118 lines
5.0 KiB
C++
118 lines
5.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 5th April 2001
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// A base class for a scene handler to dump geometry hierarchy.
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// Based on a provisional G4VTreeGraphicsScene (was in modeling).
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#include "G4VTreeSceneHandler.hh"
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#include "G4VSolid.hh"
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#include "G4PhysicalVolumeModel.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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G4int G4VTreeSceneHandler::fSceneIdCount = 0;
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// Counter for Tree scene handlers.
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G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system,
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const G4String& name):
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G4VSceneHandler(system, fSceneIdCount++, name),
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fpCurrentObjectTransformation (0)
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{}
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G4VTreeSceneHandler::~G4VTreeSceneHandler () {}
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void G4VTreeSceneHandler::BeginModeling() {
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G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
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}
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void G4VTreeSceneHandler::EndModeling() {
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fDrawnLVStore.clear();
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G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
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}
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void G4VTreeSceneHandler::PreAddSolid
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(const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
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{
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G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
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G4PhysicalVolumeModel* pPVModel =
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dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (!pPVModel) return; // Not from a G4PhysicalVolumeModel.
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// This call comes from a G4PhysicalVolumeModel, drawnPVPath is
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// the path of the current drawn (non-culled) volume in terms of
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// drawn (non-culled) ancestors. Each node is identified by a
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// PVNodeID object, which is a physical volume and copy number. It
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// is a vector of PVNodeIDs corresponding to the geometry hierarchy
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// actually selected, i.e., not culled.
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typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
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typedef std::vector<PVNodeID> PVPath;
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const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
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//G4int currentDepth = pPVModel->GetCurrentDepth();
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//G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
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//G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
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//G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
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// Actually, it is enough to store the logical volume of current
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// physical volume...
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fDrawnLVStore.insert
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(drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
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// Find mother. ri points to drawn mother, if any.
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PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
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if (ri != drawnPVPath.rend()) {
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// This volume has a mother.
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G4LogicalVolume* drawnMotherLV =
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ri->GetPhysicalVolume()->GetLogicalVolume();
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if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
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// Mother previously encountered. Add this volume to
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// appropriate node in scene graph tree.
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// ...
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} else {
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// Mother not previously encountered. Shouldn't happen, since
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// G4PhysicalVolumeModel sends volumes as it encounters them,
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// i.e., mothers before daughters, in its descent of the
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// geometry tree. Error!
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G4cerr << "ERROR: G4VTreeSceneHandler::PreAddSolid: Mother "
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<< ri->GetPhysicalVolume()->GetName()
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<< ':' << ri->GetCopyNo()
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<< " not previously encountered."
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"\nShouldn't happen! Please report to visualization coordinator."
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<< G4endl;
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// Continue anyway. Add to root of scene graph tree.
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// ...
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}
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} else {
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// This volume has no mother. Must be a top level un-culled
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// volume. Add to root of scene graph tree.
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// ...
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}
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}
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