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geant4/examples/extended/hadronic/Hadr00/src/DetectorConstruction.cc
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2016-06-10 11:51:14 +02:00

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//
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//
/// \file hadronic/Hadr00/src/DetectorConstruction.cc
/// \brief Implementation of the DetectorConstruction class
//
// $Id: DetectorConstruction.cc 77254 2013-11-22 10:08:02Z gcosmo $
//
/////////////////////////////////////////////////////////////////////////
//
// DetectorConstruction
//
// Created: 20.06.2008 V.Ivanchenko
//
// Modified:
//
////////////////////////////////////////////////////////////////////////
//
#include "DetectorConstruction.hh"
#include "DetectorMessenger.hh"
#include "G4Tubs.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4RunManager.hh"
#include "G4GeometryManager.hh"
#include "G4PhysicalVolumeStore.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4SolidStore.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
#include "G4UnitsTable.hh"
#include "G4ios.hh"
#include "G4NistManager.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::DetectorConstruction()
: G4VUserDetectorConstruction(),
fTargetMaterial(0), fWorldMaterial(0),
fLogicTarget(0), fLogicWorld(0),
fDetectorMessenger(0)
{
fDetectorMessenger = new DetectorMessenger(this);
fRadius = 5.*cm;
fLength = 10.*cm;
fTargetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
fWorldMaterial =
G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::~DetectorConstruction()
{
delete fDetectorMessenger;
}
G4VPhysicalVolume* DetectorConstruction::Construct()
{
// Cleanup old geometry
G4GeometryManager::GetInstance()->OpenGeometry();
G4PhysicalVolumeStore::GetInstance()->Clean();
G4LogicalVolumeStore::GetInstance()->Clean();
G4SolidStore::GetInstance()->Clean();
// Sizes
G4double worldR = fRadius + cm;
G4double worldZ = fLength + cm;
//
// World
//
G4Tubs* solidW = new G4Tubs("World", 0., worldR, 0.5*worldZ, 0., twopi);
fLogicWorld = new G4LogicalVolume(solidW, fWorldMaterial,"World");
G4VPhysicalVolume* world = new G4PVPlacement(0, G4ThreeVector(),
fLogicWorld, "World",
0, false, 0);
//
// Target volume
//
G4Tubs* solidA = new G4Tubs("Target", 0., fRadius, 0.5*fLength, 0.,twopi);
fLogicTarget = new G4LogicalVolume( solidA, fTargetMaterial, "Target");
new G4PVPlacement(0, G4ThreeVector(), fLogicTarget, "Target",
fLogicWorld, false, 0);
G4cout << "### Target consist of "
<< fTargetMaterial->GetName()
<< " disks with R(mm)= " << fRadius/mm
<< " fLength(mm)= " << fLength/mm
<< " ###" << G4endl;
// colors
fLogicWorld->SetVisAttributes(G4VisAttributes::Invisible);
G4VisAttributes* regCcolor = new G4VisAttributes(G4Colour(0., 0.3, 0.7));
fLogicTarget->SetVisAttributes(regCcolor);
G4cout << *(G4Material::GetMaterialTable()) << G4endl;
return world;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::SetTargetMaterial(const G4String& mat)
{
// search the material by its name
G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
if (material && material != fTargetMaterial) {
fTargetMaterial = material;
if(fLogicTarget) fLogicTarget->SetMaterial(fTargetMaterial);
G4RunManager::GetRunManager()->PhysicsHasBeenModified();
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::SetWorldMaterial(const G4String& mat)
{
// search the material by its name
G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
if (material && material != fWorldMaterial) {
fWorldMaterial = material;
if(fLogicWorld) fLogicWorld->SetMaterial(fWorldMaterial);
G4RunManager::GetRunManager()->PhysicsHasBeenModified();
}
}
void DetectorConstruction::SetTargetRadius(G4double val)
{
if(val > 0.0 && val != fRadius) {
fRadius = val;
G4RunManager::GetRunManager()->ReinitializeGeometry();
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::SetTargetLength(G4double val)
{
if(val > 0.0 && val != fLength) {
fLength = val;
G4RunManager::GetRunManager()->ReinitializeGeometry();
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......