Files
geant4/source/processes/electromagnetic/utils/src/G4VEmModel.cc
T
2016-06-10 12:08:39 +02:00

434 lines
14 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4VEmModel.cc 84661 2014-10-17 14:30:16Z gcosmo $
//
// -------------------------------------------------------------------
//
// GEANT4 Class file
//
//
// File name: G4VEmModel
//
// Author: Vladimir Ivanchenko
//
// Creation date: 25.07.2005
//
// Modifications:
// 25.10.2005 Set default highLimit=100.TeV (V.Ivanchenko)
// 06.02.2006 add method ComputeMeanFreePath() (mma)
// 16.02.2009 Move implementations of virtual methods to source (VI)
//
//
// Class Description:
//
// Abstract interface to energy loss models
// -------------------------------------------------------------------
//
#include "G4VEmModel.hh"
#include "G4ElementData.hh"
#include "G4LossTableManager.hh"
#include "G4ProductionCutsTable.hh"
#include "G4ParticleChangeForLoss.hh"
#include "G4ParticleChangeForGamma.hh"
#include "G4SystemOfUnits.hh"
#include "G4Log.hh"
#include "Randomize.hh"
//#include "G4MTHepRandom.hh"
#if __clang__
#if (defined(G4MULTITHREADED) && !defined(G4USE_STD11) && \
!__has_feature(cxx_thread_local))
#define CLANG_NOSTDTLS
#endif
#endif
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const G4double G4VEmModel::inveplus = 1.0/CLHEP::eplus;
const G4double log106 = 6*G4Log(10.);
G4VEmModel::G4VEmModel(const G4String& nam):
flucModel(0),anglModel(0), name(nam), lowLimit(0.1*CLHEP::keV),
highLimit(100.0*CLHEP::TeV),eMinActive(0.0),eMaxActive(DBL_MAX),
polarAngleLimit(CLHEP::pi),secondaryThreshold(DBL_MAX),
theLPMflag(false),flagDeexcitation(false),flagForceBuildTable(false),
isMaster(true),fElementData(0),pParticleChange(0),xSectionTable(0),
theDensityFactor(0),theDensityIdx(0),fCurrentCouple(0),fCurrentElement(0),
fCurrentIsotope(0),nsec(5)
{
xsec.resize(nsec);
nSelectors = 0;
elmSelectors = 0;
localElmSelectors = true;
localTable = true;
useAngularGenerator = false;
idxTable = 0;
fManager = G4LossTableManager::Instance();
fManager->Register(this);
#if (defined(G4MULTITHREADED) && !defined(G4USE_STD11)) || \
(defined(CLANG_NOSTDTLS))
rndmEngineMod = G4MTHepRandom::getTheEngine();
#else // Sequential mode or supporting C++11 standard
rndmEngineMod = CLHEP::HepRandom::getTheEngine();
#endif
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VEmModel::~G4VEmModel()
{
if(localElmSelectors) {
if(nSelectors > 0) {
for(G4int i=0; i<nSelectors; ++i) {
delete (*elmSelectors)[i];
}
}
delete elmSelectors;
}
delete anglModel;
if(localTable && xSectionTable) {
xSectionTable->clearAndDestroy();
delete xSectionTable;
xSectionTable = 0;
}
if(isMaster && fElementData) {
delete fElementData;
fElementData = 0;
}
fManager->DeRegister(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ParticleChangeForLoss* G4VEmModel::GetParticleChangeForLoss()
{
G4ParticleChangeForLoss* p = 0;
if (pParticleChange) {
p = static_cast<G4ParticleChangeForLoss*>(pParticleChange);
} else {
p = new G4ParticleChangeForLoss();
pParticleChange = p;
}
return p;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ParticleChangeForGamma* G4VEmModel::GetParticleChangeForGamma()
{
G4ParticleChangeForGamma* p = 0;
if (pParticleChange) {
p = static_cast<G4ParticleChangeForGamma*>(pParticleChange);
} else {
p = new G4ParticleChangeForGamma();
pParticleChange = p;
}
return p;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::InitialiseElementSelectors(const G4ParticleDefinition* part,
const G4DataVector& cuts)
{
// using spline for element selectors should be investigated in details
// because small number of points may provide biased results
// large number of points requires significant increase of memory
//G4bool spline = fManager->SplineFlag();
G4bool spline = false;
//G4cout << "IES: for " << GetName() << " Emin(MeV)= " << lowLimit/MeV
// << " Emax(MeV)= " << highLimit/MeV << G4endl;
// two times less bins because probability functon is normalized
// so correspondingly is more smooth
if(highLimit <= lowLimit) { return; }
G4ProductionCutsTable* theCoupleTable=
G4ProductionCutsTable::GetProductionCutsTable();
G4int numOfCouples = theCoupleTable->GetTableSize();
// prepare vector
if(!elmSelectors) {
elmSelectors = new std::vector<G4EmElementSelector*>;
}
if(numOfCouples > nSelectors) {
for(G4int i=nSelectors; i<numOfCouples; ++i) {
elmSelectors->push_back(0);
}
nSelectors = numOfCouples;
}
// initialise vector
for(G4int i=0; i<numOfCouples; ++i) {
// no need in element selectors for infionite cuts
if(cuts[i] == DBL_MAX) { continue; }
fCurrentCouple = theCoupleTable->GetMaterialCutsCouple(i);
const G4Material* material = fCurrentCouple->GetMaterial();
// selector already exist check if should be deleted
G4bool create = true;
if((*elmSelectors)[i]) {
if(material == ((*elmSelectors)[i])->GetMaterial()) { create = false; }
else { delete (*elmSelectors)[i]; }
}
if(create) {
G4double emin = std::max(lowLimit,
MinPrimaryEnergy(material, part, cuts[i]));
G4double emax = std::max(highLimit, 10*emin);
G4int nbins = G4int(fManager->GetNumberOfBinsPerDecade()
*G4Log(emax/emin)/log106);
nbins = std::max(nbins, 3);
(*elmSelectors)[i] = new G4EmElementSelector(this,material,nbins,
emin,emax,spline);
}
((*elmSelectors)[i])->Initialise(part, cuts[i]);
/*
G4cout << "G4VEmModel::InitialiseElmSelectors i= " << i
<< " idx= " << fCurrentCouple->GetIndex()
<< " " << part->GetParticleName()
<< " for " << GetName() << " cut= " << cuts[i]
<< " " << (*elmSelectors)[i] << G4endl;
((*elmSelectors)[i])->Dump(part);
*/
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::InitialiseLocal(const G4ParticleDefinition*,
G4VEmModel*)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::InitialiseForMaterial(const G4ParticleDefinition* part,
const G4Material* material)
{
if(material) {
const G4ElementVector* theElementVector = material->GetElementVector();
G4int n = material->GetNumberOfElements();
for(G4int i=0; i<n; ++i) {
G4int Z = G4lrint(((*theElementVector)[i])->GetZ());
InitialiseForElement(part, Z);
}
} else {
//G4cout << "G4VEmModel::InitialiseForMaterial for " << GetName();
//if(part) { G4cout << " and " << part->GetParticleName(); }
//G4cout << " with no material" << G4endl;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::InitialiseForElement(const G4ParticleDefinition*, G4int)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::ComputeDEDXPerVolume(const G4Material*,
const G4ParticleDefinition*,
G4double,G4double)
{
return 0.0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::CrossSectionPerVolume(const G4Material* material,
const G4ParticleDefinition* p,
G4double ekin,
G4double emin,
G4double emax)
{
SetupForMaterial(p, material, ekin);
G4double cross = 0.0;
const G4ElementVector* theElementVector = material->GetElementVector();
const G4double* theAtomNumDensityVector =
material->GetVecNbOfAtomsPerVolume();
G4int nelm = material->GetNumberOfElements();
if(nelm > nsec) {
xsec.resize(nelm);
nsec = nelm;
}
for (G4int i=0; i<nelm; ++i) {
cross += theAtomNumDensityVector[i]*
ComputeCrossSectionPerAtom(p,(*theElementVector)[i],ekin,emin,emax);
xsec[i] = cross;
}
return cross;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::StartTracking(G4Track*)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const G4Element* G4VEmModel::SelectRandomAtom(const G4Material* material,
const G4ParticleDefinition* pd,
G4double kinEnergy,
G4double tcut,
G4double tmax)
{
const G4ElementVector* theElementVector = material->GetElementVector();
G4int n = material->GetNumberOfElements() - 1;
fCurrentElement = (*theElementVector)[n];
if (n > 0) {
G4double x = rndmEngineMod->flat()*
G4VEmModel::CrossSectionPerVolume(material,pd,kinEnergy,tcut,tmax);
for(G4int i=0; i<n; ++i) {
if (x <= xsec[i]) {
fCurrentElement = (*theElementVector)[i];
break;
}
}
}
return fCurrentElement;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::ComputeCrossSectionPerAtom(const G4ParticleDefinition*,
G4double, G4double, G4double,
G4double, G4double)
{
return 0.0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::DefineForRegion(const G4Region*)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::ChargeSquareRatio(const G4Track& track)
{
return GetChargeSquareRatio(track.GetParticleDefinition(),
track.GetMaterial(), track.GetKineticEnergy());
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::GetChargeSquareRatio(const G4ParticleDefinition* p,
const G4Material*, G4double)
{
G4double q = p->GetPDGCharge()*inveplus;
return q*q;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::GetParticleCharge(const G4ParticleDefinition* p,
const G4Material*, G4double)
{
return p->GetPDGCharge();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::CorrectionsAlongStep(const G4MaterialCutsCouple*,
const G4DynamicParticle*,
G4double&,G4double&,G4double)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::Value(const G4MaterialCutsCouple* couple,
const G4ParticleDefinition* p, G4double e)
{
SetCurrentCouple(couple);
return e*e*CrossSectionPerVolume(couple->GetMaterial(),p,e,0.0,DBL_MAX);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::MinPrimaryEnergy(const G4Material*,
const G4ParticleDefinition*,
G4double)
{
return 0.0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::MinEnergyCut(const G4ParticleDefinition*,
const G4MaterialCutsCouple*)
{
return 0.0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4VEmModel::MaxSecondaryEnergy(const G4ParticleDefinition*,
G4double kineticEnergy)
{
return kineticEnergy;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::SetupForMaterial(const G4ParticleDefinition*,
const G4Material*, G4double)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void
G4VEmModel::SetParticleChange(G4VParticleChange* p, G4VEmFluctuationModel* f)
{
if(p && pParticleChange != p) { pParticleChange = p; }
flucModel = f;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4VEmModel::SetCrossSectionTable(G4PhysicsTable* p, G4bool isLocal)
{
if(p != xSectionTable) {
if(xSectionTable && localTable) {
xSectionTable->clearAndDestroy();
delete xSectionTable;
}
xSectionTable = p;
}
localTable = isLocal;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......