1097 lines
31 KiB
C++
1097 lines
31 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4EllipticalCone.cc 83572 2014-09-01 15:23:27Z gcosmo $
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//
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// Implementation of G4EllipticalCone class
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//
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// This code implements an Elliptical Cone given explicitly by the
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// equation:
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// x^2/a^2 + y^2/b^2 = (z-h)^2
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// and specified by the parameters (a,b,h) and a cut parallel to the
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// xy plane above z = 0.
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//
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// Author: Dionysios Anninos
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//
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// --------------------------------------------------------------------
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#include "globals.hh"
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#include "G4EllipticalCone.hh"
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#include "G4ClippablePolygon.hh"
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#include "G4SolidExtentList.hh"
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#include "G4VoxelLimits.hh"
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#include "G4AffineTransform.hh"
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#include "G4GeometryTolerance.hh"
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#include "meshdefs.hh"
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#include "Randomize.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4VisExtent.hh"
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#include "G4AutoLock.hh"
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namespace
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{
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G4Mutex polyhedronMutex = G4MUTEX_INITIALIZER;
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}
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using namespace CLHEP;
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//////////////////////////////////////////////////////////////////////
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//
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// Constructor - check parameters
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//
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G4EllipticalCone::G4EllipticalCone(const G4String& pName,
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G4double pxSemiAxis,
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G4double pySemiAxis,
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G4double pzMax,
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G4double pzTopCut)
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: G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0),
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fCubicVolume(0.), fSurfaceArea(0.), zTopCut(0.)
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{
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kRadTolerance = G4GeometryTolerance::GetInstance()->GetRadialTolerance();
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halfRadTol = 0.5*kRadTolerance;
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halfCarTol = 0.5*kCarTolerance;
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// Check Semi-Axis & Z-cut
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//
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if ( (pxSemiAxis <= 0.) || (pySemiAxis <= 0.) || (pzMax <= 0.) )
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{
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std::ostringstream message;
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message << "Invalid semi-axis or height - " << GetName();
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G4Exception("G4EllipticalCone::G4EllipticalCone()", "GeomSolids0002",
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FatalErrorInArgument, message);
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}
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if ( pzTopCut <= 0 )
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{
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std::ostringstream message;
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message << "Invalid z-coordinate for cutting plane - " << GetName();
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G4Exception("G4EllipticalCone::G4EllipticalCone()", "InvalidSetup",
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FatalErrorInArgument, message);
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}
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SetSemiAxis( pxSemiAxis, pySemiAxis, pzMax );
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SetZCut(pzTopCut);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4EllipticalCone::G4EllipticalCone( __void__& a )
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: G4VSolid(a), fRebuildPolyhedron(false), fpPolyhedron(0),
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kRadTolerance(0.), halfRadTol(0.), halfCarTol(0.), fCubicVolume(0.),
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fSurfaceArea(0.), xSemiAxis(0.), ySemiAxis(0.), zheight(0.),
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semiAxisMax(0.), zTopCut(0.)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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G4EllipticalCone::~G4EllipticalCone()
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{
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delete fpPolyhedron; fpPolyhedron = 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Copy constructor
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//
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G4EllipticalCone::G4EllipticalCone(const G4EllipticalCone& rhs)
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: G4VSolid(rhs),
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fRebuildPolyhedron(false), fpPolyhedron(0),
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kRadTolerance(rhs.kRadTolerance),
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halfRadTol(rhs.halfRadTol), halfCarTol(rhs.halfCarTol),
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fCubicVolume(rhs.fCubicVolume), fSurfaceArea(rhs.fSurfaceArea),
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xSemiAxis(rhs.xSemiAxis), ySemiAxis(rhs.ySemiAxis), zheight(rhs.zheight),
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semiAxisMax(rhs.semiAxisMax), zTopCut(rhs.zTopCut)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Assignment operator
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//
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G4EllipticalCone& G4EllipticalCone::operator = (const G4EllipticalCone& rhs)
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{
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// Check assignment to self
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//
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if (this == &rhs) { return *this; }
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// Copy base class data
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//
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G4VSolid::operator=(rhs);
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// Copy data
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//
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kRadTolerance = rhs.kRadTolerance;
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halfRadTol = rhs.halfRadTol; halfCarTol = rhs.halfCarTol;
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fCubicVolume = rhs.fCubicVolume; fSurfaceArea = rhs.fSurfaceArea;
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xSemiAxis = rhs.xSemiAxis; ySemiAxis = rhs.ySemiAxis;
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zheight = rhs.zheight; semiAxisMax = rhs.semiAxisMax; zTopCut = rhs.zTopCut;
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fRebuildPolyhedron = false;
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delete fpPolyhedron; fpPolyhedron = 0;
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return *this;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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//
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G4bool
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G4EllipticalCone::CalculateExtent( const EAxis axis,
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const G4VoxelLimits &voxelLimit,
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const G4AffineTransform &transform,
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G4double &min, G4double &max ) const
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{
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G4SolidExtentList extentList( axis, voxelLimit );
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//
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// We are going to divide up our elliptical face into small pieces
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//
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//
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// Choose phi size of our segment(s) based on constants as
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// defined in meshdefs.hh
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//
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G4int numPhi = kMaxMeshSections;
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G4double sigPhi = twopi/numPhi;
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//
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// We have to be careful to keep our segments completely outside
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// of the elliptical surface. To do so we imagine we have
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// a simple (unit radius) circular cross section (as in G4Tubs)
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// and then "stretch" the dimensions as necessary to fit the ellipse.
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//
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G4double rFudge = 1.0/std::cos(0.5*sigPhi);
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G4double dxFudgeBot = xSemiAxis*2.*zheight*rFudge,
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dyFudgeBot = ySemiAxis*2.*zheight*rFudge;
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G4double dxFudgeTop = xSemiAxis*(zheight-zTopCut)*rFudge,
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dyFudgeTop = ySemiAxis*(zheight-zTopCut)*rFudge;
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//
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// As we work around the elliptical surface, we build
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// a "phi" segment on the way, and keep track of two
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// additional polygons for the two ends.
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//
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G4ClippablePolygon endPoly1, endPoly2, phiPoly;
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G4double phi = 0,
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cosPhi = std::cos(phi),
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sinPhi = std::sin(phi);
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G4ThreeVector v0( dxFudgeTop*cosPhi, dyFudgeTop*sinPhi, +zTopCut ),
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v1( dxFudgeBot*cosPhi, dyFudgeBot*sinPhi, -zTopCut ),
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w0, w1;
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transform.ApplyPointTransform( v0 );
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transform.ApplyPointTransform( v1 );
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do
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{
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phi += sigPhi;
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if (numPhi == 1) phi = 0; // Try to avoid roundoff
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cosPhi = std::cos(phi),
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sinPhi = std::sin(phi);
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w0 = G4ThreeVector( dxFudgeTop*cosPhi, dyFudgeTop*sinPhi, +zTopCut );
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w1 = G4ThreeVector( dxFudgeBot*cosPhi, dyFudgeBot*sinPhi, -zTopCut );
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transform.ApplyPointTransform( w0 );
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transform.ApplyPointTransform( w1 );
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//
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// Add a point to our z ends
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//
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endPoly1.AddVertexInOrder( v0 );
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endPoly2.AddVertexInOrder( v1 );
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//
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// Build phi polygon
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//
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phiPoly.ClearAllVertices();
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phiPoly.AddVertexInOrder( v0 );
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phiPoly.AddVertexInOrder( v1 );
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phiPoly.AddVertexInOrder( w1 );
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phiPoly.AddVertexInOrder( w0 );
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if (phiPoly.PartialClip( voxelLimit, axis ))
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{
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//
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// Get unit normal
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//
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phiPoly.SetNormal( (v1-v0).cross(w0-v0).unit() );
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extentList.AddSurface( phiPoly );
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}
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//
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// Next vertex
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//
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v0 = w0;
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v1 = w1;
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} while( --numPhi > 0 );
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//
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// Process the end pieces
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//
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if (endPoly1.PartialClip( voxelLimit, axis ))
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{
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static const G4ThreeVector normal(0,0,+1);
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endPoly1.SetNormal( transform.TransformAxis(normal) );
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extentList.AddSurface( endPoly1 );
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}
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if (endPoly2.PartialClip( voxelLimit, axis ))
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{
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static const G4ThreeVector normal(0,0,-1);
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endPoly2.SetNormal( transform.TransformAxis(normal) );
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extentList.AddSurface( endPoly2 );
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}
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//
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// Return min/max value
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//
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return extentList.GetExtent( min, max );
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}
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////////////////////////////////////////////////////////////////////////
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//
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// Return whether point inside/outside/on surface
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// Split into radius, phi, theta checks
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// Each check modifies `in', or returns as approprate
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//
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EInside G4EllipticalCone::Inside(const G4ThreeVector& p) const
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{
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G4double rad2oo, // outside surface outer tolerance
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rad2oi; // outside surface inner tolerance
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EInside in;
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// check this side of z cut first, because that's fast
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//
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if ( (p.z() < -zTopCut - halfCarTol)
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|| (p.z() > zTopCut + halfCarTol ) )
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{
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return in = kOutside;
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}
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rad2oo= sqr(p.x()/( xSemiAxis + halfRadTol ))
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+ sqr(p.y()/( ySemiAxis + halfRadTol ));
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if ( rad2oo > sqr( zheight-p.z() ) )
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{
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return in = kOutside;
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}
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// rad2oi= sqr( p.x()*(1.0 + 0.5*kRadTolerance/(xSemiAxis*xSemiAxis)) )
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// + sqr( p.y()*(1.0 + 0.5*kRadTolerance/(ySemiAxis*ySemiAxis)) );
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rad2oi = sqr(p.x()/( xSemiAxis - halfRadTol ))
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+ sqr(p.y()/( ySemiAxis - halfRadTol ));
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if (rad2oi < sqr( zheight-p.z() ) )
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{
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in = ( ( p.z() < -zTopCut + halfRadTol )
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|| ( p.z() > zTopCut - halfRadTol ) ) ? kSurface : kInside;
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}
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else
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{
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in = kSurface;
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}
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return in;
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}
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/////////////////////////////////////////////////////////////////////////
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//
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// Return unit normal of surface closest to p not protected against p=0
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//
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G4ThreeVector G4EllipticalCone::SurfaceNormal( const G4ThreeVector& p) const
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{
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G4double rx = sqr(p.x()/xSemiAxis),
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ry = sqr(p.y()/ySemiAxis);
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G4double rds = std::sqrt(rx + ry);
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G4ThreeVector norm;
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if( (p.z() < -zTopCut) && ((rx+ry) < sqr(zTopCut + zheight)) )
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{
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return G4ThreeVector( 0., 0., -1. );
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}
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if( (p.z() > (zheight > zTopCut ? zheight : zTopCut)) &&
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((rx+ry) < sqr(zheight-zTopCut)) )
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{
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return G4ThreeVector( 0., 0., 1. );
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}
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if( p.z() > rds + 2.*zTopCut - zheight )
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{
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if ( p.z() > zTopCut )
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{
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if( p.x() == 0. )
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{
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norm = G4ThreeVector( 0., p.y() < 0. ? -1. : 1., 1. );
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return norm /= norm.mag();
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}
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if( p.y() == 0. )
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{
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norm = G4ThreeVector( p.x() < 0. ? -1. : 1., 0., 1. );
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return norm /= norm.mag();
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}
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G4double k = std::fabs(p.x()/p.y());
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G4double c2 = sqr(zheight-zTopCut)/(1./sqr(xSemiAxis)+sqr(k/ySemiAxis));
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G4double x = std::sqrt(c2);
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G4double y = k*x;
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x /= sqr(xSemiAxis);
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y /= sqr(ySemiAxis);
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norm = G4ThreeVector( p.x() < 0. ? -x : x,
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p.y() < 0. ? -y : y,
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- ( zheight - zTopCut ) );
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norm /= norm.mag();
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norm += G4ThreeVector( 0., 0., 1. );
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return norm /= norm.mag();
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}
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return G4ThreeVector( 0., 0., 1. );
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}
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if( p.z() < rds - 2.*zTopCut - zheight )
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{
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if( p.x() == 0. )
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{
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norm = G4ThreeVector( 0., p.y() < 0. ? -1. : 1., -1. );
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return norm /= norm.mag();
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}
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if( p.y() == 0. )
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{
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norm = G4ThreeVector( p.x() < 0. ? -1. : 1., 0., -1. );
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return norm /= norm.mag();
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}
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G4double k = std::fabs(p.x()/p.y());
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G4double c2 = sqr(zheight+zTopCut)/(1./sqr(xSemiAxis)+sqr(k/ySemiAxis));
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G4double x = std::sqrt(c2);
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G4double y = k*x;
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x /= sqr(xSemiAxis);
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y /= sqr(ySemiAxis);
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norm = G4ThreeVector( p.x() < 0. ? -x : x,
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p.y() < 0. ? -y : y,
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- ( zheight - zTopCut ) );
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norm /= norm.mag();
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norm += G4ThreeVector( 0., 0., -1. );
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return norm /= norm.mag();
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}
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norm = G4ThreeVector(p.x()/sqr(xSemiAxis), p.y()/sqr(ySemiAxis), rds);
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G4double k = std::tan(pi/8.);
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G4double c = -zTopCut - k*(zTopCut + zheight);
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if( p.z() < -k*rds + c )
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return G4ThreeVector (0.,0.,-1.);
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return norm /= norm.mag();
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate distance to shape from outside, along normalised vector
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// return kInfinity if no intersection, or intersection distance <= tolerance
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//
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G4double G4EllipticalCone::DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const
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{
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G4double distMin = kInfinity;
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// code from EllipticalTube
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G4double sigz = p.z()+zTopCut;
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//
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// Check z = -dz planer surface
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//
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if (sigz < halfCarTol)
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{
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//
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// We are "behind" the shape in z, and so can
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// potentially hit the rear face. Correct direction?
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//
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if (v.z() <= 0)
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{
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//
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// As long as we are far enough away, we know we
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// can't intersect
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//
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if (sigz < 0) return kInfinity;
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//
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// Otherwise, we don't intersect unless we are
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// on the surface of the ellipse
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//
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if ( sqr(p.x()/( xSemiAxis - halfCarTol ))
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+ sqr(p.y()/( ySemiAxis - halfCarTol )) <= sqr( zheight+zTopCut ) )
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return kInfinity;
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}
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else
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{
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//
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// How far?
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//
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G4double q = -sigz/v.z();
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//
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// Where does that place us?
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//
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G4double xi = p.x() + q*v.x(),
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yi = p.y() + q*v.y();
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//
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// Is this on the surface (within ellipse)?
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//
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if ( sqr(xi/xSemiAxis) + sqr(yi/ySemiAxis) <= sqr( zheight + zTopCut ) )
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{
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//
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// Yup. Return q, unless we are on the surface
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//
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return (sigz < -halfCarTol) ? q : 0;
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}
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else if (xi/(xSemiAxis*xSemiAxis)*v.x()
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+ yi/(ySemiAxis*ySemiAxis)*v.y() >= 0)
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{
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//
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|
// Else, if we are traveling outwards, we know
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// we must miss
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//
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// return kInfinity;
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}
|
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}
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}
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//
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|
// Check z = +dz planer surface
|
|
//
|
|
sigz = p.z() - zTopCut;
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|
|
if (sigz > -halfCarTol)
|
|
{
|
|
if (v.z() >= 0)
|
|
{
|
|
|
|
if (sigz > 0) return kInfinity;
|
|
|
|
if ( sqr(p.x()/( xSemiAxis - halfCarTol ))
|
|
+ sqr(p.y()/( ySemiAxis - halfCarTol )) <= sqr( zheight-zTopCut ) )
|
|
return kInfinity;
|
|
|
|
}
|
|
else {
|
|
G4double q = -sigz/v.z();
|
|
|
|
G4double xi = p.x() + q*v.x(),
|
|
yi = p.y() + q*v.y();
|
|
|
|
if ( sqr(xi/xSemiAxis) + sqr(yi/ySemiAxis) <= sqr( zheight - zTopCut ) )
|
|
{
|
|
return (sigz > -halfCarTol) ? q : 0;
|
|
}
|
|
else if (xi/(xSemiAxis*xSemiAxis)*v.x()
|
|
+ yi/(ySemiAxis*ySemiAxis)*v.y() >= 0)
|
|
{
|
|
// return kInfinity;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#if 0
|
|
|
|
// check to see if Z plane is relevant
|
|
//
|
|
if (p.z() < -zTopCut - 0.5*kCarTolerance)
|
|
{
|
|
if (v.z() <= 0.0)
|
|
return distMin;
|
|
|
|
G4double lambda = (-zTopCut - p.z())/v.z();
|
|
|
|
if ( sqr((lambda*v.x()+p.x())/xSemiAxis) +
|
|
sqr((lambda*v.y()+p.y())/ySemiAxis) <=
|
|
sqr(zTopCut + zheight + 0.5*kRadTolerance) )
|
|
{
|
|
return distMin = std::fabs(lambda);
|
|
}
|
|
}
|
|
|
|
if (p.z() > zTopCut+0.5*kCarTolerance)
|
|
{
|
|
if (v.z() >= 0.0)
|
|
{ return distMin; }
|
|
|
|
G4double lambda = (zTopCut - p.z()) / v.z();
|
|
|
|
if ( sqr((lambda*v.x() + p.x())/xSemiAxis) +
|
|
sqr((lambda*v.y() + p.y())/ySemiAxis) <=
|
|
sqr(zheight - zTopCut + 0.5*kRadTolerance) )
|
|
{
|
|
return distMin = std::fabs(lambda);
|
|
}
|
|
}
|
|
|
|
if (p.z() > zTopCut - halfCarTol
|
|
&& p.z() < zTopCut + halfCarTol )
|
|
{
|
|
if (v.z() > 0.)
|
|
{ return kInfinity; }
|
|
|
|
return distMin = 0.;
|
|
}
|
|
|
|
if (p.z() < -zTopCut + halfCarTol
|
|
&& p.z() > -zTopCut - halfCarTol)
|
|
{
|
|
if (v.z() < 0.)
|
|
{ return distMin = kInfinity; }
|
|
|
|
return distMin = 0.;
|
|
}
|
|
|
|
#endif
|
|
|
|
// if we are here then it either intersects or grazes the curved surface
|
|
// or it does not intersect at all
|
|
//
|
|
G4double A = sqr(v.x()/xSemiAxis) + sqr(v.y()/ySemiAxis) - sqr(v.z());
|
|
G4double B = 2*(v.x()*p.x()/sqr(xSemiAxis) +
|
|
v.y()*p.y()/sqr(ySemiAxis) + v.z()*(zheight-p.z()));
|
|
G4double C = sqr(p.x()/xSemiAxis) + sqr(p.y()/ySemiAxis) -
|
|
sqr(zheight - p.z());
|
|
|
|
G4double discr = B*B - 4.*A*C;
|
|
|
|
// if the discriminant is negative it never hits the curved object
|
|
//
|
|
if ( discr < -halfCarTol )
|
|
{ return distMin; }
|
|
|
|
// case below is when it hits or grazes the surface
|
|
//
|
|
if ( (discr >= - halfCarTol ) && (discr < halfCarTol ) )
|
|
{
|
|
return distMin = std::fabs(-B/(2.*A));
|
|
}
|
|
|
|
G4double plus = (-B+std::sqrt(discr))/(2.*A);
|
|
G4double minus = (-B-std::sqrt(discr))/(2.*A);
|
|
|
|
// Special case::Point on Surface, Check norm.dot(v)
|
|
|
|
if ( ( std::fabs(plus) < halfCarTol )||( std::fabs(minus) < halfCarTol ) )
|
|
{
|
|
G4ThreeVector truenorm(p.x()/(xSemiAxis*xSemiAxis),
|
|
p.y()/(ySemiAxis*ySemiAxis),
|
|
-( p.z() - zheight ));
|
|
if ( truenorm*v >= 0) // going outside the solid from surface
|
|
{
|
|
return kInfinity;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// G4double lambda = std::fabs(plus) < std::fabs(minus) ? plus : minus;
|
|
G4double lambda = 0;
|
|
|
|
if ( minus > halfCarTol && minus < distMin )
|
|
{
|
|
lambda = minus ;
|
|
// check normal vector n * v < 0
|
|
G4ThreeVector pin = p + lambda*v;
|
|
if(std::fabs(pin.z())<zTopCut+0.5*kCarTolerance)
|
|
{
|
|
G4ThreeVector truenorm(pin.x()/(xSemiAxis*xSemiAxis),
|
|
pin.y()/(ySemiAxis*ySemiAxis),
|
|
- ( pin.z() - zheight ));
|
|
if ( truenorm*v < 0)
|
|
{ // yes, going inside the solid
|
|
distMin = lambda;
|
|
}
|
|
}
|
|
}
|
|
if ( plus > halfCarTol && plus < distMin )
|
|
{
|
|
lambda = plus ;
|
|
// check normal vector n * v < 0
|
|
G4ThreeVector pin = p + lambda*v;
|
|
if(std::fabs(pin.z())<zTopCut+0.5*kCarTolerance)
|
|
{
|
|
G4ThreeVector truenorm(pin.x()/(xSemiAxis*xSemiAxis),
|
|
pin.y()/(ySemiAxis*ySemiAxis),
|
|
- ( pin.z() - zheight ) );
|
|
if ( truenorm*v < 0)
|
|
{ // yes, going inside the solid
|
|
distMin = lambda;
|
|
}
|
|
}
|
|
}
|
|
if (distMin < halfCarTol) distMin=0.;
|
|
return distMin ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calculate distance (<= actual) to closest surface of shape from outside
|
|
// Return 0 if point inside
|
|
//
|
|
G4double G4EllipticalCone::DistanceToIn(const G4ThreeVector& p) const
|
|
{
|
|
G4double distR, distR2, distZ, maxDim;
|
|
G4double distRad;
|
|
|
|
// check if the point lies either below z=-zTopCut in bottom elliptical
|
|
// region or on top within cut elliptical region
|
|
//
|
|
if( (p.z() <= -zTopCut) && (sqr(p.x()/xSemiAxis) + sqr(p.y()/ySemiAxis)
|
|
<= sqr(zTopCut + zheight + 0.5*kCarTolerance )) )
|
|
{
|
|
//return distZ = std::fabs(zTopCut - p.z());
|
|
return distZ = std::fabs(zTopCut + p.z());
|
|
}
|
|
|
|
if( (p.z() >= zTopCut) && (sqr(p.x()/xSemiAxis)+sqr(p.y()/ySemiAxis)
|
|
<= sqr(zheight - zTopCut + kCarTolerance/2.0 )) )
|
|
{
|
|
return distZ = std::fabs(p.z() - zTopCut);
|
|
}
|
|
|
|
// below we use the following approximation: we take the largest of the
|
|
// axes and find the shortest distance to the circular (cut) cone of that
|
|
// radius.
|
|
//
|
|
maxDim = xSemiAxis >= ySemiAxis ? xSemiAxis:ySemiAxis;
|
|
distRad = std::sqrt(p.x()*p.x()+p.y()*p.y());
|
|
|
|
if( p.z() > maxDim*distRad + zTopCut*(1.+maxDim)-sqr(maxDim)*zheight )
|
|
{
|
|
distR2 = sqr(p.z() - zTopCut) + sqr(distRad - maxDim*(zheight - zTopCut));
|
|
return std::sqrt( distR2 );
|
|
}
|
|
|
|
if( distRad > maxDim*( zheight - p.z() ) )
|
|
{
|
|
if( p.z() > maxDim*distRad - (zTopCut*(1.+maxDim)+sqr(maxDim)*zheight) )
|
|
{
|
|
G4double zVal = (p.z()-maxDim*(distRad-maxDim*zheight))/(1.+sqr(maxDim));
|
|
G4double rVal = maxDim*(zheight - zVal);
|
|
return distR = std::sqrt(sqr(p.z() - zVal) + sqr(distRad - rVal));
|
|
}
|
|
}
|
|
|
|
if( distRad <= maxDim*(zheight - p.z()) )
|
|
{
|
|
distR2 = sqr(distRad - maxDim*(zheight + zTopCut)) + sqr(p.z() + zTopCut);
|
|
return std::sqrt( distR2 );
|
|
}
|
|
|
|
return distR = 0;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calculate distance to surface of shape from `inside',
|
|
// allowing for tolerance
|
|
//
|
|
G4double G4EllipticalCone::DistanceToOut(const G4ThreeVector& p,
|
|
const G4ThreeVector& v,
|
|
const G4bool calcNorm,
|
|
G4bool *validNorm,
|
|
G4ThreeVector *n ) const
|
|
{
|
|
G4double distMin, lambda;
|
|
enum surface_e {kPlaneSurf, kCurvedSurf, kNoSurf} surface;
|
|
|
|
distMin = kInfinity;
|
|
surface = kNoSurf;
|
|
|
|
if (v.z() < 0.0)
|
|
{
|
|
lambda = (-p.z() - zTopCut)/v.z();
|
|
|
|
if ( (sqr((p.x() + lambda*v.x())/xSemiAxis) +
|
|
sqr((p.y() + lambda*v.y())/ySemiAxis)) <
|
|
sqr(zheight + zTopCut + 0.5*kCarTolerance) )
|
|
{
|
|
distMin = std::fabs(lambda);
|
|
|
|
if (!calcNorm) { return distMin; }
|
|
}
|
|
distMin = std::fabs(lambda);
|
|
surface = kPlaneSurf;
|
|
}
|
|
|
|
if (v.z() > 0.0)
|
|
{
|
|
lambda = (zTopCut - p.z()) / v.z();
|
|
|
|
if ( (sqr((p.x() + lambda*v.x())/xSemiAxis)
|
|
+ sqr((p.y() + lambda*v.y())/ySemiAxis) )
|
|
< (sqr(zheight - zTopCut + 0.5*kCarTolerance)) )
|
|
{
|
|
distMin = std::fabs(lambda);
|
|
if (!calcNorm) { return distMin; }
|
|
}
|
|
distMin = std::fabs(lambda);
|
|
surface = kPlaneSurf;
|
|
}
|
|
|
|
// if we are here then it either intersects or grazes the
|
|
// curved surface...
|
|
//
|
|
G4double A = sqr(v.x()/xSemiAxis) + sqr(v.y()/ySemiAxis) - sqr(v.z());
|
|
G4double B = 2.*(v.x()*p.x()/sqr(xSemiAxis) +
|
|
v.y()*p.y()/sqr(ySemiAxis) + v.z()*(zheight-p.z()));
|
|
G4double C = sqr(p.x()/xSemiAxis) + sqr(p.y()/ySemiAxis)
|
|
- sqr(zheight - p.z());
|
|
|
|
G4double discr = B*B - 4.*A*C;
|
|
|
|
if ( discr >= - 0.5*kCarTolerance && discr < 0.5*kCarTolerance )
|
|
{
|
|
if(!calcNorm) { return distMin = std::fabs(-B/(2.*A)); }
|
|
}
|
|
|
|
else if ( discr > 0.5*kCarTolerance )
|
|
{
|
|
G4double plus = (-B+std::sqrt(discr))/(2.*A);
|
|
G4double minus = (-B-std::sqrt(discr))/(2.*A);
|
|
|
|
if ( plus > 0.5*kCarTolerance && minus > 0.5*kCarTolerance )
|
|
{
|
|
// take the shorter distance
|
|
//
|
|
lambda = std::fabs(plus) < std::fabs(minus) ? plus : minus;
|
|
}
|
|
else
|
|
{
|
|
// at least one solution is close to zero or negative
|
|
// so, take small positive solution or zero
|
|
//
|
|
lambda = plus > -0.5*kCarTolerance ? plus : 0;
|
|
}
|
|
|
|
if ( std::fabs(lambda) < distMin )
|
|
{
|
|
if( std::fabs(lambda) > 0.5*kCarTolerance)
|
|
{
|
|
distMin = std::fabs(lambda);
|
|
surface = kCurvedSurf;
|
|
}
|
|
else // Point is On the Surface, Check Normal
|
|
{
|
|
G4ThreeVector truenorm(p.x()/(xSemiAxis*xSemiAxis),
|
|
p.y()/(ySemiAxis*ySemiAxis),
|
|
-( p.z() - zheight ));
|
|
if( truenorm.dot(v) > 0 )
|
|
{
|
|
distMin = 0.0;
|
|
surface = kCurvedSurf;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// set normal if requested
|
|
//
|
|
if (calcNorm)
|
|
{
|
|
if (surface == kNoSurf)
|
|
{
|
|
*validNorm = false;
|
|
}
|
|
else
|
|
{
|
|
*validNorm = true;
|
|
switch (surface)
|
|
{
|
|
case kPlaneSurf:
|
|
{
|
|
*n = G4ThreeVector(0.,0.,(v.z() > 0.0 ? 1. : -1.));
|
|
}
|
|
break;
|
|
|
|
case kCurvedSurf:
|
|
{
|
|
G4ThreeVector pexit = p + distMin*v;
|
|
G4ThreeVector truenorm( pexit.x()/(xSemiAxis*xSemiAxis),
|
|
pexit.y()/(ySemiAxis*ySemiAxis),
|
|
-( pexit.z() - zheight ) );
|
|
truenorm /= truenorm.mag();
|
|
*n= truenorm;
|
|
}
|
|
break;
|
|
|
|
default: // Should never reach this case ...
|
|
DumpInfo();
|
|
std::ostringstream message;
|
|
G4int oldprc = message.precision(16);
|
|
message << "Undefined side for valid surface normal to solid."
|
|
<< G4endl
|
|
<< "Position:" << G4endl
|
|
<< " p.x() = " << p.x()/mm << " mm" << G4endl
|
|
<< " p.y() = " << p.y()/mm << " mm" << G4endl
|
|
<< " p.z() = " << p.z()/mm << " mm" << G4endl
|
|
<< "Direction:" << G4endl
|
|
<< " v.x() = " << v.x() << G4endl
|
|
<< " v.y() = " << v.y() << G4endl
|
|
<< " v.z() = " << v.z() << G4endl
|
|
<< "Proposed distance :" << G4endl
|
|
<< " distMin = " << distMin/mm << " mm";
|
|
message.precision(oldprc);
|
|
G4Exception("G4EllipticalCone::DistanceToOut(p,v,..)",
|
|
"GeomSolids1002", JustWarning, message);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (distMin<0.5*kCarTolerance) { distMin=0; }
|
|
|
|
return distMin;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calculate distance (<=actual) to closest surface of shape from inside
|
|
//
|
|
G4double G4EllipticalCone::DistanceToOut(const G4ThreeVector& p) const
|
|
{
|
|
G4double rds,roo,roo1, distR, distZ, distMin=0.;
|
|
G4double minAxis = xSemiAxis < ySemiAxis ? xSemiAxis : ySemiAxis;
|
|
|
|
#ifdef G4SPECSDEBUG
|
|
if( Inside(p) == kOutside )
|
|
{
|
|
DumpInfo();
|
|
std::ostringstream message;
|
|
G4int oldprc = message.precision(16);
|
|
message << "Point p is outside !?" << G4endl
|
|
<< "Position:" << G4endl
|
|
<< " p.x() = " << p.x()/mm << " mm" << G4endl
|
|
<< " p.y() = " << p.y()/mm << " mm" << G4endl
|
|
<< " p.z() = " << p.z()/mm << " mm";
|
|
message.precision(oldprc) ;
|
|
G4Exception("G4Ellipsoid::DistanceToOut(p)", "GeomSolids1002",
|
|
JustWarning, message);
|
|
}
|
|
#endif
|
|
|
|
// since we have made the above warning, below we are working assuming p
|
|
// is inside check how close it is to the circular cone with radius equal
|
|
// to the smaller of the axes
|
|
//
|
|
if( sqr(p.x()/minAxis)+sqr(p.y()/minAxis) < sqr(zheight - p.z()) )
|
|
{
|
|
rds = std::sqrt(sqr(p.x()) + sqr(p.y()));
|
|
roo = minAxis*(zheight-p.z()); // radius of cone at z= p.z()
|
|
roo1 = minAxis*(zheight-zTopCut); // radius of cone at z=+zTopCut
|
|
|
|
distZ=zTopCut - std::fabs(p.z()) ;
|
|
distR=(roo-rds)/(std::sqrt(1+sqr(minAxis)));
|
|
|
|
if(rds>roo1)
|
|
{
|
|
distMin=(zTopCut-p.z())*(roo-rds)/(roo-roo1);
|
|
distMin=std::min(distMin,distR);
|
|
}
|
|
distMin=std::min(distR,distZ);
|
|
}
|
|
|
|
return distMin;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// GetEntityType
|
|
//
|
|
G4GeometryType G4EllipticalCone::GetEntityType() const
|
|
{
|
|
return G4String("G4EllipticalCone");
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Make a clone of the object
|
|
//
|
|
G4VSolid* G4EllipticalCone::Clone() const
|
|
{
|
|
return new G4EllipticalCone(*this);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Stream object contents to an output stream
|
|
//
|
|
std::ostream& G4EllipticalCone::StreamInfo( std::ostream& os ) const
|
|
{
|
|
G4int oldprc = os.precision(16);
|
|
os << "-----------------------------------------------------------\n"
|
|
<< " *** Dump for solid - " << GetName() << " ***\n"
|
|
<< " ===================================================\n"
|
|
<< " Solid type: G4EllipticalCone\n"
|
|
<< " Parameters: \n"
|
|
|
|
<< " semi-axis x: " << xSemiAxis/mm << " mm \n"
|
|
<< " semi-axis y: " << ySemiAxis/mm << " mm \n"
|
|
<< " height z: " << zheight/mm << " mm \n"
|
|
<< " half length in z: " << zTopCut/mm << " mm \n"
|
|
<< "-----------------------------------------------------------\n";
|
|
os.precision(oldprc);
|
|
|
|
return os;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// GetPointOnSurface
|
|
//
|
|
// returns quasi-uniformly distributed point on surface of elliptical cone
|
|
//
|
|
G4ThreeVector G4EllipticalCone::GetPointOnSurface() const
|
|
{
|
|
|
|
G4double phi, sinphi, cosphi, aOne, aTwo, aThree,
|
|
chose, zRand, rRand1, rRand2;
|
|
|
|
G4double rOne = std::sqrt(sqr(xSemiAxis)
|
|
+ sqr(ySemiAxis))*(zheight - zTopCut);
|
|
G4double rTwo = std::sqrt(sqr(xSemiAxis)
|
|
+ sqr(ySemiAxis))*(zheight + zTopCut);
|
|
|
|
aOne = pi*(rOne + rTwo)*std::sqrt(sqr(rOne - rTwo)+sqr(2.*zTopCut));
|
|
aTwo = pi*xSemiAxis*ySemiAxis*sqr(zheight+zTopCut);
|
|
aThree = pi*xSemiAxis*ySemiAxis*sqr(zheight-zTopCut);
|
|
|
|
phi = RandFlat::shoot(0.,twopi);
|
|
cosphi = std::cos(phi);
|
|
sinphi = std::sin(phi);
|
|
|
|
if(zTopCut >= zheight) aThree = 0.;
|
|
|
|
chose = RandFlat::shoot(0.,aOne+aTwo+aThree);
|
|
if((chose>=0.) && (chose<aOne))
|
|
{
|
|
zRand = RandFlat::shoot(-zTopCut,zTopCut);
|
|
return G4ThreeVector(xSemiAxis*(zheight-zRand)*cosphi,
|
|
ySemiAxis*(zheight-zRand)*sinphi,zRand);
|
|
}
|
|
else if((chose>=aOne) && (chose<aOne+aTwo))
|
|
{
|
|
do
|
|
{
|
|
rRand1 = RandFlat::shoot(0.,1.) ;
|
|
rRand2 = RandFlat::shoot(0.,1.) ;
|
|
} while ( rRand2 >= rRand1 ) ;
|
|
|
|
// rRand2 = RandFlat::shoot(0.,std::sqrt(1.-sqr(rRand1)));
|
|
return G4ThreeVector(rRand1*xSemiAxis*(zheight+zTopCut)*cosphi,
|
|
rRand1*ySemiAxis*(zheight+zTopCut)*sinphi, -zTopCut);
|
|
|
|
}
|
|
// else
|
|
//
|
|
|
|
do
|
|
{
|
|
rRand1 = RandFlat::shoot(0.,1.) ;
|
|
rRand2 = RandFlat::shoot(0.,1.) ;
|
|
} while ( rRand2 >= rRand1 ) ;
|
|
|
|
return G4ThreeVector(rRand1*xSemiAxis*(zheight-zTopCut)*cosphi,
|
|
rRand1*ySemiAxis*(zheight-zTopCut)*sinphi, zTopCut);
|
|
}
|
|
|
|
//
|
|
// Methods for visualisation
|
|
//
|
|
|
|
void G4EllipticalCone::DescribeYourselfTo (G4VGraphicsScene& scene) const
|
|
{
|
|
scene.AddSolid(*this);
|
|
}
|
|
|
|
G4VisExtent G4EllipticalCone::GetExtent() const
|
|
{
|
|
// Define the sides of the box into which the solid instance would fit.
|
|
//
|
|
G4double maxDim;
|
|
maxDim = xSemiAxis > ySemiAxis ? xSemiAxis : ySemiAxis;
|
|
maxDim = maxDim > zTopCut ? maxDim : zTopCut;
|
|
|
|
return G4VisExtent (-maxDim, maxDim,
|
|
-maxDim, maxDim,
|
|
-maxDim, maxDim);
|
|
}
|
|
|
|
G4Polyhedron* G4EllipticalCone::CreatePolyhedron () const
|
|
{
|
|
return new G4PolyhedronEllipticalCone(xSemiAxis, ySemiAxis, zheight, zTopCut);
|
|
}
|
|
|
|
G4Polyhedron* G4EllipticalCone::GetPolyhedron () const
|
|
{
|
|
if ( (!fpPolyhedron)
|
|
|| fRebuildPolyhedron
|
|
|| (fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
|
|
fpPolyhedron->GetNumberOfRotationSteps()) )
|
|
{
|
|
G4AutoLock l(&polyhedronMutex);
|
|
delete fpPolyhedron;
|
|
fpPolyhedron = CreatePolyhedron();
|
|
fRebuildPolyhedron = false;
|
|
l.unlock();
|
|
}
|
|
return fpPolyhedron;
|
|
}
|