumPhotons = (G4int) G4Poisson(MeanNumberOfPhotons);
if (NumPhotons <= 0) {
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
}
////////////////////////////////////////////////////////////////
aParticleChange.SetNumberOfSecondaries(NumPhotons);
if (fTrackSecondariesFirst) {
if (aTrack.GetTrackStatus() == fAlive )
aParticleChange.ProposeTrackStatus(fSuspend);
}
////////////////////////////////////////////////////////////////
G4double Pmin = Rindex->GetMinLowEdgeEnergy();
G4double Pmax = Rindex->GetMaxLowEdgeEnergy();
G4double dp = Pmax - Pmin;
G4double nMax = Rindex->GetMaxValue();
G4double BetaInverse = 1./beta;
G4double maxCos = BetaInverse / nMax;
G4double maxSin2 = (1.0 - maxCos) * (1.0 + maxCos);
const G4double beta1 = pPreStepPoint ->GetBeta();
const G4double beta2 = pPostStepPoint->GetBeta();
G4double MeanNumberOfPhotons1 =
GetAverageNumberOfPhotons(charge,beta1,aMaterial,Rindex);
G4double MeanNumberOfPhotons2 =
GetAverageNumberOfPhotons(charge,beta2,aMaterial,Rindex);
for (G4int i = 0; i < NumPhotons; i++) {
// Determine photon energy
G4double rand;
G4double sampledEnergy, sampledRI;
G4double cosTheta, sin2Theta;
// sample an energy
do {
rand = G4UniformRand();
sampledEnergy = Pmin + rand * dp;
sampledRI = Rindex->Value(sampledEnergy);
cosTheta = BetaInverse / sampledRI;
sin2Theta = (1.0 - cosTheta)*(1.0 + cosTheta);
rand = G4UniformRand();
} while (rand*maxSin2 > sin2Theta);
// Generate random position of photon on cone surface
// defined by Theta
rand = G4UniformRand();
G4double phi = twopi*rand;
G4double sinPhi = std::sin(phi);
G4double cosPhi = std::cos(phi);
// calculate x,y, and z components of photon energy
// (in coord system with primary particle direction
// aligned with the z axis)
G4double sinTheta = std::sqrt(sin2Theta);
G4double px = sinTheta*cosPhi;
G4double py = sinTheta*sinPhi;
G4double pz = cosTheta;
// Create photon momentum direction vector
// The momentum direction is still with respect
// to the coordinate system where the primary
// particle direction is aligned with the z axis
G4ParticleMomentum photonMomentum(px, py, pz);
// Rotate momentum direction back to global reference
// system
photonMomentum.rotateUz(p0);
// Determine polarization of new photon
G4double sx = cosTheta*cosPhi;
G4double sy = cosTheta*sinPhi;
G4double sz = -sinTheta;
G4ThreeVector photonPolarization(sx, sy, sz);
// Rotate back to original coord system
photonPolarization.rotateUz(p0);
// Generate a new photon:
G4DynamicParticle* aCerenkovPhoton =
new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(),
photonMomentum);
aCerenkovPhoton->SetPolarization
(photonPolarization.x(),
photonPolarization.y(),
photonPolarization.z());
aCerenkovPhoton->SetKineticEnergy(sampledEnergy);
// Generate new G4Track object:
G4double delta, NumberOfPhotons, N;
do {
rand = G4UniformRand();
delta = rand * aStep.GetStepLength();
NumberOfPhotons = MeanNumberOfPhotons1 - delta *
(MeanNumberOfPhotons1-MeanNumberOfPhotons2)/
aStep.GetStepLength();
N = G4UniformRand() *
std::max(MeanNumberOfPhotons1,MeanNumberOfPhotons2);
} while (N > NumberOfPhotons);
G4double deltaTime = delta /
((pPreStepPoint->GetVelocity()+
pPostStepPoint->GetVelocity())/2.);
G4double aSecondaryTime = t0 + deltaTime;
G4ThreeVector aSecondaryPosition =
x0 + rand * aStep.GetDeltaPosition();
G4Track* aSecondaryTrack =
new G4Track(aCerenkovPhoton,aSecondaryTime,aSecondaryPosition);
aSecondaryTrack->SetTouchableHandle(
aStep.GetPreStepPoint()->GetTouchableHandle());
aSecondaryTrack->SetParentID(aTrack.GetTrackID());
aParticleChange.AddSecondary(aSecondaryTrack);
}
if (verboseLevel>0) {
G4cout <<"\n Exiting from G4Cerenkov::DoIt -- NumberOfSecondaries = "
<< aParticleChange.GetNumberOfSecondaries() << G4endl;
}
return pParticleChange;
}
// BuildThePhysicsTable for the Cerenkov process
// ---------------------------------------------
//
void G4Cerenkov::BuildThePhysicsTable()
{
if (thePhysicsTable) return;
const G4MaterialTable* theMaterialTable=
G4Material::GetMaterialTable();
G4int numOfMaterials = G4Material::GetNumberOfMaterials();
// create new physics table
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
// loop for materials
for (G4int i=0 ; i < numOfMaterials; i++)
{
G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector = 0;
// Retrieve vector of refraction indices for the material
// from the material's optical properties table
G4Material* aMaterial = (*theMaterialTable)[i];
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if (aMaterialPropertiesTable) {
aPhysicsOrderedFreeVector = new G4PhysicsOrderedFreeVector();
G4MaterialPropertyVector* theRefractionIndexVector =
aMaterialPropertiesTable->GetProperty("RINDEX");
if (theRefractionIndexVector) {
// Retrieve the first refraction index in vector
// of (photon energy, refraction index) pairs
G4double currentRI = (*theRefractionIndexVector)[0];
if (currentRI > 1.0) {
// Create first (photon energy, Cerenkov Integral)
// pair
G4double currentPM = theRefractionIndexVector->
Energy(0);
G4double currentCAI = 0.0;
aPhysicsOrderedFreeVector->
InsertValues(currentPM , currentCAI);
// Set previous values to current ones prior to loop
G4double prevPM = currentPM;
G4double prevCAI = currentCAI;
G4double prevRI = currentRI;
// loop over all (photon energy, refraction index)
// pairs stored for this material
for (size_t ii = 1;
ii < theRefractionIndexVector->GetVectorLength();
++ii)
{
currentRI = (*theRefractionIndexVector)[ii];
currentPM = theRefractionIndexVector->Energy(ii);
currentCAI = 0.5*(1.0/(prevRI*prevRI) +
1.0/(currentRI*currentRI));
currentCAI = prevCAI +
(currentPM - prevPM) * currentCAI;
aPhysicsOrderedFreeVector->
InsertValues(currentPM, currentCAI);
prevPM = currentPM;
prevCAI = currentCAI;
prevRI = currentRI;
}
}
}
}
// The Cerenkov integral for a given material
// will be inserted in thePhysicsTable
// according to the position of the material in
// the material table.
thePhysicsTable->insertAt(i,aPhysicsOrderedFreeVector);
}
}
// GetMeanFreePath
// ---------------
//
G4double G4Cerenkov::GetMeanFreePath(const G4Track&,
G4double,
G4ForceCondition*)
{
return 1.;
}
G4double G4Cerenkov::PostStepGetPhysicalInteractionLength(
const G4Track& aTrack,
G4double,
G4ForceCondition* condition)
{
*condition = NotForced;
G4double StepLimit = DBL_MAX;
const G4Material* aMaterial = aTrack.GetMaterial();
G4int materialIndex = aMaterial->GetIndex();
// If Physics Vector is not defined no Cerenkov photons
// this check avoid string comparison below
if(!(*thePhysicsTable)[materialIndex]) { return StepLimit; }
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4MaterialCutsCouple* couple = aTrack.GetMaterialCutsCouple();
G4double kineticEnergy = aParticle->GetKineticEnergy();
const G4ParticleDefinition* particleType = aParticle->GetDefinition();
G4double mass = particleType->GetPDGMass();
// particle beta
G4double beta = aParticle->GetTotalMomentum() /
aParticle->GetTotalEnergy();
// particle gamma
G4double gamma = aParticle->GetTotalEnergy()/mass;
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
G4MaterialPropertyVector* Rindex = NULL;
if (aMaterialPropertiesTable)
Rindex = aMaterialPropertiesTable->GetProperty("RINDEX");
G4double nMax;
if (Rindex) {
nMax = Rindex->GetMaxValue();
} else {
return StepLimit;
}
G4double BetaMin = 1./nMax;
if ( BetaMin >= 1. ) return StepLimit;
G4double GammaMin = 1./std::sqrt(1.-BetaMin*BetaMin);
if (gamma < GammaMin ) return StepLimit;
G4double kinEmin = mass*(GammaMin-1.);
G4double RangeMin = G4LossTableManager::Instance()->
GetRange(particleType,
kinEmin,
couple);
G4double Range = G4LossTableManager::Instance()->
GetRange(particleType,
kineticEnergy,
couple);
G4double Step = Range - RangeMin;
if (Step < 1.*um ) return StepLimit;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
// If user has defined an average maximum number of photons to
// be generated in a Step, then calculate the Step length for
// that number of photons.
if (fMaxPhotons > 0) {
// particle charge
const G4double charge = aParticle->
GetDefinition()->GetPDGCharge();
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge,beta,aMaterial,Rindex);
Step = 0.;
if (MeanNumberOfPhotons > 0.0) Step = fMaxPhotons /
MeanNumberOfPhotons;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
}
// If user has defined an maximum allowed change in beta per step
if (fMaxBetaChange > 0.) {
G4double dedx = G4LossTableManager::Instance()->
GetDEDX(particleType,
kineticEnergy,
couple);
G4double deltaGamma = gamma -
1./std::sqrt(1.-beta*beta*
(1.-fMaxBetaChange)*
(1.-fMaxBetaChange));
Step = mass * deltaGamma / dedx;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
}
*condition = StronglyForced;
return StepLimit;
}
// GetAverageNumberOfPhotons
// -------------------------
// This routine computes the number of Cerenkov photons produced per
// GEANT-unit (millimeter) in the current medium.
// ^^^^^^^^^^
G4double
G4Cerenkov::GetAverageNumberOfPhotons(const G4double charge,
const G4double beta,
const G4Material* aMaterial,
G4MaterialPropertyVector* Rindex) const
{
const G4double Rfact = 369.81/(eV * cm);
if(beta <= 0.0)return 0.0;
G4double BetaInverse = 1./beta;
// Vectors used in computation of Cerenkov Angle Integral:
// - Refraction Indices for the current material
// - new G4PhysicsOrderedFreeVector allocated to hold CAI's
G4int materialIndex = aMaterial->GetIndex();
// Retrieve the Cerenkov Angle Integrals for this material
G4PhysicsOrderedFreeVector* CerenkovAngleIntegrals =
(G4PhysicsOrderedFreeVector*)((*thePhysicsTable)(materialIndex));
if(!(CerenkovAngleIntegrals->IsFilledVectorExist()))return 0.0;
// Min and Max photon energies
G4double Pmin = Rindex->GetMinLowEdgeEnergy();
G4double Pmax = Rindex->GetMaxLowEdgeEnergy();
// Min and Max Refraction Indices
G4double nMin = Rindex->GetMinValue();
G4double nMax = Rindex->GetMaxValue();
// Max Cerenkov Angle Integral
G4double CAImax = CerenkovAngleIntegrals->GetMaxValue();
G4double dp, ge;
// If n(Pmax) < 1/Beta -- no photons generated
if (nMax < BetaInverse) {
dp = 0;
ge = 0;
}
// otherwise if n(Pmin) >= 1/Beta -- photons generated
else if (nMin > BetaInverse) {
dp = Pmax - Pmin;
ge = CAImax;
}
// If n(Pmin) < 1/Beta, and n(Pmax) >= 1/Beta, then
// we need to find a P such that the value of n(P) == 1/Beta.
// Interpolation is performed by the GetEnergy() and
// Value() methods of the G4MaterialPropertiesTable and
// the GetValue() method of G4PhysicsVector.
else {
Pmin = Rindex->GetEnergy(BetaInverse);
dp = Pmax - Pmin;
// need boolean for current implementation of G4PhysicsVector
// ==> being phased out
G4bool isOutRange;
G4double CAImin = CerenkovAngleIntegrals->
GetValue(Pmin, isOutRange);
ge = CAImax - CAImin;
if (verboseLevel>0) {
G4cout << "CAImin = " << CAImin << G4endl;
G4cout << "ge = " << ge << G4endl;
}
}
// Calculate number of photons
G4double NumPhotons = Rfact * charge/eplus * charge/eplus *
(dp - ge * BetaInverse*BetaInverse);
return NumPhotons;
}